Player Matchup

Izanami
Izanami
G1be69
Izanami
Level 65
God Stats
14W - 16L
1,543 SR
Queue Stats
158W - 145L
1,459 Elo+
Party 1
Thanatos
Thanatos
I Tiny l
Thanatos
Level 83
God Stats
5W - 5L
1,484 SR
Queue Stats
102W - 113L
1,493 Elo+
Party 2
Hercules
Hercules
MrErgon
Hercules
Level 139
God Stats
1W - 1L
1,175 SR
Queue Stats
81W - 78L
1,494 Elo+
Solo
Geb
Geb
Snyk3r
Geb
Level 116
God Stats
1W - 1L
1,267 SR
Queue Stats
36W - 43L
1,468 Elo+
Party 1
Merlin
Merlin
Sophieis12334
Merlin
Level 145
God Stats
1W - 6L
1,436 SR
Queue Stats
146W - 149L
1,500 Elo+
Party 2
Team Averages
Level 110
1,381 SR
1,483 Elo+

VS

Team Averages
Level 82
1,516 SR
1,479 Elo+
Freya
Freya
AlwaysUnFazed
Freya
Level 50
God Stats
3W - 1L
1,681 SR
Queue Stats
141W - 117L
1,455 Elo+
Party 3
Bastet
Bastet
Darlagus
Bastet
Level 80
God Stats
25W - 9L
1,784 SR
Queue Stats
306W - 334L
1,480 Elo+
Party 4
Merlin
Merlin
ItsMisterMoe
Merlin
Level 129
God Stats
1W - 3L
1,378 SR
Queue Stats
206W - 194L
1,559 Elo+
Party 3
Artio
Artio
K1ttensausage
Artio
Level 98
God Stats
1W - 7L
1,192 SR
Queue Stats
511W - 587L
1,435 Elo+
Party 4
King Arthur
King Arthur
ZombieReagan89
King Arthur
Level 51
God Stats
9W - 8L
1,543 SR
Queue Stats
162W - 212L
1,466 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
G1be69
Izanami
18
7 / 1 / 1
11,442
636
15,076
10,797
3,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
I Tiny l
Thanatos
16
8 / 3 / 3
10,698
594
10,203
14,438
5,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hercules
MrErgon
Hercules
15
1 / 0 / 4
10,104
561
7,339
14,468
18,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Geb
Snyk3r
Geb
11
0 / 2 / 8
8,279
460
6,835
14,858
9,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 0 / 5
10,557
587
4,969
6,794
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
8,371
465
4,936
11,035
2,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
Darlagus
Bastet
12
4 / 6 / 0
8,200
456
7,601
14,498
3,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
16
1 / 2 / 0
9,409
523
9,079
8,378
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

11
1 / 4 / 3
7,000
389
6,517
17,629
12,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

King Arthur
ZombieReagan89
King Arthur
14
0 / 3 / 0
8,231
457
8,310
11,238
12,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
17
Kills
6
6
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Bastet
Darlagus
Bastet
4
6
0
0.67
W
Izanami
G1be69
Izanami
7
1
1
7.5
W
Thanatos
I Tiny l
Thanatos
8
3
3
3.17
L
Merlin
1
2
0
0.5
L
1
4
3
0.63
W
Hercules
MrErgon
Hercules
1
0
4
3
W
Geb
Snyk3r
Geb
0
2
8
2
W
1
0
5
3.5
L
King Arthur
ZombieReagan89
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,422
Damage
36,443
61,355
Taken
62,778
39,130
Mitigated
34,395
28,304
Healing
17,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,936
1,715
0
3,716
11,035
2,939
531
2,129
8,866
54,205
0
L
Bastet
Darlagus
Bastet
7,601
2,634
0
3,546
14,498
3,959
1,630
1,811
12,476
0
46,545
W
Izanami
G1be69
Izanami
15,076
9,057
0
4,458
10,797
3,990
3,073
3,784
6,770
0
115,508
W
Thanatos
I Tiny l
Thanatos
10,203
3,588
0
10,924
14,438
5,412
0
4,718
9,323
0
79,491
L
Merlin
9,079
360
0
1,297
8,378
2,819
0
1,502
6,670
76,259
0
L
6,517
1,104
986
5,224
17,629
12,342
0
5,667
11,770
17,578
0
W
Hercules
MrErgon
Hercules
7,339
1,846
0
8,544
14,468
18,115
409
600
13,809
0
51,922
W
Geb
Snyk3r
Geb
6,835
1,566
0
1,565
14,858
9,194
0
6,681
7,807
23,048
0
W
4,969
416
79
2,734
6,794
2,419
440
3,442
2,805
67,692
0
L
King Arthur
ZombieReagan89
King Arthur
8,310
1,644
0
2,500
11,238
12,336
156
201
10,254
0
50,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,080
Gold Earned
41,211
582
Minions Killed
492
0
Camps Cleared
0
1,719,447
Distance Traveled
1,703,112
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,371
465
110
6
0
331,414
2
L
Bastet
8,200
456
81
5
0
339,063
2
W
Izanami
11,442
636
164
9
0
319,340
3
W
Thanatos
10,698
594
117
7
0
386,434
8
L
Merlin
9,409
523
154
9
0
341,662
6
L
Artio
7,000
389
25
1
0
343,838
0
W
Hercules
10,104
561
111
6
0
307,654
0
W
Geb
8,279
460
29
2
0
366,698
5
W
Merlin
10,557
587
161
9
0
339,321
3
L
King Arthur
8,231
457
122
7
0
347,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role