Player Matchup

Hel
Hel
Hunterror
Hel
Level 68
God Stats
19W - 11L
1,499 SR
Queue Stats
182W - 157L
1,517 Elo+
Party 2
Sobek
Sobek
billygoat1217
Sobek
Level 100
God Stats
32W - 20L
1,456 SR
Queue Stats
275W - 293L
1,461 Elo+
Party 2
Fenrir
Fenrir
chuckdes
Fenrir
Level 104
God Stats
32W - 18L
1,656 SR
Queue Stats
246W - 239L
1,536 Elo+
Party 2
Team Averages
Level 91
1,537 SR
1,505 Elo+

VS

Team Averages
Level 47
1,606 SR
1,283 Elo+
Artemis
Artemis
Waterwolf35
Artemis
Level 16
God Stats
1W - 2L
1,621 SR
Queue Stats
2W - 3L
1,279 Elo+
Party 1
Ganesha
Ganesha
XJust a sniperX
Ganesha
Level 109
God Stats
0W - 1L
1,864 SR
Queue Stats
2W - 2L
1,434 Elo+
Party 1
Nemesis
Nemesis
apocelispe
Nemesis
Level 15
God Stats
0W - 1L
1,332 SR
Queue Stats
2W - 5L
1,137 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
7,459
746
7,754
5,431
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
2 / 0 / 9
7,412
741
4,888
11,573
13,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
chuckdes
Fenrir
12
6 / 0 / 6
8,195
820
8,012
8,855
8,545
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Waterwolf35
Artemis
9
0 / 5 / 0
5,641
564
4,913
6,922
2,539
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 0
5,604
560
5,998
10,703
10,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
apocelispe
Nemesis
9
0 / 3 / 0
5,539
554
2,825
6,518
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
12
Kills
0
0
Deaths
12
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
Artemis
Waterwolf35
Artemis
0
5
0
0
L
0
4
0
0
L
Nemesis
apocelispe
Nemesis
0
3
0
0
W
2
0
9
6.5
W
Fenrir
chuckdes
Fenrir
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,654
Damage
13,736
25,859
Taken
24,143
24,875
Mitigated
17,529
14,416
Healing
4,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,754
448
3,014
2,559
5,431
2,708
677
1,224
4,207
28,899
0
L
Artemis
Waterwolf35
Artemis
4,913
3,354
372
1,079
6,922
2,539
0
3,629
3,293
0
13,182
L
5,998
1,223
504
2,216
10,703
10,295
0
6,963
3,740
21,732
0
L
Nemesis
apocelispe
Nemesis
2,825
390
0
474
6,518
4,695
0
2,534
3,984
0
8,311
W
4,888
464
409
4,604
11,573
13,622
833
2,759
8,814
14,984
0
W
Fenrir
chuckdes
Fenrir
8,012
2,255
952
2,878
8,855
8,545
654
2,494
6,361
296
17,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,066
Gold Earned
16,784
103
Minions Killed
66
4
Camps Cleared
3
576,274
Distance Traveled
464,904
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,459
746
53
5
2
200,273
2
L
Artemis
5,641
564
46
5
2
137,874
0
L
Ganesha
5,604
560
1
0
0
168,628
1
L
Nemesis
5,539
554
19
2
1
158,402
0
W
Sobek
7,412
741
31
3
1
180,352
1
W
Fenrir
8,195
820
19
2
1
195,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role