Player Matchup

Ymir
Ymir
GhCappucci
Ymir
Level 5
God Stats
4W - 5L
1,274 SR
Queue Stats
6W - 6L
1,475 Elo+
Party 2
Terra
Terra
Sharonm
Terra
Level 3
God Stats
9W - 8L
1,865 SR
Queue Stats
35W - 30L
1,786 Elo+
Solo
Artemis
Artemis
cesarapc_2507
Artemis
Level 29
God Stats
2W - 7L
1,147 SR
Queue Stats
40W - 37L
1,546 Elo+
Party 2
Anubis
Anubis
clasico_tragica
Anubis
Level 29
God Stats
3W - 5L
1,355 SR
Queue Stats
40W - 30L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
illLKlli
Sun Wukong
Level 29
God Stats
24W - 33L
1,491 SR
Queue Stats
146W - 166L
1,479 Elo+
Solo
Team Averages
Level 19
1,426 SR
1,555 Elo+

VS

Team Averages
Level 22
1,597 SR
1,741 Elo+
Scylla
Scylla
DrBilly23
Scylla
Level 25
God Stats
3W - 0L
1,825 SR
Queue Stats
42W - 22L
1,667 Elo+
Party 1
Izanami
Izanami
Marquin_Akira
Izanami
Level 29
God Stats
8W - 5L
1,423 SR
Queue Stats
145W - 146L
1,447 Elo+
Solo
Fenrir
Fenrir
Nemionsit0
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 4L
1,884 Elo+
Party 1
Gilgamesh
Gilgamesh
Solobeksito
Gilgamesh
Level 24
God Stats
2W - 0L
1,737 SR
Queue Stats
27W - 3L
1,892 Elo+
Party 1
Athena
Athena
thesonofbonny
Athena
Level 8
God Stats
11W - 2L
1,503 SR
Queue Stats
18W - 3L
1,814 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
7,891
395
3,242
16,853
12,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
Sharonm
Terra
18
1 / 4 / 0
10,501
525
16,163
23,589
21,139
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
15
1 / 7 / 1
8,963
448
6,384
11,697
3,290
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 8 / 2
8,335
417
5,008
18,349
5,651
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
illLKlli
Sun Wukong
14
2 / 3 / 1
8,852
443
3,647
12,308
4,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DrBilly23
Scylla
20
10 / 2 / 4
12,844
642
18,999
12,100
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
17
1 / 0 / 9
10,859
543
4,115
9,825
3,430
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Nemionsit0
Fenrir
20
5 / 1 / 5
12,122
606
13,739
23,618
10,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
Solobeksito
Gilgamesh
20
13 / 2 / 7
13,117
656
20,484
15,653
6,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 2 / 4
8,973
449
1,434
8,695
6,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
6
Kills
29
29
Deaths
7
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Scylla
DrBilly23
Scylla
10
2
4
6
L
1
7
2
0.29
W
Izanami
1
0
9
5.5
W
Fenrir
Nemionsit0
Fenrir
5
1
5
7.5
L
Terra
Sharonm
Terra
1
4
0
0.25
W
Gilgamesh
Solobeksito
Gilgamesh
13
2
7
8.25
L
Artemis
1
7
1
0.21
L
1
8
2
0.25
L
Sun Wukong
illLKlli
Sun Wukong
2
3
1
0.83
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,444
Damage
58,771
82,796
Taken
69,891
47,049
Mitigated
30,644
15,337
Healing
31,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
DrBilly23
Scylla
18,999
3,440
0
2,341
12,100
3,947
1,482
4,302
7,798
98,901
0
L
3,242
860
0
409
16,853
12,275
466
2,389
14,396
24,701
0
W
Izanami
4,115
2,685
0
5,338
9,825
3,430
3,434
2,546
7,279
0
78,857
W
Fenrir
Nemionsit0
Fenrir
13,739
6,809
0
18,049
23,618
10,305
772
8,998
14,620
0
98,026
L
Terra
Sharonm
Terra
16,163
4,100
0
7,690
23,589
21,139
0
1,684
21,863
87,496
0
W
Gilgamesh
Solobeksito
Gilgamesh
20,484
8,928
0
5,022
15,653
6,435
0
6,740
8,913
0
98,413
L
Artemis
6,384
2,884
0
968
11,697
3,290
1,850
2,386
9,281
0
62,206
L
5,008
66
0
4,338
18,349
5,651
148
9,057
8,976
44,111
0
L
Sun Wukong
illLKlli
Sun Wukong
3,647
1,050
0
1,932
12,308
4,694
0
4,337
7,847
0
52,389
W
1,434
388
0
1,051
8,695
6,527
104
2,538
6,157
7,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,542
Gold Earned
57,915
452
Minions Killed
627
0
Camps Cleared
0
1,795,792
Distance Traveled
1,985,130
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,844
642
163
8
0
372,242
1
L
Ymir
7,891
395
33
2
0
369,750
3
W
Izanami
10,859
543
159
8
0
326,689
7
W
Fenrir
12,122
606
154
8
0
383,790
3
L
Terra
10,501
525
141
7
0
363,325
1
W
Gilgamesh
13,117
656
131
7
0
490,145
1
L
Artemis
8,963
448
114
6
0
344,579
5
L
Anubis
8,335
417
66
3
0
331,077
6
L
Sun Wukong
8,852
443
98
5
0
387,061
4
W
Athena
8,973
449
20
1
0
412,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role