Player Matchup

Ymir
Ymir
 
Ymir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
LunarMyth16
King Arthur
Level 39
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 2L
1,161 Elo+
Party 2
Medusa
Medusa
PersonaIzanagi
Medusa
Level 21
God Stats
0W - 1L
1,635 SR
Queue Stats
0W - 2L
1,161 Elo+
Party 2
Team Averages
Level 64
1,525 SR
1,387 Elo+

VS

Team Averages
Level 109
1,436 SR
1,293 Elo+
Izanami
Izanami
Angel9999871
Izanami
Level 23
God Stats
5W - 15L
1,307 SR
Queue Stats
12W - 20L
1,208 Elo+
Solo
Baron Samedi
Baron Samedi
Bablyboo
Baron Samedi
Level 141
God Stats
20W - 31L
1,513 SR
Queue Stats
50W - 86L
1,317 Elo+
Party 1
Kuzenbo
Kuzenbo
FrequencyDQuaid
Kuzenbo
Level 124
God Stats
4W - 8L
1,427 SR
Queue Stats
45W - 70L
1,324 Elo+
Party 1
Zeus
Zeus
TheVandal920
Zeus
Level 149
God Stats
5W - 9L
1,498 SR
Queue Stats
45W - 73L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 5 / 3
6,558
820
4,363
11,238
9,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
 
Ymir
11
2 / 5 / 3
6,558
820
4,363
11,238
9,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
 
Raijin
11
1 / 4 / 3
6,415
802
3,806
7,836
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
 
Raijin
11
1 / 4 / 3
6,415
802
3,806
7,836
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
LunarMyth16
King Arthur
12
2 / 4 / 3
6,578
822
4,804
9,354
5,277
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 4 / 2
7,007
876
3,240
7,580
2,734
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Angel9999871
Izanami
12
1 / 3 / 6
7,383
923
4,393
6,165
2,110
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Bablyboo
Baron Samedi
13
6 / 1 / 6
8,234
1,029
7,683
4,948
2,129
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 10
8,118
1,015
4,620
9,404
9,087
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 2 / 6
8,295
1,037
12,906
4,434
1,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
11
Kills
17
26
Deaths
8
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
5
3
0.7
L
Ymir
 
Ymir
2
5
3
0.7
L
Raijin
 
Raijin
1
4
3
0.63
L
Raijin
 
Raijin
1
4
3
0.63
W
Izanami
Angel9999871
Izanami
1
3
6
1.33
W
Baron Samedi
Bablyboo
Baron Samedi
6
1
6
9
W
3
2
10
4
L
King Arthur
LunarMyth16
King Arthur
2
4
3
0.88
L
3
4
2
1
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,382
Damage
29,602
55,082
Taken
24,951
33,503
Mitigated
14,902
3,662
Healing
7,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,363
1,221
155
639
11,238
9,803
0
7,491
3,747
17,207
0
L
Ymir
 
Ymir
4,363
1,221
155
639
11,238
9,803
0
7,491
3,747
17,207
0
L
Raijin
 
Raijin
3,806
238
0
432
7,836
2,943
70
6,181
1,655
12,509
0
L
Raijin
 
Raijin
3,806
238
0
432
7,836
2,943
70
6,181
1,655
12,509
0
W
Izanami
Angel9999871
Izanami
4,393
3,164
325
795
6,165
2,110
1,514
3,022
3,019
0
25,251
W
Baron Samedi
Bablyboo
Baron Samedi
7,683
919
1,309
2,033
4,948
2,129
833
1,576
3,370
27,058
0
W
4,620
1,471
326
1,894
9,404
9,087
354
2,160
7,152
17,373
0
L
King Arthur
LunarMyth16
King Arthur
4,804
281
266
577
9,354
5,277
0
5,949
3,405
0
15,945
L
3,240
1,517
0
367
7,580
2,734
0
6,030
1,550
0
16,894
W
12,906
1,930
0
502
4,434
1,576
1,337
1,599
2,669
30,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,531
Gold Earned
32,030
160
Minions Killed
138
9
Camps Cleared
8
797,425
Distance Traveled
575,506
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,558
820
22
3
1
131,270
1
L
Ymir
6,558
820
22
3
1
131,270
1
L
Raijin
6,415
802
25
3
2
130,837
0
L
Raijin
6,415
802
25
3
2
130,837
0
W
Izanami
7,383
923
38
5
3
121,835
0
W
Baron Samedi
8,234
1,029
40
5
2
153,279
1
W
Kuzenbo
8,118
1,015
22
3
2
162,234
1
L
King Arthur
6,578
822
26
3
0
137,232
0
L
Medusa
7,007
876
40
5
3
135,979
0
W
Zeus
8,295
1,037
38
5
1
138,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role