Player Matchup

Vulcan
Vulcan
KryAONFTW
Vulcan
Level 125
God Stats
2W - 3L
1,150 SR
Queue Stats
543W - 505L
1,511 Elo+
Party 2
Neith
Neith
Ochoa308
Neith
Level 22
God Stats
19W - 12L
1,576 SR
Queue Stats
54W - 62L
1,379 Elo+
Party 2
Chaac
Chaac
a1ex_90nza1ez92
Chaac
Level 88
God Stats
47W - 33L
1,533 SR
Queue Stats
619W - 598L
1,459 Elo+
Party 2
Team Averages
Level 78
1,420 SR
1,449 Elo+

VS

Team Averages
Level 81
1,458 SR
1,423 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
KidKrypto4132
Neith
Level 4
God Stats
0W - 5L
1,153 SR
Queue Stats
1W - 5L
1,264 Elo+
Party 1
Cerberus
Cerberus
Smokinbadger110
Cerberus
Level 103
God Stats
6W - 4L
1,677 SR
Queue Stats
15W - 10L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
KryAONFTW
Vulcan
11
2 / 1 / 4
7,353
735
5,801
6,037
1,985
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Ochoa308
Neith
10
2 / 0 / 3
7,054
705
3,618
4,967
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 2
7,309
731
8,036
7,231
5,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 0 / 0
5,774
577
3,887
5,323
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
 
Merlin
9
0 / 0 / 0
5,774
577
3,887
5,323
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,551
555
1,472
4,335
1,283
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
8
0 / 4 / 0
5,961
596
4,194
10,839
6,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
7
Kills
0
1
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
L
Merlin
 
Merlin
0
0
0
0
L
0
3
0
0
W
Vulcan
KryAONFTW
Vulcan
2
1
4
4
W
Neith
Ochoa308
Neith
2
0
3
3.5
L
Cerberus
0
4
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,455
Damage
13,440
18,235
Taken
25,820
9,005
Mitigated
10,142
6,915
Healing
4,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,887
215
0
723
5,323
1,393
0
1,567
3,610
28,291
0
L
Merlin
 
Merlin
3,887
215
0
723
5,323
1,393
0
1,567
3,610
28,291
0
L
1,472
574
0
76
4,335
1,283
0
1,492
2,693
0
5,046
W
Vulcan
KryAONFTW
Vulcan
5,801
2,350
0
2,797
6,037
1,985
772
1,832
4,043
37,131
0
W
Neith
Ochoa308
Neith
3,618
979
0
634
4,967
1,708
1,570
2,933
1,688
0
14,514
L
Cerberus
4,194
118
0
2,634
10,839
6,073
0
3,299
7,243
9,375
0
W
8,036
608
0
3,484
7,231
5,312
314
3,127
3,875
0
26,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,716
Gold Earned
23,060
123
Minions Killed
167
7
Camps Cleared
4
565,566
Distance Traveled
669,363
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,774
577
66
7
2
175,876
2
L
Merlin
5,774
577
66
7
2
175,876
2
L
Neith
5,551
555
15
2
0
146,183
0
W
Vulcan
7,353
735
41
4
3
176,633
2
W
Neith
7,054
705
34
3
2
193,067
3
L
Cerberus
5,961
596
20
2
0
171,428
3
W
Chaac
7,309
731
48
5
2
195,866
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role