Player Matchup

Fenrir
Fenrir
D00mFST7162
Fenrir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 10L
1,549 Elo+
Solo
Olorun
Olorun
Hes_Smurfing_
Olorun
Level 28
God Stats
7W - 5L
1,518 SR
Queue Stats
131W - 117L
1,575 Elo+
Solo
Ymir
Ymir
LanMagi
Ymir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 32L
1,594 Elo+
Solo
Bellona
Bellona
SpidrGorilla
Bellona
Level 8
God Stats
3W - 5L
1,500 SR
Queue Stats
10W - 11L
1,811 Elo+
Solo
Neith
Neith
ruby_code60
Neith
Level 27
God Stats
26W - 21L
1,563 SR
Queue Stats
143W - 172L
1,498 Elo+
Solo
Team Averages
Level 20
1,516 SR
1,605 Elo+

VS

Team Averages
Level 33
1,584 SR
1,571 Elo+
Khepri
Khepri
Get FlOCKED6129
Khepri
Level 18
God Stats
1W - 1L
1,684 SR
Queue Stats
34W - 34L
1,475 Elo+
Solo
Ra
Ra
IMtoughMONEY
Ra
Level 26
God Stats
22W - 21L
1,691 SR
Queue Stats
30W - 38L
1,570 Elo+
Solo
Tiamat
Tiamat
Remiiixx
Tiamat
Level 10
God Stats
0W - 2L
1,299 SR
Queue Stats
22W - 17L
1,660 Elo+
Party 1
Chronos
Chronos
Revenge sE
Chronos
Level 94
God Stats
4W - 3L
1,744 SR
Queue Stats
95W - 70L
1,583 Elo+
Party 1
Fenrir
Fenrir
lechon_blindado0
Fenrir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 13L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
3 / 1 / 2
4,450
556
2,597
3,263
1,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 0
4,547
568
2,058
2,171
747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
LanMagi
Ymir
8
2 / 0 / 9
5,435
679
3,956
6,123
3,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
SpidrGorilla
Bellona
7
1 / 2 / 1
4,070
509
731
3,558
1,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
7 / 1 / 2
5,597
700
4,246
5,325
1,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 1
3,729
466
1,653
5,611
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 0
4,736
592
2,168
3,290
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Remiiixx
Tiamat
8
1 / 1 / 0
4,642
580
2,462
3,306
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Revenge sE
Chronos
7
1 / 4 / 0
4,232
529
3,000
5,253
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 1
4,442
555
626
3,491
1,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
4
4
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
2
4
L
0
6
1
0.08
W
0
0
0
0
L
2
2
0
1
W
Ymir
LanMagi
Ymir
2
0
9
6.5
L
Tiamat
Remiiixx
Tiamat
1
1
0
1
L
Chronos
Revenge sE
Chronos
1
4
0
0.25
W
Bellona
SpidrGorilla
Bellona
1
2
1
0.75
L
0
0
1
0.5
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,588
Damage
9,909
20,440
Taken
20,951
9,204
Mitigated
8,051
7,949
Healing
5,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,597
1,749
0
1,370
3,263
1,261
0
861
2,357
0
9,500
L
1,653
312
0
286
5,611
2,657
0
1,516
4,095
4,573
0
W
2,058
843
0
598
2,171
747
0
1,176
829
23,840
2,614
L
2,168
222
27
906
3,290
1,668
591
622
2,668
21,649
0
W
Ymir
LanMagi
Ymir
3,956
1,885
998
2,762
6,123
3,604
0
2,836
3,108
11,478
0
L
Tiamat
Remiiixx
Tiamat
2,462
66
0
970
3,306
1,633
0
1,878
1,428
21,188
0
L
Chronos
Revenge sE
Chronos
3,000
693
0
897
5,253
1,048
0
1,490
3,763
19,554
0
W
Bellona
SpidrGorilla
Bellona
731
130
0
71
3,558
1,743
30
1,994
1,564
465
8,818
L
626
226
0
2,258
3,491
1,045
0
239
3,252
0
17,940
W
4,246
2,037
0
2,150
5,325
1,849
72
1,876
3,299
0
25,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,099
Gold Earned
21,781
158
Minions Killed
189
0
Camps Cleared
0
737,726
Distance Traveled
689,952
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,450
556
21
3
0
152,097
1
L
Khepri
3,729
466
10
1
0
112,725
0
W
Olorun
4,547
568
59
7
0
142,757
2
L
Ra
4,736
592
41
5
0
122,217
0
W
Ymir
5,435
679
25
3
0
135,598
0
L
Tiamat
4,642
580
54
7
0
142,542
0
L
Chronos
4,232
529
41
5
0
145,517
2
W
Bellona
4,070
509
17
2
0
169,481
0
L
Fenrir
4,442
555
43
5
0
166,951
0
W
Neith
5,597
700
36
5
0
137,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role