Player Matchup

Cu Chulainn
Cu Chulainn
BamKOS
Cu Chulainn
Level 107
God Stats
0W - 2L
1,569 SR
Queue Stats
18W - 22L
1,509 Elo+
Party 1
The Morrigan
The Morrigan
SchwiftyNoodles
The Morrigan
Level 148
God Stats
0W - 1L
1,613 SR
Queue Stats
115W - 86L
1,631 Elo+
Party 1
Ullr
Ullr
ZHIRP
Ullr
Level 158
God Stats
1W - 1L
1,680 SR
Queue Stats
222W - 165L
1,709 Elo+
Party 3
Thoth
Thoth
Zograts_Megicula
Thoth
Level 57
God Stats
2W - 4L
1,492 SR
Queue Stats
21W - 22L
1,539 Elo+
Solo
Horus
Horus
savarinred
Horus
Level 28
God Stats
17W - 7L
1,744 SR
Queue Stats
183W - 134L
1,660 Elo+
Party 3
Team Averages
Level 100
1,620 SR
1,610 Elo+

VS

Team Averages
Level 73
1,470 SR
1,703 Elo+
Fenrir
Fenrir
DHgrenades
Fenrir
Level 43
God Stats
2W - 0L
1,639 SR
Queue Stats
19W - 30L
1,347 Elo+
Solo
Ravana
Ravana
Dayender
Ravana
Level 127
God Stats
5W - 3L
1,401 SR
Queue Stats
366W - 198L
1,874 Elo+
Party 2
Heimdallr
Heimdallr
Ezzzzzzzzzzzzz
Heimdallr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 31L
1,923 Elo+
Party 2
Nu Wa
Nu Wa
SirStokes69
Nu Wa
Level 49
God Stats
22W - 12L
1,635 SR
Queue Stats
172W - 190L
1,496 Elo+
Solo
Sobek
Sobek
ºViking
Sobek
Level 123
God Stats
1W - 3L
1,175 SR
Queue Stats
492W - 244L
1,875 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BamKOS
Cu Chulainn
13
3 / 4 / 3
8,213
456
8,145
16,209
11,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
SchwiftyNoodles
The Morrigan
15
6 / 4 / 6
9,022
501
11,415
11,642
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
ZHIRP
Ullr
15
1 / 3 / 1
8,757
487
6,154
10,864
2,705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 3 / 5
8,809
489
16,636
9,222
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
13
1 / 2 / 4
7,903
439
4,599
13,378
12,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DHgrenades
Fenrir
12
4 / 6 / 3
8,586
477
5,289
13,417
4,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
Dayender
Ravana
18
8 / 2 / 2
10,981
610
15,091
13,533
13,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Ezzzzzzzzzzzzz
Heimdallr
16
2 / 0 / 5
9,661
537
13,587
11,390
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 7 / 4
8,227
457
7,471
11,730
3,843
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
ºViking
Sobek
11
1 / 2 / 3
7,208
400
5,219
15,122
11,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
17
Kills
16
16
Deaths
17
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BamKOS
Cu Chulainn
3
4
3
1.13
W
Fenrir
DHgrenades
Fenrir
4
6
3
0.92
W
Ravana
Dayender
Ravana
8
2
2
4.5
W
Heimdallr
Ezzzzzzzzzzzzz
Heimdallr
2
0
5
4.5
L
The Morrigan
SchwiftyNoodles
The Morrigan
6
4
6
2.25
W
1
7
4
0.43
L
Ullr
ZHIRP
Ullr
1
3
1
0.5
L
6
3
5
2.83
L
Horus
1
2
4
1.5
W
Sobek
ºViking
Sobek
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,949
Damage
46,657
61,315
Taken
65,192
33,241
Mitigated
37,607
14,485
Healing
19,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BamKOS
Cu Chulainn
8,145
1,347
0
3,679
16,209
11,328
644
1,904
13,493
7,702
30,881
W
Fenrir
DHgrenades
Fenrir
5,289
1,600
0
3,067
13,417
4,602
0
5,276
7,887
0
34,500
W
Ravana
Dayender
Ravana
15,091
4,412
0
3,774
13,533
13,464
154
5,641
7,781
0
81,258
W
Heimdallr
Ezzzzzzzzzzzzz
Heimdallr
13,587
7,213
0
5,096
11,390
3,867
798
2,139
9,189
0
88,286
L
The Morrigan
SchwiftyNoodles
The Morrigan
11,415
1,675
0
3,460
11,642
4,257
0
2,175
9,240
60,198
1,298
W
7,471
1,910
48
2,274
11,730
3,843
201
9,094
2,158
46,588
0
L
Ullr
ZHIRP
Ullr
6,154
2,262
0
1,134
10,864
2,705
0
1,621
9,194
0
71,428
L
16,636
338
73
1,886
9,222
2,732
0
3,642
5,489
64,331
0
L
Horus
4,599
1,761
1,108
3,145
13,378
12,219
0
3,348
9,873
0
24,024
W
Sobek
ºViking
Sobek
5,219
539
988
4,254
15,122
11,831
0
5,273
9,579
22,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,704
Gold Earned
44,663
464
Minions Killed
418
0
Camps Cleared
0
1,773,285
Distance Traveled
1,688,823
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,213
456
63
4
0
355,891
0
W
Fenrir
8,586
477
53
3
0
339,034
3
W
Ravana
10,981
610
136
8
0
338,852
0
W
Heimdallr
9,661
537
127
7
0
337,888
2
L
The Morrigan
9,022
501
108
6
0
328,300
3
W
Nu Wa
8,227
457
71
4
0
312,138
6
L
Ullr
8,757
487
149
8
0
343,486
7
L
Thoth
8,809
489
112
6
0
354,257
4
L
Horus
7,903
439
32
2
0
391,351
2
W
Sobek
7,208
400
31
2
0
360,911
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role