Player Matchup

Anubis
Anubis
Bronze III
PapiiJR
Anubis
Bronze III
Level 129
God Stats
0W - 1L
1,336 SR
Queue Stats
3W - 8L
1,410 MMR
Party 1
Tyr
Tyr
Bronze III
Rayziox
Tyr
Bronze III
Level 104
God Stats
0W - 1L
1,606 SR
Queue Stats
4W - 8L
1,410 MMR
Party 1
Artio
Artio
Bronze III
TuMalditaMai69
Artio
Bronze III
Level 142
God Stats
0W - 1L
1,254 SR
Queue Stats
4W - 11L
1,276 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,399 SR
1,365 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,582 SR
1,325 MMR
Merlin
Merlin
Silver III
Kalypsic
Merlin
Silver III
Level 109
God Stats
2W - 1L
1,523 SR
Queue Stats
27W - 34L
1,226 MMR
Party 2
Neith
Neith
Gold IV
Pernist
Neith
Gold IV
Level 155
God Stats
3W - 1L
1,632 SR
Queue Stats
24W - 21L
1,554 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver II
QuatachIchl
Ah Muzen Cab
Silver II
Level 118
God Stats
2W - 0L
1,591 SR
Queue Stats
33W - 39L
1,195 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
PapiiJR
Anubis
17
5 / 3 / 7
12,835
642
14,680
18,096
9,615
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
16
4 / 4 / 8
12,351
618
15,501
23,590
23,539
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 6 / 9
11,774
589
8,205
28,327
32,508
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CliodhnaZeusMorgan Le FayHe BoYemoja

VS

Bans
Baba YagaBacchusOdinGaneshaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kalypsic
Merlin
16
2 / 3 / 9
12,240
612
17,958
14,938
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Pernist
Neith
15
2 / 4 / 9
12,645
632
11,925
23,137
19,295
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Muzen Cab
QuatachIchl
Ah Muzen Cab
17
9 / 6 / 2
13,829
691
31,467
16,669
7,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
12
Kills
13
13
Deaths
13
24
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
Kalypsic
Merlin
2
3
9
2.17
L
Anubis
PapiiJR
Anubis
5
3
7
2.83
W
Neith
Pernist
Neith
2
4
9
1.63
W
Ah Muzen Cab
QuatachIchl
Ah Muzen Cab
9
6
2
1.67
L
Tyr
4
4
8
2
L
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,386
Damage
61,350
70,013
Taken
54,744
65,662
Mitigated
31,181
15,503
Healing
14,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Kalypsic
Merlin
17,958
1,131
798
2,827
14,938
4,424
1,587
9,169
5,769
58,118
0
L
Anubis
PapiiJR
Anubis
14,680
323
0
5,312
18,096
9,615
846
3,209
14,486
66,364
0
W
Neith
Pernist
Neith
11,925
2,345
0
6,356
23,137
19,295
732
6,539
16,598
0
29,496
W
Ah Muzen Cab
QuatachIchl
Ah Muzen Cab
31,467
13,648
0
4,273
16,669
7,462
1,202
7,619
9,050
0
75,701
L
Tyr
15,501
1,545
1,133
5,339
23,590
23,539
414
6,187
16,726
0
36,134
L
8,205
1,512
882
2,837
28,327
32,508
280
8,987
18,279
22,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,960
Gold Earned
38,714
207
Minions Killed
223
7
Camps Cleared
7
1,021,740
Distance Traveled
1,042,973
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,240
612
98
5
5
371,817
3
L
Anubis
12,835
642
130
7
4
326,009
1
W
Neith
12,645
632
29
1
0
338,338
4
W
Ah Muzen Cab
13,829
691
96
5
2
332,818
5
L
Tyr
12,351
618
56
3
0
366,470
6
L
Artio
11,774
589
21
1
3
329,261
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role