Player Matchup

Ymir
Ymir
Guilherms_007
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,139 Elo+
Party 2
Thor
Thor
Hector_PeeK
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,139 Elo+
Party 2
Ullr
Ullr
Mcslappnuttz
Ullr
Level 21
God Stats
3W - 11L
1,287 SR
Queue Stats
43W - 43L
1,410 Elo+
Party 3
Arachne
Arachne
Mightyllamaxd
Arachne
Level 28
God Stats
19W - 6L
1,731 SR
Queue Stats
98W - 71L
1,499 Elo+
Solo
Ares
Ares
smchiles98
Ares
Level 25
God Stats
11W - 19L
1,408 SR
Queue Stats
88W - 123L
1,357 Elo+
Party 3
Team Averages
Level 17
1,485 SR
1,309 Elo+

VS

Team Averages
Level 25
1,536 SR
1,407 Elo+
Hercules
Hercules
Bodied WP
Hercules
Level 30
God Stats
1W - 1L
1,304 SR
Queue Stats
94W - 103L
1,374 Elo+
Party 1
Ares
Ares
Dethbullets
Ares
Level 29
God Stats
2W - 1L
1,678 SR
Queue Stats
39W - 37L
1,462 Elo+
Solo
Fenrir
Fenrir
LiL-_-Dyl-_-
Fenrir
Level 13
God Stats
8W - 3L
1,677 SR
Queue Stats
36W - 35L
1,417 Elo+
Solo
Skadi
Skadi
Zalo money
Skadi
Level 28
God Stats
8W - 11L
1,302 SR
Queue Stats
88W - 94L
1,381 Elo+
Party 1
Ra
Ra
warrior115035
Ra
Level 26
God Stats
4W - 1L
1,719 SR
Queue Stats
52W - 59L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 6 / 1
3,874
387
667
6,257
2,718
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

4
0 / 6 / 1
3,803
380
723
5,309
1,094
Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

4
0 / 4 / 1
3,852
385
656
3,843
692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arachne
10
4 / 0 / 0
6,241
624
4,400
4,628
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 3 / 2
4,319
432
609
5,792
2,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bodied WP
Hercules
9
2 / 0 / 11
6,363
636
3,532
3,779
1,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
0 / 1 / 2
5,258
526
454
2,840
1,602
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
9
5 / 2 / 3
5,984
598
2,766
4,941
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
10
7 / 0 / 4
6,791
679
4,620
2,520
697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 1 / 1
7,062
706
4,575
4,761
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
19
19
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bodied WP
Hercules
2
0
11
7.5
W
0
1
2
1
L
0
6
1
0.08
L
0
6
1
0.08
W
Fenrir
5
2
3
3.25
L
0
4
1
0.13
L
Arachne
4
0
0
4
W
Skadi
7
0
4
9
L
0
3
2
0.33
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,055
Damage
15,947
25,829
Taken
18,841
8,132
Mitigated
7,693
1,948
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bodied WP
Hercules
3,532
1,281
0
1,921
3,779
1,881
271
340
3,439
0
14,666
W
454
103
0
630
2,840
1,602
344
64
2,776
15,728
0
L
667
240
0
0
6,257
2,718
0
1,861
4,396
7,239
0
L
723
285
0
0
5,309
1,094
0
670
4,639
0
4,911
W
Fenrir
2,766
1,110
0
1,937
4,941
1,686
15
193
4,748
0
25,972
L
656
342
0
0
3,843
692
0
672
3,171
0
6,477
L
Arachne
4,400
3,666
0
1,608
4,628
1,580
0
615
3,976
0
28,122
W
Skadi
4,620
2,119
0
527
2,520
697
2,187
195
2,325
0
33,150
L
609
88
0
340
5,792
2,048
0
1,145
4,618
4,330
0
W
4,575
1,322
0
2,132
4,761
1,827
1,382
484
4,277
53,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,089
Gold Earned
31,458
97
Minions Killed
286
0
Camps Cleared
0
788,636
Distance Traveled
928,486
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,363
636
14
1
0
188,784
2
W
Ares
5,258
526
37
4
0
173,271
1
L
Ymir
3,874
387
9
1
0
150,441
0
L
Thor
3,803
380
5
1
0
149,214
0
W
Fenrir
5,984
598
61
6
0
218,378
1
L
Ullr
3,852
385
10
1
0
121,505
0
L
Arachne
6,241
624
62
6
0
231,860
1
W
Skadi
6,791
679
70
7
0
167,117
1
L
Ares
4,319
432
11
1
0
135,616
0
W
Ra
7,062
706
104
10
0
180,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role