Player Matchup

Nemesis
Nemesis
NuclearYoshi
Nemesis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 177L
1,522 Elo+
Party 3
Cthulhu
Cthulhu
TranscendentBox
Cthulhu
Level 68
God Stats
11W - 12L
1,560 SR
Queue Stats
146W - 138L
1,570 Elo+
Party 3
Amaterasu
Amaterasu
YUHKENNY
Amaterasu
Level 25
God Stats
2W - 3L
1,455 SR
Queue Stats
42W - 34L
1,417 Elo+
Party 3
Thoth
Thoth
lleadthehunt
Thoth
Level 68
God Stats
6W - 10L
1,481 SR
Queue Stats
137W - 134L
1,544 Elo+
Party 3
Ullr
Ullr
mechman15
Ullr
Level 66
God Stats
4W - 10L
1,333 SR
Queue Stats
152W - 156L
1,531 Elo+
Party 3
Team Averages
Level 58
1,466 SR
1,517 Elo+

VS

Team Averages
Level 60
1,527 SR
1,545 Elo+
Izanami
Izanami
CutestLilBitty
Izanami
Level 17
God Stats
4W - 2L
1,614 SR
Queue Stats
10W - 9L
1,505 Elo+
Party 2
Bastet
Bastet
KarmaKaboo
Bastet
Level 54
God Stats
9W - 3L
1,740 SR
Queue Stats
86W - 69L
1,616 Elo+
Party 1
Achilles
Achilles
LockOmally
Achilles
Level 119
God Stats
3W - 3L
1,309 SR
Queue Stats
21W - 20L
1,561 Elo+
Party 2
Discordia
Discordia
SelfTaughtKrumpe
Discordia
Level 87
God Stats
9W - 6L
1,592 SR
Queue Stats
84W - 68L
1,615 Elo+
Party 1
Sobek
Sobek
bananashark2000
Sobek
Level 24
God Stats
3W - 4L
1,381 SR
Queue Stats
35W - 53L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NuclearYoshi
Nemesis
11
1 / 7 / 1
6,620
473
6,782
11,236
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 4 / 1
6,664
476
5,617
12,269
6,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
YUHKENNY
Amaterasu
9
2 / 7 / 0
6,520
466
6,806
14,237
8,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 5 / 1
6,864
490
5,483
8,461
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
9
0 / 3 / 1
5,698
407
4,361
7,543
2,196
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 8
7,471
534
6,797
9,436
3,061
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
KarmaKaboo
Bastet
15
13 / 0 / 6
9,470
676
9,725
8,908
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
LockOmally
Achilles
14
5 / 2 / 5
8,459
604
9,781
11,662
8,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
14
4 / 1 / 6
8,580
613
6,173
4,826
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 0 / 9
7,155
511
5,506
12,364
12,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
6
Kills
26
26
Deaths
6
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
W
Bastet
KarmaKaboo
Bastet
13
0
6
16
W
Achilles
LockOmally
Achilles
5
2
5
3.75
L
Nemesis
NuclearYoshi
Nemesis
1
7
1
0.21
W
Discordia
4
1
6
7
L
2
4
1
0.63
L
Amaterasu
YUHKENNY
Amaterasu
2
7
0
0.29
W
2
0
9
6.5
L
1
5
1
0.3
L
Ullr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,049
Damage
37,982
53,746
Taken
47,196
24,813
Mitigated
28,719
11,757
Healing
15,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,797
4,679
0
2,457
9,436
3,061
224
4,278
5,030
0
54,780
W
Bastet
KarmaKaboo
Bastet
9,725
4,055
0
5,286
8,908
2,882
345
1,390
7,422
0
55,308
W
Achilles
LockOmally
Achilles
9,781
3,302
0
2,836
11,662
8,505
504
765
10,839
4,053
36,906
L
Nemesis
NuclearYoshi
Nemesis
6,782
2,894
0
2,054
11,236
5,035
0
2,639
8,463
0
36,876
W
Discordia
6,173
94
0
1,133
4,826
1,538
0
755
4,013
57,176
0
L
5,617
427
1,452
3,015
12,269
6,385
0
3,120
9,014
21,794
0
L
Amaterasu
YUHKENNY
Amaterasu
6,806
3,776
0
4,060
14,237
8,746
114
1,759
12,430
0
30,822
W
5,506
619
275
4,005
12,364
12,733
293
3,486
8,792
13,227
0
L
5,483
335
0
636
8,461
2,451
0
2,407
5,810
35,705
0
L
Ullr
4,361
2,233
0
540
7,543
2,196
0
2,386
5,063
0
28,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,366
Gold Earned
41,135
290
Minions Killed
409
0
Camps Cleared
0
1,289,623
Distance Traveled
1,391,139
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,471
534
102
7
0
229,165
5
W
Bastet
9,470
676
95
7
0
324,333
3
W
Achilles
8,459
604
84
6
0
266,470
2
L
Nemesis
6,620
473
60
4
0
281,078
1
W
Discordia
8,580
613
111
8
0
293,948
4
L
Cthulhu
6,664
476
33
2
0
269,548
0
L
Amaterasu
6,520
466
58
4
0
228,480
4
W
Sobek
7,155
511
17
1
0
277,223
2
L
Thoth
6,864
490
89
6
0
255,470
3
L
Ullr
5,698
407
50
4
0
255,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role