Player Matchup

Hachiman
Hachiman
Byakug4n
Hachiman
Level 23
God Stats
5W - 14L
1,219 SR
Queue Stats
20W - 27L
1,328 Elo+
Solo
Susano
Susano
G_E_L_E_A_15
Susano
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,356 Elo+
Solo
Achilles
Achilles
Hador21
Achilles
Level 28
God Stats
2W - 1L
1,372 SR
Queue Stats
59W - 60L
1,401 Elo+
Solo
Athena
Athena
THUZIN-_-
Athena
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,452 Elo+
Solo
Zeus
Zeus
WHerculano
Zeus
Level 29
God Stats
3W - 0L
1,787 SR
Queue Stats
42W - 39L
1,441 Elo+
Solo
Team Averages
Level 20
1,475 SR
1,396 Elo+

VS

Team Averages
Level 12
1,582 SR
1,480 Elo+
Merlin
Merlin
AsashiShiro
Merlin
Level 4
God Stats
1W - 1L
1,680 SR
Queue Stats
1W - 3L
1,418 Elo+
Party 1
Medusa
Medusa
Guycchi
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,656 Elo+
Party 1
Janus
Janus
Ryanpr
Janus
Level 14
God Stats
14W - 19L
1,550 SR
Queue Stats
47W - 58L
1,404 Elo+
Party 2
Awilix
Awilix
sung jin woo471
Awilix
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,540 Elo+
Solo
Anhur
Anhur
viniciuz_mendes
Anhur
Level 27
God Stats
1W - 1L
1,680 SR
Queue Stats
67W - 85L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Byakug4n
Hachiman
16
6 / 4 / 3
9,912
472
6,986
14,421
5,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
19
17 / 3 / 5
12,112
577
16,505
17,791
6,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Hador21
Achilles
18
16 / 3 / 9
12,263
584
21,670
18,888
21,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Athena
THUZIN-_-
Athena
2
0 / 2 / 0
5,790
276
299
1,607
532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 10
10,296
490
9,296
9,721
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 5 / 2
8,605
410
4,045
10,260
3,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Guycchi
Medusa
12
3 / 10 / 0
8,627
411
6,462
15,977
5,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Ryanpr
Janus
17
7 / 9 / 1
11,315
539
9,529
11,814
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 11 / 2
9,281
442
9,826
20,577
7,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 8 / 5
8,837
421
6,666
12,431
3,803
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
24
43
Kills
14
15
Deaths
43
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
5
2
0.2
W
Hachiman
Byakug4n
Hachiman
6
4
3
1.88
W
Susano
17
3
5
6.5
L
Medusa
Guycchi
Medusa
3
10
0
0.3
W
Achilles
Hador21
Achilles
16
3
9
6.83
L
Janus
Ryanpr
Janus
7
9
1
0.83
W
Athena
THUZIN-_-
Athena
0
2
0
0
W
4
3
10
3
L
3
11
2
0.36
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,756
Damage
36,528
62,428
Taken
71,059
36,477
Mitigated
22,965
14,589
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,045
748
139
1,688
10,260
3,175
0
1,292
8,840
45,308
0
W
Hachiman
Byakug4n
Hachiman
6,986
2,963
0
2,669
14,421
5,307
1,136
4,278
10,049
0
50,273
W
Susano
16,505
4,740
0
5,748
17,791
6,555
0
2,573
15,210
0
75,754
L
Medusa
Guycchi
Medusa
6,462
4,488
0
975
15,977
5,287
1,581
1,236
14,713
0
41,027
W
Achilles
Hador21
Achilles
21,670
6,529
0
4,501
18,888
21,176
991
2,958
15,700
9,635
60,810
L
Janus
Ryanpr
Janus
9,529
175
34
588
11,814
3,598
44
1,931
9,759
51,120
0
W
Athena
THUZIN-_-
Athena
299
179
0
80
1,607
532
0
0
1,607
2,068
0
W
9,296
946
0
1,591
9,721
2,907
333
3,325
6,288
53,323
0
L
9,826
3,838
0
4,112
20,577
7,102
0
3,943
16,507
0
47,446
L
6,666
3,391
0
1,408
12,431
3,803
1,079
2,848
9,377
0
34,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,373
Gold Earned
46,665
416
Minions Killed
397
0
Camps Cleared
0
1,632,219
Distance Traveled
1,790,039
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,605
410
111
5
0
369,523
1
W
Hachiman
9,912
472
88
4
0
392,878
1
W
Susano
12,112
577
108
5
0
425,666
6
L
Medusa
8,627
411
74
4
0
323,747
1
W
Achilles
12,263
584
109
5
0
387,117
3
L
Janus
11,315
539
73
3
0
354,120
0
W
Athena
5,790
276
6
0
0
61,760
1
W
Zeus
10,296
490
105
5
0
364,798
6
L
Awilix
9,281
442
73
3
0
417,391
3
L
Anhur
8,837
421
66
3
0
325,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role