Player Matchup

Hel
Hel
Platinum V
 
Hel
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Platinum V
 
Hel
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Freya
Freya
Gold I
Roytom11
Freya
Gold I
Level 129
God Stats
1W - 0L
1,756 SR
Queue Stats
433W - 440L
1,732 MMR
Solo
Fenrir
Fenrir
Gold V
SimonTheKs
Fenrir
Gold V
Level 69
God Stats
3W - 2L
1,557 SR
Queue Stats
30W - 23L
1,388 MMR
Party 2
Hercules
Hercules
Gold II
Wersic
Hercules
Gold II
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,651 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
ĐestelloAmarillo
Gilgamesh
Gold II
Level 69
God Stats
5W - 3L
1,589 SR
Queue Stats
69W - 56L
1,836 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 102
1,567 SR
1,601 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,549 SR
1,629 MMR
Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Mercury
Mercury
Platinum II
AczinoJ
Mercury
Platinum II
Level 155
God Stats
0W - 3L
1,463 SR
Queue Stats
150W - 156L
1,839 MMR
Party 3
Rama
Rama
Gold I
ApoloLucas
Rama
Gold I
Level 159
God Stats
2W - 4L
1,684 SR
Queue Stats
178W - 194L
1,688 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Ziuhz
Nu Wa
Platinum IV
Level 155
God Stats
38W - 41L
1,522 SR
Queue Stats
597W - 610L
1,594 MMR
Solo
Bacchus
Bacchus
Platinum IV
zbait2002
Bacchus
Platinum IV
Level 127
God Stats
4W - 5L
1,626 SR
Queue Stats
331W - 339L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
5 / 3 / 6
8,556
570
8,324
8,288
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hel
 
Hel
13
5 / 3 / 6
8,556
570
8,324
8,288
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Freya
Roytom11
Freya
15
7 / 3 / 6
9,955
664
8,380
14,276
4,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
SimonTheKs
Fenrir
15
1 / 3 / 6
8,850
590
3,532
10,660
4,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hercules
Wersic
Hercules
13
10 / 0 / 10
9,850
657
8,115
16,756
16,137
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 0 / 1
9,451
630
10,694
13,048
9,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
OdinSetArtioAthena

VS

Bans
LokiGebCliodhnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
0 / 2 / 1
7,896
526
5,897
11,286
9,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
 
Cerberus
14
0 / 2 / 1
7,896
526
5,897
11,286
9,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
AczinoJ
Mercury
12
1 / 6 / 2
7,157
477
3,535
11,306
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 8 / 2
8,161
544
5,883
12,065
3,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Ziuhz
Nu Wa
11
2 / 7 / 3
7,024
468
8,520
8,746
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
zbait2002
Bacchus
8
3 / 5 / 2
6,197
413
3,669
8,439
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
33
Kills
9
12
Deaths
30
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
3
6
2.67
W
Hel
 
Hel
5
3
6
2.67
L
Cerberus
 
Cerberus
0
2
1
0.25
L
Cerberus
 
Cerberus
0
2
1
0.25
L
Mercury
AczinoJ
Mercury
1
6
2
0.33
L
3
8
2
0.5
W
Freya
Roytom11
Freya
7
3
6
3.33
W
Fenrir
SimonTheKs
Fenrir
1
3
6
1.33
W
Hercules
Wersic
Hercules
10
0
10
15
L
Nu Wa
Ziuhz
Nu Wa
2
7
3
0.5
L
Bacchus
zbait2002
Bacchus
3
5
2
0.8
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,369
Damage
33,401
71,316
Taken
63,128
39,967
Mitigated
35,274
40,442
Healing
14,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,324
220
3,992
4,514
8,288
2,482
496
3,296
4,742
46,226
0
W
Hel
 
Hel
8,324
220
3,992
4,514
8,288
2,482
496
3,296
4,742
46,226
0
L
Cerberus
 
Cerberus
5,897
297
0
5,085
11,286
9,944
0
926
9,659
51,614
0
L
Cerberus
 
Cerberus
5,897
297
0
5,085
11,286
9,944
0
926
9,659
51,614
0
L
Mercury
AczinoJ
Mercury
3,535
1,656
0
2,968
11,306
3,672
0
2,476
8,577
0
39,502
L
5,883
4,465
0
445
12,065
3,813
0
4,526
7,376
0
52,340
W
Freya
Roytom11
Freya
8,380
4,004
0
6,615
14,276
4,818
640
2,796
11,310
72,850
0
W
Fenrir
SimonTheKs
Fenrir
3,532
370
0
4,451
10,660
4,131
1,742
2,226
8,211
0
57,350
W
Hercules
Wersic
Hercules
8,115
2,844
315
7,673
16,756
16,137
430
3,609
12,742
480
23,428
L
Nu Wa
Ziuhz
Nu Wa
8,520
3,059
0
529
8,746
2,637
498
4,702
3,758
31,749
0
L
Bacchus
zbait2002
Bacchus
3,669
380
0
838
8,439
5,264
0
3,589
4,743
11,650
0
W
10,694
2,339
0
4,376
13,048
9,917
1,179
4,593
7,613
100
59,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,218
Gold Earned
44,331
549
Minions Killed
534
0
Camps Cleared
0
1,952,903
Distance Traveled
1,597,193
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,556
570
83
6
0
323,866
4
W
Hel
8,556
570
83
6
0
323,866
4
L
Cerberus
7,896
526
139
9
0
279,906
3
L
Cerberus
7,896
526
139
9
0
279,906
3
L
Mercury
7,157
477
80
5
0
304,355
1
L
Rama
8,161
544
95
6
0
250,637
3
W
Freya
9,955
664
115
8
0
292,318
4
W
Fenrir
8,850
590
116
8
0
346,210
3
W
Hercules
9,850
657
32
2
0
326,788
4
L
Nu Wa
7,024
468
56
4
0
272,216
2
L
Bacchus
6,197
413
25
2
0
210,173
0
W
Gilgamesh
9,451
630
120
8
0
339,855
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role