Player Matchup

Neith
Neith
ARABIO10
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,194 Elo+
Party 1
Fenrir
Fenrir
ElElfito_YT
Fenrir
Level 25
God Stats
4W - 17L
1,184 SR
Queue Stats
19W - 35L
1,290 Elo+
Party 1
Ra
Ra
colomusicante40
Ra
Level 17
God Stats
8W - 17L
1,280 SR
Queue Stats
16W - 36L
1,225 Elo+
Party 1
Guan Yu
Guan Yu
tomura05
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Athena
Athena
yBillaOp
Athena
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,393 SR
1,342 Elo+

VS

Team Averages
Level 15
1,464 SR
1,387 Elo+
Merlin
Merlin
AsashiShiro
Merlin
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,235 Elo+
Party 2
Nemesis
Nemesis
Guycchi
Nemesis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Ryanpr
Danzaburou
Level 13
God Stats
4W - 4L
1,231 SR
Queue Stats
47W - 58L
1,390 Elo+
Solo
Chaac
Chaac
WHerculano
Chaac
Level 29
God Stats
4W - 2L
1,590 SR
Queue Stats
42W - 39L
1,432 Elo+
Solo
Anhur
Anhur
viniciuz_mendes
Anhur
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 85L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ARABIO10
Neith
4
1 / 4 / 0
3,346
558
1,690
3,309
618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
6
5 / 1 / 0
4,451
742
1,883
3,130
852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 0 / 0
4,029
672
1,274
1,165
238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
tomura05
Guan Yu
3
0 / 4 / 2
3,273
546
986
3,332
1,151
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
yBillaOp
Athena
4
1 / 3 / 0
3,560
593
671
4,341
855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
2 / 2 / 1
4,408
735
1,694
2,598
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Guycchi
Nemesis
6
2 / 3 / 2
4,113
686
1,216
3,886
791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Ryanpr
Danzaburou
7
4 / 0 / 3
4,458
743
3,162
2,496
856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chaac
3
0 / 1 / 0
3,169
528
181
1,739
595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
3 / 2 / 6
4,204
701
3,051
2,982
662
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
8
Kills
11
12
Deaths
8
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
ARABIO10
Neith
1
4
0
0.25
W
Merlin
2
2
1
1.25
L
Fenrir
5
1
0
5
W
Nemesis
Guycchi
Nemesis
2
3
2
1
W
Danzaburou
Ryanpr
Danzaburou
4
0
3
5.5
W
Chaac
0
1
0
0
L
1
0
0
1
L
Guan Yu
tomura05
Guan Yu
0
4
2
0.25
W
3
2
6
3
L
Athena
yBillaOp
Athena
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,504
Damage
9,304
15,277
Taken
13,701
3,714
Mitigated
3,493
2,579
Healing
3,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ARABIO10
Neith
1,690
934
0
529
3,309
618
0
0
3,309
0
8,300
W
Merlin
1,694
565
0
535
2,598
589
0
768
1,656
10,252
0
L
Fenrir
1,883
769
0
1,105
3,130
852
0
199
2,876
0
11,344
W
Nemesis
Guycchi
Nemesis
1,216
696
0
1,118
3,886
791
0
282
3,554
0
12,128
W
Danzaburou
Ryanpr
Danzaburou
3,162
1,424
0
356
2,496
856
210
256
2,240
0
13,039
W
Chaac
181
76
0
703
1,739
595
0
0
1,739
0
4,339
L
1,274
111
0
579
1,165
238
0
356
709
14,066
0
L
Guan Yu
tomura05
Guan Yu
986
492
0
165
3,332
1,151
0
867
2,319
0
3,400
W
3,051
1,485
0
314
2,982
662
560
415
2,567
0
8,753
L
Athena
yBillaOp
Athena
671
326
0
201
4,341
855
42
0
4,341
3,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,659
Gold Earned
20,352
80
Minions Killed
99
0
Camps Cleared
0
570,106
Distance Traveled
538,605
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,346
558
17
3
0
107,442
0
W
Merlin
4,408
735
25
4
0
128,257
0
L
Fenrir
4,451
742
25
4
0
129,287
0
W
Nemesis
4,113
686
33
6
0
129,415
0
W
Danzaburou
4,458
743
20
3
0
125,973
0
W
Chaac
3,169
528
6
1
0
44,622
1
L
Ra
4,029
672
25
4
0
118,471
0
L
Guan Yu
3,273
546
6
1
0
99,401
0
W
Anhur
4,204
701
15
3
0
110,338
0
L
Athena
3,560
593
7
1
0
115,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role