Player Matchup

Achilles
Achilles
Gold V
CeenB
Achilles
Gold V
Level 122
God Stats
2W - 1L
1,333 SR
Queue Stats
10W - 9L
1,271 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
EcLiPsENo1
Tsukuyomi
Gold V
Level 87
God Stats
2W - 0L
1,188 SR
Queue Stats
36W - 23L
1,267 MMR
Solo
Freya
Freya
Gold V
HangoTango
Freya
Gold V
Level 90
God Stats
15W - 7L
1,463 SR
Queue Stats
157W - 157L
1,274 MMR
Solo
Cernunnos
Cernunnos
Silver I
JrWaffles
Cernunnos
Silver I
Level 109
God Stats
12W - 11L
1,634 SR
Queue Stats
278W - 262L
1,302 MMR
Solo
Fenrir
Fenrir
Silver IV
Zinothalos
Fenrir
Silver IV
Level 79
God Stats
3W - 0L
1,857 SR
Queue Stats
18W - 16L
1,258 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,495 SR
1,274 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,570 SR
1,265 MMR
Apollo
Apollo
Silver I
Justo145
Apollo
Silver I
Level 108
God Stats
13W - 10L
1,654 SR
Queue Stats
315W - 298L
1,251 MMR
Solo
Sol
Sol
Silver V
K0DRAN12
Sol
Silver V
Level 48
God Stats
0W - 3L
1,389 SR
Queue Stats
8W - 20L
1,260 MMR
Solo
Vulcan
Vulcan
Gold V
OzCaliph
Vulcan
Gold V
Level 127
God Stats
48W - 40L
1,598 SR
Queue Stats
396W - 404L
1,312 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
astralfaerie
Gilgamesh
Gold V
Level 145
God Stats
56W - 53L
1,578 SR
Queue Stats
1,471W - 1,469L
1,197 MMR
Solo
Ymir
Ymir
Silver III
gringo453
Ymir
Silver III
Level 116
God Stats
3W - 6L
1,633 SR
Queue Stats
120W - 147L
1,305 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CeenB
Achilles
20
12 / 3 / 5
13,413
639
14,443
24,333
21,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
EcLiPsENo1
Tsukuyomi
18
5 / 4 / 13
12,371
589
14,857
18,312
7,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
20
11 / 3 / 6
13,272
632
22,924
14,650
6,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cernunnos
JrWaffles
Cernunnos
20
15 / 5 / 5
14,445
688
21,238
23,560
11,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
Zinothalos
Fenrir
16
4 / 6 / 17
11,779
561
10,944
29,201
20,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
NemesisTiamatCliodhna

VS

Bans
ZeusMulanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Justo145
Apollo
18
7 / 10 / 3
12,220
582
12,928
21,546
9,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 9 / 4
11,090
528
8,507
16,871
3,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
OzCaliph
Vulcan
16
2 / 12 / 11
10,982
523
18,732
22,428
8,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
astralfaerie
Gilgamesh
17
6 / 9 / 5
12,279
585
11,550
24,944
14,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ymir
11
4 / 7 / 5
8,779
418
10,447
15,351
7,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
49
47
Kills
21
21
Deaths
47
46
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
CeenB
Achilles
12
3
5
4.83
W
Tsukuyomi
EcLiPsENo1
Tsukuyomi
5
4
13
2.88
W
Freya
11
3
6
4.67
W
Cernunnos
JrWaffles
Cernunnos
15
5
5
3.5
L
Apollo
Justo145
Apollo
7
10
3
0.85
L
2
9
4
0.44
L
Vulcan
OzCaliph
Vulcan
2
12
11
0.63
W
Fenrir
Zinothalos
Fenrir
4
6
17
2.08
L
Gilgamesh
astralfaerie
Gilgamesh
6
9
5
0.94
L
Ymir
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,406
Damage
62,164
110,056
Taken
101,140
68,227
Mitigated
43,190
41,797
Healing
11,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CeenB
Achilles
14,443
2,114
0
8,562
24,333
21,615
207
8,032
16,142
8,998
72,625
W
Tsukuyomi
EcLiPsENo1
Tsukuyomi
14,857
3,974
0
5,284
18,312
7,716
0
6,851
10,877
0
95,989
W
Freya
22,924
6,230
0
7,753
14,650
6,955
1,909
6,088
7,954
89,327
7,303
W
Cernunnos
JrWaffles
Cernunnos
21,238
11,349
0
11,323
23,560
11,212
7,647
5,770
17,728
0
108,545
L
Apollo
Justo145
Apollo
12,928
6,623
0
2,600
21,546
9,097
872
5,476
15,292
0
67,425
L
8,507
2,456
0
3,503
16,871
3,622
0
3,255
13,510
50,051
0
L
Vulcan
OzCaliph
Vulcan
18,732
7,467
137
1,159
22,428
8,725
0
7,924
14,312
66,087
0
W
Fenrir
Zinothalos
Fenrir
10,944
1,648
1,078
7,797
29,201
20,729
817
10,680
15,798
0
35,205
L
Gilgamesh
astralfaerie
Gilgamesh
11,550
3,460
0
2,317
24,944
14,614
0
1,620
23,189
0
56,487
L
Ymir
10,447
2,458
0
2,166
15,351
7,132
0
4,430
10,806
27,884
2,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,280
Gold Earned
55,350
600
Minions Killed
412
0
Camps Cleared
0
2,047,682
Distance Traveled
1,710,588
38
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,413
639
135
6
0
411,373
9
W
Tsukuyomi
12,371
589
121
6
0
435,481
3
W
Freya
13,272
632
137
7
0
398,540
5
W
Cernunnos
14,445
688
170
8
0
367,820
4
L
Apollo
12,220
582
105
5
0
352,628
0
L
Sol
11,090
528
81
4
0
368,794
2
L
Vulcan
10,982
523
94
4
0
359,952
2
W
Fenrir
11,779
561
37
2
0
434,468
17
L
Gilgamesh
12,279
585
86
4
0
383,085
3
L
Ymir
8,779
418
46
2
0
246,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role