Player Matchup

King Arthur
King Arthur
Arashi3340
King Arthur
Level 125
God Stats
1W - 1L
1,607 SR
Queue Stats
158W - 150L
1,627 Elo+
Solo
Zhong Kui
Zhong Kui
Letourneaux
Zhong Kui
Level 67
God Stats
7W - 6L
1,512 SR
Queue Stats
156W - 152L
1,453 Elo+
Party 2
Gilgamesh
Gilgamesh
That Sharkey
Gilgamesh
Level 97
God Stats
3W - 3L
1,528 SR
Queue Stats
303W - 290L
1,526 Elo+
Party 2
Team Averages
Level 96
1,549 SR
1,535 Elo+

VS

Team Averages
Level 126
1,619 SR
1,568 Elo+
Morgan Le Fay
Morgan Le Fay
DaddyTorre
Morgan Le Fay
Level 127
God Stats
32W - 31L
1,530 SR
Queue Stats
609W - 544L
1,576 Elo+
Party 1
Geb
Geb
WalterBks
Geb
Level 141
God Stats
62W - 31L
1,676 SR
Queue Stats
310W - 245L
1,623 Elo+
Party 1
Bastet
Bastet
dxmTheBeast
Bastet
Level 109
God Stats
24W - 17L
1,650 SR
Queue Stats
221W - 263L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arashi3340
King Arthur
16
4 / 3 / 7
12,126
638
14,529
23,921
27,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Letourneaux
Zhong Kui
17
6 / 2 / 4
12,491
657
14,321
18,001
19,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
That Sharkey
Gilgamesh
17
4 / 1 / 9
12,432
654
17,837
21,300
21,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DaddyTorre
Morgan Le Fay
15
3 / 6 / 3
11,621
612
18,637
16,035
6,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 3 / 3
11,560
608
9,845
21,236
30,012
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
13
0 / 5 / 3
9,983
525
13,409
15,767
6,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
14
Kills
6
6
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Arashi3340
King Arthur
4
3
7
2.5
L
Morgan Le Fay
DaddyTorre
Morgan Le Fay
3
6
3
0.75
W
Zhong Kui
Letourneaux
Zhong Kui
6
2
4
4
W
Gilgamesh
That Sharkey
Gilgamesh
4
1
9
8.5
L
3
3
3
1.5
L
Bastet
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,687
Damage
41,891
63,222
Taken
53,038
67,957
Mitigated
43,736
13,568
Healing
6,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Arashi3340
King Arthur
14,529
1,919
0
3,819
23,921
27,151
168
11,462
12,459
0
37,192
L
Morgan Le Fay
DaddyTorre
Morgan Le Fay
18,637
2,706
0
1,339
16,035
6,923
180
3,646
11,976
52,532
0
W
Zhong Kui
Letourneaux
Zhong Kui
14,321
2,974
0
3,443
18,001
19,732
1,034
10,129
7,872
56,787
7,498
W
Gilgamesh
That Sharkey
Gilgamesh
17,837
4,844
0
6,306
21,300
21,074
695
8,077
13,223
0
49,312
L
9,845
900
0
0
21,236
30,012
0
5,502
15,028
23,235
0
L
Bastet
13,409
2,176
874
4,696
15,767
6,801
0
4,967
10,357
0
40,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,049
Gold Earned
33,164
224
Minions Killed
160
10
Camps Cleared
6
1,057,854
Distance Traveled
996,360
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,126
638
50
3
3
364,819
3
L
Morgan Le Fay
11,621
612
72
4
2
314,540
2
W
Zhong Kui
12,491
657
113
6
5
307,456
1
W
Gilgamesh
12,432
654
61
3
2
385,579
3
L
Geb
11,560
608
26
1
0
337,735
3
L
Bastet
9,983
525
62
3
4
344,085
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role