Player Matchup

Sun Wukong
Sun Wukong
BIG DADDY417753
Sun Wukong
Level 2
God Stats
2W - 4L
1,598 SR
Queue Stats
2W - 4L
1,490 Elo+
Party 1
Cerberus
Cerberus
D8InchesDeep
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
Iloveutah2002
Danzaburou
Level 29
God Stats
17W - 9L
1,666 SR
Queue Stats
118W - 142L
1,453 Elo+
Party 2
Izanami
Izanami
Titanium_Demon87
Izanami
Level 28
God Stats
13W - 9L
1,670 SR
Queue Stats
103W - 135L
1,399 Elo+
Party 2
Jing Wei
Jing Wei
TokenTree_420
Jing Wei
Level 21
God Stats
24W - 39L
1,320 SR
Queue Stats
39W - 63L
1,326 Elo+
Party 2
Team Averages
Level 29
1,551 SR
1,432 Elo+

VS

Team Averages
Level 21
1,509 SR
1,482 Elo+
Danzaburou
Danzaburou
AizeN6362
Danzaburou
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 24L
1,325 Elo+
Solo
Ao Kuang
Ao Kuang
Chrishthefish
Ao Kuang
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 150L
1,434 Elo+
Solo
Ymir
Ymir
DoT69
Ymir
Level 18
God Stats
1W - 2L
1,225 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Esseck
Merlin
Level 19
God Stats
2W - 0L
1,772 SR
Queue Stats
4W - 6L
1,329 Elo+
Solo
Gilgamesh
Gilgamesh
Jikomu
Gilgamesh
Level 27
God Stats
2W - 0L
1,546 SR
Queue Stats
64W - 16L
1,821 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIG DADDY417753
Sun Wukong
18
1 / 6 / 8
11,989
922
4,341
16,789
19,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
D8InchesDeep
Cerberus
20
6 / 5 / 8
13,990
1,076
13,021
24,871
11,111
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Iloveutah2002
Danzaburou
19
5 / 11 / 8
13,362
1,028
21,439
28,551
12,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
6 / 9 / 9
13,726
1,056
27,185
28,013
10,643
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
TokenTree_420
Jing Wei
18
1 / 6 / 5
11,262
866
9,055
21,828
8,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AizeN6362
Danzaburou
20
3 / 4 / 19
13,034
1,003
16,729
15,774
10,565
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
Chrishthefish
Ao Kuang
20
6 / 5 / 15
13,332
1,026
12,685
15,370
5,270
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
DoT69
Ymir
20
2 / 4 / 22
14,198
1,092
13,259
21,192
29,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Esseck
Merlin
20
9 / 1 / 17
15,196
1,169
31,181
6,032
2,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Jikomu
Gilgamesh
20
17 / 5 / 11
16,524
1,271
37,716
24,494
35,784
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
121
19
Kills
37
37
Deaths
19
38
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AizeN6362
Danzaburou
3
4
19
3.13
L
Sun Wukong
BIG DADDY417753
Sun Wukong
1
6
8
0.83
W
Ao Kuang
Chrishthefish
Ao Kuang
6
5
15
2.7
L
Cerberus
D8InchesDeep
Cerberus
6
5
8
2
W
Ymir
DoT69
Ymir
2
4
22
3.25
W
Merlin
Esseck
Merlin
9
1
17
17.5
L
Danzaburou
Iloveutah2002
Danzaburou
5
11
8
0.82
W
Gilgamesh
Jikomu
Gilgamesh
17
5
11
4.5
L
6
9
9
1.17
L
Jing Wei
TokenTree_420
Jing Wei
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,041
Damage
111,570
120,052
Taken
82,862
62,242
Mitigated
83,878
13,179
Healing
9,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AizeN6362
Danzaburou
16,729
6,319
0
1,044
15,774
10,565
0
574
15,109
0
29,758
L
Sun Wukong
BIG DADDY417753
Sun Wukong
4,341
1,035
0
1,566
16,789
19,276
0
6,492
10,297
254
18,862
W
Ao Kuang
Chrishthefish
Ao Kuang
12,685
3,125
0
2,615
15,370
5,270
0
4,442
10,876
21,150
0
L
Cerberus
D8InchesDeep
Cerberus
13,021
563
313
5,076
24,871
11,111
0
14,238
10,633
33,856
0
W
Ymir
DoT69
Ymir
13,259
1,617
0
1,953
21,192
29,988
0
2,691
18,329
32,299
0
W
Merlin
Esseck
Merlin
31,181
510
0
1,022
6,032
2,271
0
971
4,982
66,581
0
L
Danzaburou
Iloveutah2002
Danzaburou
21,439
8,208
0
3,496
28,551
12,488
0
16,121
12,430
0
53,267
W
Gilgamesh
Jikomu
Gilgamesh
37,716
14,458
257
2,531
24,494
35,784
0
4,597
19,662
6,720
59,773
L
27,185
21,635
0
1,013
28,013
10,643
0
13,823
14,190
0
44,107
L
Jing Wei
TokenTree_420
Jing Wei
9,055
6,282
0
1,715
21,828
8,724
0
10,448
11,380
0
24,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,329
Gold Earned
72,284
231
Minions Killed
236
5
Camps Cleared
9
1,103,456
Distance Traveled
1,297,210
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,034
1,003
28
2
0
253,699
0
L
Sun Wukong
11,989
922
34
3
1
184,664
0
W
Ao Kuang
13,332
1,026
17
1
0
283,822
0
L
Cerberus
13,990
1,076
54
4
4
241,294
0
W
Ymir
14,198
1,092
38
3
1
266,130
0
W
Merlin
15,196
1,169
88
7
5
227,090
0
L
Danzaburou
13,362
1,028
65
5
0
222,264
1
W
Gilgamesh
16,524
1,271
65
5
3
266,469
0
L
Izanami
13,726
1,056
38
3
0
213,571
1
L
Jing Wei
11,262
866
40
3
0
241,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role