Player Matchup

Neith
Neith
Kit2KingKat
Neith
Level 27
God Stats
46W - 48L
1,458 SR
Queue Stats
118W - 152L
1,366 Elo+
Party 1
Fafnir
Fafnir
Sllurpi
Fafnir
Level 27
God Stats
6W - 6L
1,344 SR
Queue Stats
57W - 87L
1,293 Elo+
Party 2
Arachne
Arachne
TallGuy53
Arachne
Level 28
God Stats
7W - 5L
1,567 SR
Queue Stats
167W - 158L
1,494 Elo+
Solo
Anhur
Anhur
iiRaptxr
Anhur
Level 23
God Stats
5W - 6L
1,351 SR
Queue Stats
33W - 48L
1,294 Elo+
Party 2
Athena
Athena
illusion2675
Athena
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 40L
1,535 Elo+
Party 1
Team Averages
Level 25
1,444 SR
1,396 Elo+

VS

Team Averages
Level 13
1,497 SR
1,374 Elo+
Medusa
Medusa
Brideau5913
Medusa
Level 23
God Stats
1W - 3L
1,402 SR
Queue Stats
31W - 31L
1,406 Elo+
Party 3
Agni
Agni
DuskMagician857
Agni
Level 24
God Stats
12W - 23L
1,441 SR
Queue Stats
13W - 24L
1,370 Elo+
Solo
Olorun
Olorun
Gbarros06
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo
Bellona
Bellona
ScratchySafe6
Bellona
Level 5
God Stats
1W - 2L
1,294 SR
Queue Stats
1W - 3L
1,315 Elo+
Solo
Pele
Pele
SookMedic
Pele
Level 7
God Stats
1W - 1L
1,845 SR
Queue Stats
4W - 4L
1,524 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,879
459
4,323
6,684
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Sllurpi
Fafnir
12
1 / 4 / 11
8,386
559
6,632
10,637
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
TallGuy53
Arachne
15
6 / 4 / 5
8,541
569
11,963
11,203
5,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
iiRaptxr
Anhur
14
9 / 0 / 0
8,847
590
7,825
6,737
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
11
4 / 2 / 7
7,786
519
5,401
17,510
14,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 2 / 3
7,000
467
7,064
6,582
1,999
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 7 / 1
6,540
436
2,792
8,657
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
Gbarros06
Olorun
8
0 / 8 / 1
5,692
379
2,508
8,239
2,261
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
13
6 / 2 / 1
8,287
552
9,638
12,851
9,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
12
5 / 2 / 1
8,240
549
8,162
13,410
10,087
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
21
Kills
12
12
Deaths
21
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
3
1.25
L
0
7
1
0.07
L
Olorun
Gbarros06
Olorun
0
8
1
0.06
W
1
2
1
0.75
L
Bellona
6
2
1
3.25
W
Fafnir
Sllurpi
Fafnir
1
4
11
1.63
L
Pele
5
2
1
2.75
W
Arachne
TallGuy53
Arachne
6
4
5
2.13
W
Anhur
iiRaptxr
Anhur
9
0
0
9
W
Athena
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,144
Damage
30,164
52,771
Taken
49,739
33,239
Mitigated
25,837
15,181
Healing
9,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,064
3,937
0
652
6,582
1,999
0
1,418
5,164
0
36,621
L
2,792
482
72
801
8,657
1,644
541
1,444
7,213
30,749
0
L
Olorun
Gbarros06
Olorun
2,508
1,098
85
867
8,239
2,261
716
1,609
6,630
12,040
0
W
4,323
1,959
0
2,160
6,684
2,181
1,540
449
6,225
0
42,522
L
Bellona
9,638
2,774
0
2,724
12,851
9,846
704
4,009
8,842
8,453
31,570
W
Fafnir
Sllurpi
Fafnir
6,632
2,106
0
2,762
10,637
8,610
806
2,403
8,092
23,261
0
L
Pele
8,162
2,050
395
3,420
13,410
10,087
0
3,553
9,857
0
42,957
W
Arachne
TallGuy53
Arachne
11,963
9,057
0
3,746
11,203
5,595
0
1,101
10,100
0
66,563
W
Anhur
iiRaptxr
Anhur
7,825
2,210
0
2,312
6,737
2,335
1,829
1,832
4,791
0
47,810
W
Athena
5,401
1,503
0
4,201
17,510
14,518
101
1,555
15,945
21,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,439
Gold Earned
35,759
338
Minions Killed
291
0
Camps Cleared
0
1,523,257
Distance Traveled
1,322,451
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,000
467
66
4
0
303,798
1
L
Agni
6,540
436
62
4
0
232,657
0
L
Olorun
5,692
379
29
2
0
207,046
1
W
Neith
6,879
459
79
5
0
263,350
5
L
Bellona
8,287
552
72
5
0
264,222
1
W
Fafnir
8,386
559
42
3
0
282,634
0
L
Pele
8,240
549
62
4
0
314,728
2
W
Arachne
8,541
569
111
7
0
347,693
0
W
Anhur
8,847
590
82
5
0
297,362
1
W
Athena
7,786
519
24
2
0
332,218
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role