Player Matchup

Yemoja
Yemoja
BennyRahma
Yemoja
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 31L
1,336 Elo+
Party 2
Sun Wukong
Sun Wukong
BigBoyUsopp
Sun Wukong
Level 58
God Stats
3W - 2L
1,136 SR
Queue Stats
15W - 17L
1,422 Elo+
Party 3
Hun Batz
Hun Batz
Namiswannn
Hun Batz
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 17L
1,422 Elo+
Party 3
Artemis
Artemis
Swartage
Artemis
Level 148
God Stats
2W - 1L
1,292 SR
Queue Stats
24W - 35L
1,389 Elo+
Party 2
Ra
Ra
XDchow666
Ra
Level 49
God Stats
13W - 12L
1,414 SR
Queue Stats
73W - 81L
1,433 Elo+
Solo
Team Averages
Level 72
1,368 SR
1,401 Elo+

VS

Team Averages
Level 78
1,542 SR
1,412 Elo+
Skadi
Skadi
Bastion main800
Skadi
Level 79
God Stats
0W - 4L
1,328 SR
Queue Stats
6W - 21L
1,270 Elo+
Solo
Loki
Loki
CMFSanders
Loki
Level 17
God Stats
0W - 1L
1,438 SR
Queue Stats
2W - 3L
1,440 Elo+
Party 1
Neith
Neith
Go On Ryann
Neith
Level 65
God Stats
2W - 2L
1,554 SR
Queue Stats
13W - 14L
1,435 Elo+
Party 1
Bastet
Bastet
MyCoolFillUps
Bastet
Level 126
God Stats
0W - 1L
1,744 SR
Queue Stats
13W - 15L
1,427 Elo+
Party 1
Ganesha
Ganesha
NoThumbsNate
Ganesha
Level 102
God Stats
2W - 2L
1,649 SR
Queue Stats
13W - 9L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BennyRahma
Yemoja
16
1 / 3 / 9
10,267
684
4,257
12,356
12,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
BigBoyUsopp
Sun Wukong
19
7 / 3 / 11
12,463
831
17,966
21,450
17,405
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Namiswannn
Hun Batz
20
8 / 2 / 8
12,693
846
14,270
14,785
7,392
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artemis
Swartage
Artemis
19
5 / 2 / 7
11,800
787
22,316
9,703
2,748
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 2 / 5
9,225
615
6,549
6,793
2,053
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 3
10,473
698
6,125
14,625
5,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 4
8,151
543
5,037
12,576
4,638
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 5 / 3
9,228
615
6,752
11,926
4,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 5 / 1
12,166
811
22,900
17,687
6,838
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
NoThumbsNate
Ganesha
17
0 / 1 / 8
9,349
623
10,126
19,016
21,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
31
22
Kills
12
12
Deaths
22
40
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Yemoja
BennyRahma
Yemoja
1
3
9
1.83
W
Sun Wukong
BigBoyUsopp
Sun Wukong
7
3
11
4.17
L
0
6
4
0.33
L
1
5
3
0.5
L
9
5
1
1.9
W
Hun Batz
Namiswannn
Hun Batz
8
2
8
6
L
Ganesha
NoThumbsNate
Ganesha
0
1
8
4
W
Artemis
Swartage
Artemis
5
2
7
4.25
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,358
Damage
50,940
65,087
Taken
75,830
41,791
Mitigated
43,564
20,114
Healing
10,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,125
2,158
0
2,730
14,625
5,998
0
2,887
11,738
0
55,056
W
Yemoja
BennyRahma
Yemoja
4,257
1,694
6,034
3,948
12,356
12,193
313
2,459
9,897
15,982
0
W
Sun Wukong
BigBoyUsopp
Sun Wukong
17,966
5,635
0
7,144
21,450
17,405
0
3,378
18,072
0
43,333
L
5,037
872
0
0
12,576
4,638
58
966
11,610
0
14,072
L
6,752
1,856
0
1,725
11,926
4,941
0
1,966
9,960
0
26,320
L
22,900
3,582
0
3,923
17,687
6,838
0
1,931
15,756
0
43,621
W
Hun Batz
Namiswannn
Hun Batz
14,270
4,515
0
120
14,785
7,392
470
2,516
12,269
0
48,573
L
Ganesha
NoThumbsNate
Ganesha
10,126
841
292
2,297
19,016
21,149
3
3,137
15,879
31,001
0
W
Artemis
Swartage
Artemis
22,316
9,128
0
1,774
9,703
2,748
3,463
572
9,131
0
63,113
W
6,549
614
591
503
6,793
2,053
210
1,434
5,359
25,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,448
Gold Earned
49,367
354
Minions Killed
307
7
Camps Cleared
8
1,286,139
Distance Traveled
1,265,619
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,473
698
135
9
7
249,675
3
W
Yemoja
10,267
684
36
2
0
206,574
0
W
Sun Wukong
12,463
831
61
4
0
288,937
1
L
Loki
8,151
543
25
2
0
231,674
0
L
Neith
9,228
615
79
5
0
214,778
0
L
Bastet
12,166
811
57
4
1
289,808
0
W
Hun Batz
12,693
846
97
6
3
300,524
0
L
Ganesha
9,349
623
11
1
0
279,684
0
W
Artemis
11,800
787
100
7
1
273,190
0
W
Ra
9,225
615
60
4
3
216,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role