Player Matchup

Ares
Ares
Ayatx
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 2
Ymir
Ymir
Samuel_974Araujo
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 3
Fenrir
Fenrir
V_Compa_
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,641 Elo+
Party 3
Bellona
Bellona
brisadodoverde
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 2
Da Ji
Da Ji
illLKlli
Da Ji
Level 29
God Stats
7W - 5L
1,671 SR
Queue Stats
146W - 166L
1,484 Elo+
Solo
Team Averages
Level 8
1,534 SR
1,593 Elo+

VS

Team Averages
Level 22
1,655 SR
1,718 Elo+
Scylla
Scylla
DrBilly23
Scylla
Level 25
God Stats
3W - 0L
1,732 SR
Queue Stats
42W - 22L
1,659 Elo+
Party 1
King Arthur
King Arthur
HOLASOYNAHU
King Arthur
Level 29
God Stats
6W - 3L
1,598 SR
Queue Stats
22W - 32L
1,395 Elo+
Solo
Ymir
Ymir
Nemionsit0
Ymir
Level 23
God Stats
4W - 0L
1,948 SR
Queue Stats
37W - 4L
1,872 Elo+
Party 1
Thor
Thor
Solobeksito
Thor
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 3L
1,880 Elo+
Party 1
Neith
Neith
thesonofbonny
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ayatx
Ares
5
0 / 4 / 0
3,244
541
900
5,600
2,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

3
0 / 4 / 0
2,908
485
228
3,765
1,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
V_Compa_
Fenrir
1
0 / 3 / 0
2,790
465
371
1,869
456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 4 / 0
3,423
571
1,681
4,289
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
illLKlli
Da Ji
5
0 / 1 / 0
3,418
570
524
2,404
621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DrBilly23
Scylla
8
6 / 0 / 2
4,888
815
3,723
1,711
356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
HOLASOYNAHU
King Arthur
7
2 / 2 / 0
4,078
680
1,334
3,331
1,331
6
3 / 0 / 6
4,697
783
1,574
1,769
764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 0 / 3
4,416
736
1,885
2,524
693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

6
2 / 1 / 5
4,105
684
2,965
1,947
631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
1
Kills
15
16
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ares
Ayatx
Ares
0
4
0
0
W
Scylla
DrBilly23
Scylla
6
0
2
7
W
King Arthur
HOLASOYNAHU
King Arthur
2
2
0
1
W
3
0
6
6
L
0
4
0
0
W
2
0
3
3.5
L
Fenrir
V_Compa_
Fenrir
0
3
0
0
L
1
4
0
0.25
L
Da Ji
illLKlli
Da Ji
0
1
0
0
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,704
Damage
11,481
17,927
Taken
11,282
7,739
Mitigated
3,775
1,336
Healing
3,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Ayatx
Ares
900
234
0
484
5,600
2,482
0
1,121
4,439
5,675
0
W
Scylla
DrBilly23
Scylla
3,723
1,409
0
582
1,711
356
192
168
1,543
22,323
0
W
King Arthur
HOLASOYNAHU
King Arthur
1,334
325
0
640
3,331
1,331
256
0
3,331
0
12,552
W
1,574
779
0
902
1,769
764
0
156
1,613
7,299
0
L
228
122
0
12
3,765
1,397
33
2,216
1,443
2,769
0
W
1,885
650
0
1,266
2,524
693
0
90
2,434
0
18,982
L
Fenrir
V_Compa_
Fenrir
371
211
0
39
1,869
456
0
865
952
0
2,137
L
1,681
737
0
459
4,289
2,783
205
474
3,815
0
6,849
L
Da Ji
illLKlli
Da Ji
524
114
0
342
2,404
621
0
383
1,981
0
10,841
W
2,965
1,560
0
214
1,947
631
150
714
1,233
0
12,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,783
Gold Earned
22,184
58
Minions Killed
165
0
Camps Cleared
0
472,840
Distance Traveled
601,068
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,244
541
12
2
0
117,247
1
W
Scylla
4,888
815
47
8
0
117,973
0
W
King Arthur
4,078
680
25
4
0
104,570
0
W
Ymir
4,697
783
13
2
0
113,973
0
L
Ymir
2,908
485
3
1
0
67,107
0
W
Thor
4,416
736
50
8
0
144,522
1
L
Fenrir
2,790
465
4
1
0
72,076
0
L
Bellona
3,423
571
13
2
0
129,221
2
L
Da Ji
3,418
570
26
4
0
87,189
0
W
Neith
4,105
684
30
5
0
120,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role