Player Matchup

Merlin
Merlin
Gold III
KingxXCRUZXx
Merlin
Gold III
Level 120
God Stats
0W - 3L
1,138 SR
Queue Stats
84W - 68L
1,512 MMR
Party 1
Chaac
Chaac
Gold III
ReyArabe6625
Chaac
Gold III
Level 63
God Stats
30W - 12L
1,734 SR
Queue Stats
70W - 55L
1,505 MMR
Party 1
Ganesha
Ganesha
Platinum V
l Abadon l4428
Ganesha
Platinum V
Level 120
God Stats
3W - 5L
1,531 SR
Queue Stats
89W - 70L
1,720 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 101
1,467 SR
1,579 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,536 SR
1,601 MMR
He Bo
He Bo
Platinum V
ColliparknGA
He Bo
Platinum V
Level 157
God Stats
11W - 5L
1,651 SR
Queue Stats
611W - 670L
1,578 MMR
Solo
Odin
Odin
Platinum II
RedemptionL7949
Odin
Platinum II
Level 49
God Stats
16W - 11L
1,444 SR
Queue Stats
177W - 213L
1,610 MMR
Solo
Chiron
Chiron
Gold III
xHOWLxHAVOCx
Chiron
Gold III
Level 152
God Stats
5W - 4L
1,511 SR
Queue Stats
31W - 34L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 5 / 7
12,844
612
12,480
12,749
5,330
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
9 / 2 / 6
13,604
648
23,174
28,168
33,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 5 / 16
11,750
560
12,804
22,283
30,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GebMulanKhepriGilgameshBacchus

VS

Bans
ZeusAresMedusaCerberusFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 5
13,521
644
18,880
18,053
5,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
3 / 2 / 8
13,275
632
17,237
22,651
23,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chiron
16
3 / 7 / 6
12,697
605
15,250
21,577
6,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
15
Kills
12
12
Deaths
16
29
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
7
5
1.21
L
Merlin
6
5
7
1.9
W
3
2
8
3.5
L
9
2
6
6
L
0
5
16
1.6
W
Chiron
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,458
Damage
51,367
63,200
Taken
62,281
69,096
Mitigated
36,275
19,159
Healing
12,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,880
192
0
1,572
18,053
5,939
503
5,864
11,093
57,816
0
L
Merlin
12,480
908
0
856
12,749
5,330
648
3,927
8,696
40,489
0
W
17,237
1,528
0
6,321
22,651
23,934
65
8,356
12,343
12,324
38,865
L
23,174
3,971
0
16,054
28,168
33,156
444
10,444
16,883
0
54,883
L
12,804
1,026
0
2,249
22,283
30,610
231
8,893
12,619
34,324
0
W
Chiron
15,250
4,592
875
3,434
21,577
6,402
1,776
8,806
11,316
0
50,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,198
Gold Earned
39,493
193
Minions Killed
224
5
Camps Cleared
9
1,067,799
Distance Traveled
1,104,774
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,521
644
84
4
6
353,418
2
L
Merlin
12,844
612
81
4
1
334,418
4
W
Odin
13,275
632
64
3
2
413,331
3
L
Chaac
13,604
648
105
5
3
406,258
3
L
Ganesha
11,750
560
7
0
1
327,123
5
W
Chiron
12,697
605
76
4
1
338,025
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role