Player Matchup

Ymir
Ymir
Dandelion2304
Ymir
Level 28
God Stats
36W - 42L
1,432 SR
Queue Stats
139W - 156L
1,416 Elo+
Solo
Chronos
Chronos
Lemun_of_Russ
Chronos
Level 97
God Stats
20W - 33L
1,281 SR
Queue Stats
154W - 294L
1,185 Elo+
Party 1
Neith
Neith
domed_raisin5
Neith
Level 29
God Stats
6W - 18L
1,213 SR
Queue Stats
23W - 73L
1,113 Elo+
Party 1
Team Averages
Level 51
1,309 SR
1,238 Elo+

VS

Team Averages
Level 64
1,548 SR
1,341 Elo+
Janus
Janus
EnflamedNips
Janus
Level 82
God Stats
7W - 3L
1,555 SR
Queue Stats
30W - 42L
1,338 Elo+
Party 2
Cthulhu
Cthulhu
Kameron626
Cthulhu
Level 47
God Stats
10W - 8L
1,435 SR
Queue Stats
40W - 51L
1,382 Elo+
Party 2
Chaac
Chaac
WhiteePrivilege
Chaac
Level 63
God Stats
10W - 6L
1,655 SR
Queue Stats
31W - 48L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,240
624
3,117
10,031
6,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
11
2 / 5 / 0
6,540
654
5,721
11,888
4,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 0
5,886
589
3,252
7,248
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 6
7,604
760
13,260
4,385
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Kameron626
Cthulhu
11
1 / 0 / 7
7,561
756
6,391
8,018
4,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
5 / 2 / 4
7,554
755
5,659
6,649
5,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
4
0
6
7
W
Cthulhu
Kameron626
Cthulhu
1
0
7
4.5
L
Chronos
2
5
0
0.4
W
5
2
4
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,090
Damage
25,310
29,167
Taken
19,052
13,542
Mitigated
11,039
5,065
Healing
8,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,117
184
0
1,388
10,031
6,601
0
6,081
3,368
11,901
0
W
13,260
178
63
791
4,385
1,392
204
2,181
2,100
27,962
0
W
Cthulhu
Kameron626
Cthulhu
6,391
70
752
4,229
8,018
4,135
54
3,260
4,623
20,825
0
L
Chronos
5,721
2,817
233
2,876
11,888
4,364
0
7,755
3,538
24,162
3,520
W
5,659
155
798
2,029
6,649
5,512
270
2,612
3,960
0
15,509
L
3,252
962
0
568
7,248
2,577
0
5,292
1,618
0
11,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,666
Gold Earned
22,719
86
Minions Killed
98
5
Camps Cleared
4
502,516
Distance Traveled
579,027
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,240
624
10
1
0
153,117
1
W
Janus
7,604
760
56
6
4
199,208
1
W
Cthulhu
7,561
756
26
3
0
184,593
0
L
Chronos
6,540
654
44
4
4
170,203
2
W
Chaac
7,554
755
16
2
0
195,226
0
L
Neith
5,886
589
32
3
1
179,196
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role