Player Matchup

Fenrir
Fenrir
Draken Sol Deez
Fenrir
Level 122
God Stats
64W - 55L
1,486 SR
Queue Stats
187W - 202L
1,395 Elo+
Party 4
Bastet
Bastet
KinGSaiL1337
Bastet
Level 17
God Stats
172W - 21L
2,006 SR
Queue Stats
186W - 23L
1,896 Elo+
Party 2
Kukulkan
Kukulkan
Neo827
Kukulkan
Level 38
God Stats
83W - 88L
1,485 SR
Queue Stats
88W - 98L
1,429 Elo+
Party 4
Neith
Neith
Slayer71102
Neith
Level 84
God Stats
309W - 203L
1,686 SR
Queue Stats
662W - 406L
1,654 Elo+
Party 2
Achilles
Achilles
TheFluff421
Achilles
Level 97
God Stats
125W - 68L
1,629 SR
Queue Stats
435W - 310L
1,614 Elo+
Party 2
Team Averages
Level 72
1,659 SR
1,598 Elo+

VS

Team Averages
Level 40
1,534 SR
1,515 Elo+
Thor
Thor
DarkNinja774
Thor
Level 28
God Stats
3W - 4L
1,524 SR
Queue Stats
12W - 17L
1,370 Elo+
Party 1
Odin
Odin
ImSoSER10US
Odin
Level 45
God Stats
23W - 29L
1,371 SR
Queue Stats
245W - 200L
1,543 Elo+
Party 3
Medusa
Medusa
ThrowawayOcean8
Medusa
Level 46
God Stats
8W - 5L
1,507 SR
Queue Stats
13W - 10L
1,535 Elo+
Party 1
Vulcan
Vulcan
TugInMyPutter
Vulcan
Level 66
God Stats
28W - 18L
1,650 SR
Queue Stats
630W - 417L
1,592 Elo+
Party 3
Bellona
Bellona
dakthereaper
Bellona
Level 17
God Stats
13W - 10L
1,620 SR
Queue Stats
42W - 38L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 14
10,794
1,079
6,231
6,644
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
17
12 / 0 / 13
11,307
1,131
23,655
8,691
4,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Neo827
Kukulkan
17
3 / 2 / 12
9,480
948
7,619
6,080
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
2 / 0 / 16
9,879
988
10,405
6,985
2,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
TheFluff421
Achilles
17
4 / 2 / 18
10,284
1,028
10,589
10,471
15,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

269

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 11 / 2
8,000
800
6,157
16,235
5,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 3 / 3
8,642
864
3,294
11,202
10,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 3 / 1
8,940
894
6,207
8,081
2,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 8 / 1
8,952
895
10,331
11,369
2,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
dakthereaper
Bellona
15
2 / 4 / 2
9,104
910
9,525
14,595
15,133
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
13
29
Kills
4
4
Deaths
29
73
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
11
2
0.09
W
8
0
14
15
L
0
3
3
0.5
W
Bastet
12
0
13
18.5
W
Kukulkan
Neo827
Kukulkan
3
2
12
4.5
W
2
0
16
10
W
Achilles
TheFluff421
Achilles
4
2
18
6.5
L
1
3
1
0.5
L
1
8
1
0.19
L
Bellona
dakthereaper
Bellona
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,499
Damage
35,514
38,871
Taken
61,482
32,004
Mitigated
37,069
9,151
Healing
2,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,157
732
0
0
16,235
5,836
0
1,601
13,733
0
12,937
W
6,231
343
0
632
6,644
7,112
0
2,997
3,422
0
9,648
L
3,294
286
0
332
11,202
10,494
0
1,552
9,109
238
16,384
W
Bastet
23,655
4,002
0
2,972
8,691
4,471
0
2,965
5,607
0
32,661
W
Kukulkan
Neo827
Kukulkan
7,619
351
0
0
6,080
2,317
0
2,008
4,032
24,487
0
W
10,405
5,934
0
3,865
6,985
2,698
0
2,093
4,892
0
50,210
W
Achilles
TheFluff421
Achilles
10,589
1,353
0
1,682
10,471
15,406
0
2,823
7,496
0
22,233
L
6,207
2,561
0
490
8,081
2,677
0
933
6,825
0
35,804
L
10,331
2,311
0
461
11,369
2,929
0
744
10,133
41,761
0
L
Bellona
dakthereaper
Bellona
9,525
633
348
524
14,595
15,133
0
2,789
11,111
5,525
10,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,744
Gold Earned
43,638
217
Minions Killed
194
9
Camps Cleared
3
1,055,394
Distance Traveled
974,044
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,000
800
5
1
0
152,081
1
W
Fenrir
10,794
1,079
9
1
1
235,261
1
L
Odin
8,642
864
35
4
1
206,418
0
W
Bastet
11,307
1,131
28
3
1
244,047
0
W
Kukulkan
9,480
948
53
5
0
185,058
2
W
Neith
9,879
988
103
10
5
182,076
0
W
Achilles
10,284
1,028
24
2
2
208,952
2
L
Medusa
8,940
894
72
7
2
204,993
0
L
Vulcan
8,952
895
74
7
0
206,367
0
L
Bellona
9,104
910
8
1
0
204,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role