Player Matchup

Bacchus
Bacchus
Its Socat
Bacchus
Level 65
God Stats
9W - 13L
1,498 SR
Queue Stats
67W - 104L
1,371 Elo+
Party 3
Odin
Odin
OO-Dingo
Odin
Level 123
God Stats
2W - 1L
1,284 SR
Queue Stats
10W - 22L
1,232 Elo+
Party 3
Mercury
Mercury
ProfessorTarzan
Mercury
Level 138
God Stats
44W - 69L
1,396 SR
Queue Stats
167W - 207L
1,423 Elo+
Party 3
Freya
Freya
TTVHollowShadix
Freya
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 68L
1,418 Elo+
Party 3
Izanami
Izanami
Xivilae
Izanami
Level 109
God Stats
10W - 6L
1,530 SR
Queue Stats
77W - 112L
1,388 Elo+
Party 3
Team Averages
Level 113
1,442 SR
1,366 Elo+

VS

Team Averages
Level 80
1,486 SR
1,438 Elo+
Susano
Susano
RoB_DoGg_FT47
Susano
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 125L
1,392 Elo+
Party 1
Zeus
Zeus
TRillCensor2001
Zeus
Level 57
God Stats
12W - 16L
1,516 SR
Queue Stats
47W - 66L
1,425 Elo+
Party 2
Ymir
Ymir
TRillDuhGoat
Ymir
Level 125
God Stats
9W - 9L
1,550 SR
Queue Stats
84W - 94L
1,498 Elo+
Party 2
Hercules
Hercules
c_cudii
Hercules
Level 65
God Stats
7W - 10L
1,414 SR
Queue Stats
90W - 115L
1,425 Elo+
Party 1
Izanami
Izanami
snta3-
Izanami
Level 66
God Stats
20W - 25L
1,448 SR
Queue Stats
117W - 133L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Its Socat
Bacchus
13
1 / 4 / 3
8,102
426
5,849
14,333
10,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Odin
15
4 / 6 / 4
9,752
513
6,838
15,260
13,215
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 4 / 5
9,242
486
7,192
11,032
3,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 5 / 4
10,032
528
11,150
14,996
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
Xivilae
Izanami
16
2 / 1 / 2
9,841
518
7,022
9,112
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 2
10,793
568
5,689
9,344
3,676
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 3 / 5
10,662
561
12,202
10,458
3,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 3 / 8
8,850
466
10,890
16,461
17,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
c_cudii
Hercules
17
4 / 5 / 10
10,675
562
12,209
19,592
16,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
snta3-
Izanami
16
1 / 3 / 3
9,570
504
4,024
9,480
3,206
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
13
Kills
20
20
Deaths
14
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Its Socat
Bacchus
1
4
3
0.63
W
Odin
4
6
4
1
W
3
4
5
1.38
L
9
0
2
10
L
4
3
5
2.17
L
2
3
8
2
W
3
5
4
1
W
Izanami
Xivilae
Izanami
2
1
2
3
L
Hercules
c_cudii
Hercules
4
5
10
1.8
L
Izanami
snta3-
Izanami
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,051
Damage
45,014
64,733
Taken
65,335
36,471
Mitigated
44,497
14,016
Healing
14,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Its Socat
Bacchus
5,849
503
0
2,451
14,333
10,713
270
8,389
5,814
23,269
0
W
Odin
6,838
3,138
0
0
15,260
13,215
0
5,084
9,533
0
44,672
W
7,192
2,077
0
1,622
11,032
3,924
0
3,133
7,526
0
59,274
L
5,689
1,387
0
4,128
9,344
3,676
565
1,028
8,316
0
65,924
L
12,202
793
0
1,390
10,458
3,956
0
5,956
4,502
70,258
0
L
10,890
2,068
0
1,973
16,461
17,557
0
5,332
11,129
40,278
0
W
11,150
3,902
0
4,516
14,996
5,477
0
5,410
9,295
62,619
0
W
Izanami
Xivilae
Izanami
7,022
4,342
0
5,427
9,112
3,142
1,136
3,213
5,854
0
84,880
L
Hercules
c_cudii
Hercules
12,209
2,823
0
4,123
19,592
16,102
532
2,739
16,853
8,564
53,601
L
Izanami
snta3-
Izanami
4,024
2,634
300
2,112
9,480
3,206
2,773
2,195
7,285
0
77,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,969
Gold Earned
50,550
504
Minions Killed
594
0
Camps Cleared
0
1,738,820
Distance Traveled
1,839,753
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,102
426
31
2
0
330,052
5
W
Odin
9,752
513
96
5
0
333,340
3
W
Mercury
9,242
486
109
6
0
423,250
3
L
Susano
10,793
568
112
6
0
415,918
0
L
Zeus
10,662
561
155
8
0
341,811
3
L
Ymir
8,850
466
62
3
0
357,330
3
W
Freya
10,032
528
101
5
0
309,654
10
W
Izanami
9,841
518
167
9
0
342,524
1
L
Hercules
10,675
562
113
6
0
368,802
6
L
Izanami
9,570
504
152
8
0
355,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role