Player Matchup

Ares
Ares
Eguel
Ares
Level 7
God Stats
14W - 9L
1,779 SR
Queue Stats
16W - 15L
1,666 Elo+
Party 1
Hera
Hera
Miyak
Hera
Level 124
God Stats
3W - 3L
1,728 SR
Queue Stats
286W - 200L
1,570 Elo+
Party 1
Neith
Neith
Selborrotceh
Neith
Level 6
God Stats
7W - 4L
1,791 SR
Queue Stats
54W - 40L
1,653 Elo+
Party 1
Nemesis
Nemesis
anghellx
Nemesis
Level 22
God Stats
18W - 8L
1,832 SR
Queue Stats
205W - 144L
1,619 Elo+
Party 1
Guan Yu
Guan Yu
wuixa
Guan Yu
Level 15
God Stats
12W - 6L
1,907 SR
Queue Stats
68W - 46L
1,566 Elo+
Party 1
Team Averages
Level 35
1,807 SR
1,615 Elo+

VS

Team Averages
Level 28
1,501 SR
1,392 Elo+
Fenrir
Fenrir
B4M4xB0Y
Fenrir
Level 6
God Stats
2W - 3L
1,448 SR
Queue Stats
5W - 6L
1,400 Elo+
Party 2
Chiron
Chiron
LightningMcBlunt
Chiron
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Nemesis
Nemesis
Oni Hollow
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,277 Elo+
Party 2
Kukulkan
Kukulkan
Th3MuffinMan815
Kukulkan
Level 107
God Stats
0W - 1L
1,438 SR
Queue Stats
26W - 25L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
melgarguy
Cthulhu
Level 18
God Stats
23W - 26L
1,618 SR
Queue Stats
225W - 284L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Eguel
Ares
17
1 / 0 / 22
11,030
1,103
12,709
12,019
12,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
Miyak
Hera
17
7 / 0 / 16
10,971
1,097
15,097
5,251
2,313
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 0 / 17
9,869
987
6,814
2,739
1,137
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
anghellx
Nemesis
17
12 / 3 / 11
11,612
1,161
13,238
9,817
5,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
wuixa
Guan Yu
17
5 / 1 / 15
10,308
1,031
6,425
9,758
12,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

294

VS

Team 2 Tickets

131

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B4M4xB0Y
Fenrir
14
0 / 10 / 0
8,092
809
5,046
16,160
9,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 7 / 1
8,459
846
4,062
9,921
2,417
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Oni Hollow
Nemesis
15
1 / 6 / 2
9,400
940
4,384
13,993
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
16
2 / 2 / 1
10,414
1,041
16,173
8,113
2,897
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
melgarguy
Cthulhu
14
1 / 3 / 1
8,926
893
3,541
9,346
2,992
Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
9
28
Kills
4
4
Deaths
28
81
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
B4M4xB0Y
Fenrir
0
10
0
0
W
Ares
Eguel
Ares
1
0
22
12
L
0
7
1
0.07
W
Hera
Miyak
Hera
7
0
16
15
L
Nemesis
Oni Hollow
Nemesis
1
6
2
0.33
W
3
0
17
11.5
L
Kukulkan
2
2
1
1.25
W
Nemesis
anghellx
Nemesis
12
3
11
5.83
L
Cthulhu
melgarguy
Cthulhu
1
3
1
0.5
W
Guan Yu
wuixa
Guan Yu
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,283
Damage
33,206
39,584
Taken
57,533
33,324
Mitigated
22,522
12,159
Healing
2,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
B4M4xB0Y
Fenrir
5,046
1,492
0
105
16,160
9,404
0
8,353
7,597
0
7,518
W
Ares
Eguel
Ares
12,709
533
0
1,732
12,019
12,470
0
5,990
6,029
23,371
0
L
4,062
1,920
502
399
9,921
2,417
0
2,857
6,869
0
14,543
W
Hera
Miyak
Hera
15,097
4,075
93
458
5,251
2,313
0
1,712
3,539
37,346
0
L
Nemesis
Oni Hollow
Nemesis
4,384
945
0
956
13,993
4,812
0
7,426
6,448
0
13,479
W
6,814
2,788
0
1,206
2,739
1,137
0
1,517
1,222
0
24,002
L
Kukulkan
16,173
1,032
0
534
8,113
2,897
0
3,924
4,189
65,388
0
W
Nemesis
anghellx
Nemesis
13,238
6,755
0
647
9,817
5,180
0
4,253
5,564
0
23,195
L
Cthulhu
melgarguy
Cthulhu
3,541
173
68
185
9,346
2,992
0
5,246
3,960
9,480
0
W
Guan Yu
wuixa
Guan Yu
6,425
1,391
4,294
3,729
9,758
12,224
0
6,242
3,516
0
22,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,790
Gold Earned
45,291
172
Minions Killed
163
11
Camps Cleared
3
1,009,954
Distance Traveled
889,945
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,092
809
2
0
2
184,347
0
W
Ares
11,030
1,103
25
3
0
213,408
0
L
Chiron
8,459
846
11
1
0
149,637
0
W
Hera
10,971
1,097
57
6
2
219,918
1
L
Nemesis
9,400
940
23
2
1
232,647
0
W
Neith
9,869
987
39
4
1
176,177
0
L
Kukulkan
10,414
1,041
119
12
0
194,334
0
W
Nemesis
11,612
1,161
20
2
7
197,698
0
L
Cthulhu
8,926
893
8
1
0
128,980
0
W
Guan Yu
10,308
1,031
31
3
1
202,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role