Player Matchup

Hel
Hel
Awesome91002
Hel
Level 137
God Stats
2W - 1L
1,803 SR
Queue Stats
370W - 322L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
TermlneI
Cthulhu
Level 28
God Stats
0W - 4L
1,266 SR
Queue Stats
167W - 180L
1,479 Elo+
Party 1
Chiron
Chiron
xXlXlXlXIXx
Chiron
Level 56
God Stats
1W - 6L
1,325 SR
Queue Stats
257W - 238L
1,500 Elo+
Party 1
Team Averages
Level 74
1,465 SR
1,486 Elo+

VS

Team Averages
Level 36
1,488 SR
1,509 Elo+
Achilles
Achilles
BlackHammer9663
Achilles
Level 66
God Stats
4W - 5L
1,464 SR
Queue Stats
261W - 295L
1,498 Elo+
Solo
Eset
Eset
DadSexer12
Eset
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 9L
1,500 Elo+
Solo
Ymir
Ymir
Zero97HM
Ymir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 66L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 9 / 4
6,905
691
4,923
9,924
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
TermlneI
Cthulhu
11
4 / 5 / 2
7,925
793
8,903
13,073
7,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
10
2 / 5 / 4
7,101
710
6,483
8,908
2,514
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
8 / 4 / 6
8,204
820
7,425
10,277
7,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
11 / 4 / 7
8,857
886
16,772
10,060
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
0 / 0 / 16
7,346
735
4,293
9,837
9,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
8
Kills
19
19
Deaths
8
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
W
Achilles
8
4
6
2.75
W
11
4
7
3.63
L
Cthulhu
TermlneI
Cthulhu
4
5
2
1
W
Ymir
0
0
16
8
L
Chiron
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,309
Damage
28,490
31,905
Taken
30,174
12,469
Mitigated
20,007
5,216
Healing
8,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,923
36
594
1,733
9,924
2,929
0
6,429
3,110
6,844
0
W
Achilles
7,425
1,507
0
1,294
10,277
7,080
1,745
4,345
5,313
0
11,725
W
16,772
1,679
295
3,643
10,060
3,892
395
3,757
5,737
44,392
0
L
Cthulhu
TermlneI
Cthulhu
8,903
505
27
1,415
13,073
7,026
0
7,251
5,165
22,047
0
W
Ymir
4,293
788
0
2,873
9,837
9,035
108
4,184
5,133
11,955
0
L
Chiron
6,483
1,904
248
1,199
8,908
2,514
0
6,823
1,919
0
18,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,931
Gold Earned
24,407
66
Minions Killed
96
1
Camps Cleared
4
488,667
Distance Traveled
545,173
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,905
691
6
1
0
147,272
4
W
Achilles
8,204
820
12
1
1
191,897
0
W
Eset
8,857
886
67
7
1
173,735
2
L
Cthulhu
7,925
793
39
4
1
173,305
2
W
Ymir
7,346
735
17
2
2
179,541
0
L
Chiron
7,101
710
21
2
0
168,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role