Player Matchup

Fenrir
Fenrir
Artemis132465
Fenrir
Level 108
God Stats
6W - 6L
1,500 SR
Queue Stats
260W - 218L
1,610 Elo+
Party 1
Artemis
Artemis
Feedthepig4
Artemis
Level 4
God Stats
1W - 0L
1,728 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Camazotz
Camazotz
Natster248
Camazotz
Level 68
God Stats
6W - 2L
1,713 SR
Queue Stats
44W - 35L
1,575 Elo+
Party 1
Scylla
Scylla
SadFrog06
Scylla
Level 34
God Stats
2W - 2L
1,621 SR
Queue Stats
24W - 18L
1,606 Elo+
Party 1
Ymir
Ymir
TheOnePercent
Ymir
Level 16
God Stats
1W - 0L
1,857 SR
Queue Stats
16W - 15L
1,719 Elo+
Party 1
Team Averages
Level 46
1,684 SR
1,602 Elo+

VS

Team Averages
Level 28
1,438 SR
1,299 Elo+
Cthulhu
Cthulhu
ChasedDragon405
Cthulhu
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 44L
1,256 Elo+
Party 2
Nox
Nox
GreenDJXavier
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 32L
1,205 Elo+
Party 2
Gilgamesh
Gilgamesh
Ura0987
Gilgamesh
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,240 Elo+
Party 2
Danzaburou
Danzaburou
banbankiller14
Danzaburou
Level 9
God Stats
0W - 3L
1,190 SR
Queue Stats
8W - 26L
1,209 Elo+
Party 2
Nemesis
Nemesis
magickarp1
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
6 / 0 / 0
4,790
798
3,202
3,756
882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Feedthepig4
Artemis
5
0 / 2 / 1
3,182
530
1,469
1,729
455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Camazotz
Natster248
Camazotz
7
3 / 0 / 1
4,373
729
2,043
2,786
950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
SadFrog06
Scylla
7
1 / 0 / 1
4,099
683
993
1,253
264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 3
3,741
624
1,044
2,427
798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 2
3,453
576
1,039
4,060
1,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 4 / 0
3,215
536
314
3,052
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gilgamesh
Ura0987
Gilgamesh
4
0 / 2 / 0
3,132
522
527
3,311
1,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
banbankiller14
Danzaburou
6
2 / 1 / 0
3,765
628
2,324
2,617
658
Nemesis
magickarp1
Nemesis
2
0 / 1 / 0
2,891
482
591
1,487
247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
10
Kills
2
2
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
L
0
2
2
0.5
W
Artemis
Feedthepig4
Artemis
0
2
1
0.25
L
0
4
0
0
W
Camazotz
Natster248
Camazotz
3
0
1
3.5
W
Scylla
SadFrog06
Scylla
1
0
1
1.5
W
0
0
3
1.5
L
Gilgamesh
Ura0987
Gilgamesh
0
2
0
0
L
Danzaburou
banbankiller14
Danzaburou
2
1
0
2
L
Nemesis
magickarp1
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,751
Damage
4,795
11,951
Taken
14,527
3,349
Mitigated
4,642
4,735
Healing
3,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,202
1,638
0
1,803
3,756
882
0
357
3,399
0
14,839
L
1,039
35
0
916
4,060
1,611
0
500
3,560
5,866
0
W
Artemis
Feedthepig4
Artemis
1,469
729
0
0
1,729
455
0
352
1,377
0
5,931
L
314
167
0
0
3,052
858
0
993
2,059
6,987
0
W
Camazotz
Natster248
Camazotz
2,043
921
0
1,671
2,786
950
476
0
2,701
0
15,593
W
Scylla
SadFrog06
Scylla
993
0
0
0
1,253
264
721
207
1,034
15,208
0
W
1,044
97
0
1,261
2,427
798
0
425
2,002
7,199
0
L
Gilgamesh
Ura0987
Gilgamesh
527
118
0
736
3,311
1,268
0
0
3,311
0
7,236
L
Danzaburou
banbankiller14
Danzaburou
2,324
1,124
0
879
2,617
658
0
544
2,073
0
14,137
L
Nemesis
magickarp1
Nemesis
591
323
0
648
1,487
247
0
0
1,487
0
4,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,185
Gold Earned
16,456
123
Minions Killed
77
0
Camps Cleared
0
548,469
Distance Traveled
489,006
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,790
798
34
6
0
131,558
2
L
Cthulhu
3,453
576
5
1
0
111,357
0
W
Artemis
3,182
530
7
1
0
90,553
0
L
Nox
3,215
536
13
2
0
105,778
0
W
Camazotz
4,373
729
35
6
0
111,271
1
W
Scylla
4,099
683
33
6
0
108,431
0
W
Ymir
3,741
624
14
2
0
106,656
0
L
Gilgamesh
3,132
522
14
2
0
118,648
0
L
Danzaburou
3,765
628
31
5
0
102,500
1
L
Nemesis
2,891
482
14
2
0
50,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role