Player Matchup

Fenrir
Fenrir
Chaňce
Fenrir
Level 33
God Stats
1W - 2L
1,703 SR
Queue Stats
35W - 50L
1,322 Elo+
Party 2
Artemis
Artemis
ChiefSlugma
Artemis
Level 13
God Stats
8W - 6L
1,547 SR
Queue Stats
16W - 19L
1,412 Elo+
Party 2
Nu Wa
Nu Wa
DRO_101_
Nu Wa
Level 109
God Stats
20W - 14L
1,555 SR
Queue Stats
284W - 297L
1,474 Elo+
Party 3
Yemoja
Yemoja
SilenceSpeaks2
Yemoja
Level 10
God Stats
0W - 1L
1,591 SR
Queue Stats
30W - 42L
1,524 Elo+
Party 3
Medusa
Medusa
enchantedP
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,088 Elo+
Solo
Team Averages
Level 35
1,579 SR
1,364 Elo+

VS

Team Averages
Level 19
1,458 SR
1,376 Elo+
Hercules
Hercules
Ightver
Hercules
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,669 Elo+
Solo
Danzaburou
Danzaburou
Mikeygoinbrazy
Danzaburou
Level 17
God Stats
4W - 4L
1,282 SR
Queue Stats
13W - 23L
1,243 Elo+
Party 1
Kali
Kali
T3MPL3
Kali
Level 28
God Stats
3W - 0L
1,727 SR
Queue Stats
20W - 22L
1,377 Elo+
Solo
Agni
Agni
deaththejoker
Agni
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,208 Elo+
Solo
Kuzenbo
Kuzenbo
demwas2
Kuzenbo
Level 22
God Stats
3W - 5L
1,282 SR
Queue Stats
27W - 29L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chaňce
Fenrir
5
0 / 6 / 0
4,092
409
1,189
6,185
1,454
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
ChiefSlugma
Artemis
6
0 / 4 / 0
4,256
426
2,602
5,373
1,292
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
DRO_101_
Nu Wa
10
4 / 3 / 2
6,026
603
6,563
4,991
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 5 / 0
4,262
426
1,531
6,965
2,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
enchantedP
Medusa
7
2 / 3 / 0
4,799
480
1,579
4,465
861
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ightver
Hercules
10
6 / 0 / 2
6,345
635
3,416
5,368
3,398
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Mikeygoinbrazy
Danzaburou
9
5 / 0 / 1
5,799
580
3,376
3,328
859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
T3MPL3
Kali
9
5 / 1 / 2
5,914
591
2,793
7,132
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 5 / 1
5,186
519
3,231
6,976
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
demwas2
Kuzenbo
8
3 / 0 / 6
5,253
525
4,836
4,185
3,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
6
Kills
20
21
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chaňce
Fenrir
0
6
0
0
L
Artemis
ChiefSlugma
Artemis
0
4
0
0
L
Nu Wa
DRO_101_
Nu Wa
4
3
2
1.67
W
Hercules
Ightver
Hercules
6
0
2
7
W
Danzaburou
Mikeygoinbrazy
Danzaburou
5
0
1
5.5
L
0
5
0
0
W
Kali
T3MPL3
Kali
5
1
2
6
W
1
5
1
0.3
W
Kuzenbo
demwas2
Kuzenbo
3
0
6
6
L
Medusa
enchantedP
Medusa
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,464
Damage
17,652
27,979
Taken
26,989
7,847
Mitigated
10,956
2,860
Healing
8,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chaňce
Fenrir
1,189
318
134
624
6,185
1,454
0
613
5,535
0
12,908
L
Artemis
ChiefSlugma
Artemis
2,602
1,480
146
842
5,373
1,292
0
9
5,364
0
15,839
L
Nu Wa
DRO_101_
Nu Wa
6,563
1,331
0
732
4,991
1,295
0
2,407
2,213
28,810
0
W
Hercules
Ightver
Hercules
3,416
1,578
215
2,622
5,368
3,398
370
213
5,113
0
23,975
W
Danzaburou
Mikeygoinbrazy
Danzaburou
3,376
1,724
0
527
3,328
859
1,255
766
2,520
0
21,822
L
1,531
392
243
139
6,965
2,945
0
2,740
3,879
10,903
0
W
Kali
T3MPL3
Kali
2,793
1,357
0
3,260
7,132
1,804
0
1,483
5,531
0
17,665
W
3,231
619
0
1,150
6,976
1,570
152
3,883
2,727
19,283
0
W
Kuzenbo
demwas2
Kuzenbo
4,836
2,160
0
484
4,185
3,325
0
1,145
3,004
15,096
0
L
Medusa
enchantedP
Medusa
1,579
492
0
0
4,465
861
300
1,347
2,921
0
11,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,435
Gold Earned
28,497
142
Minions Killed
178
0
Camps Cleared
0
769,840
Distance Traveled
905,630
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,092
409
31
3
0
151,102
2
L
Artemis
4,256
426
34
3
0
151,869
0
L
Nu Wa
6,026
603
51
5
0
168,916
0
W
Hercules
6,345
635
47
5
0
169,827
1
W
Danzaburou
5,799
580
42
4
0
200,529
4
L
Yemoja
4,262
426
11
1
0
141,590
1
W
Kali
5,914
591
39
4
0
200,356
1
W
Agni
5,186
519
30
3
0
145,343
0
W
Kuzenbo
5,253
525
20
2
0
189,575
3
L
Medusa
4,799
480
15
2
0
156,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role