Player Matchup

Chaac
Chaac
No_Drugs_On_Me
Chaac
Level 26
God Stats
7W - 5L
1,546 SR
Queue Stats
85W - 74L
1,440 Elo+
Solo
Fenrir
Fenrir
Skizzl_13
Fenrir
Level 17
God Stats
0W - 1L
1,466 SR
Queue Stats
0W - 2L
1,148 Elo+
Solo
Ravana
Ravana
honeyed-sunshine
Ravana
Level 26
God Stats
1W - 1L
1,440 SR
Queue Stats
58W - 55L
1,434 Elo+
Solo
Chronos
Chronos
themidsplug
Chronos
Level 23
God Stats
34W - 20L
1,649 SR
Queue Stats
71W - 64L
1,584 Elo+
Solo
Anhur
Anhur
xCAMERONGILLEYx
Anhur
Level 17
God Stats
23W - 21L
1,518 SR
Queue Stats
35W - 51L
1,378 Elo+
Solo
Team Averages
Level 22
1,524 SR
1,397 Elo+

VS

Team Averages
Level 16
1,438 SR
1,387 Elo+
Nox
Nox
CentauriAcrux
Nox
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,312 Elo+
Solo
Thanatos
Thanatos
HouseOfLightning
Thanatos
Level 3
God Stats
1W - 2L
1,222 SR
Queue Stats
1W - 2L
1,134 Elo+
Solo
Loki
Loki
KilluaTrash
Loki
Level 29
God Stats
8W - 9L
1,457 SR
Queue Stats
42W - 47L
1,466 Elo+
Solo
Cerberus
Cerberus
ViciiVonDoom
Cerberus
Level 28
God Stats
21W - 16L
1,509 SR
Queue Stats
71W - 86L
1,409 Elo+
Solo
Chernobog
Chernobog
fermier-depoli
Chernobog
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
27W - 25L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 4
8,237
392
10,541
19,604
7,021
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Skizzl_13
Fenrir
9
0 / 7 / 3
6,927
330
490
8,564
1,461
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 3 / 2
11,129
530
7,549
11,059
7,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
themidsplug
Chronos
16
5 / 7 / 2
10,556
503
12,606
16,636
6,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 11 / 1
7,901
376
2,493
13,328
1,493
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 8
9,147
436
1,974
9,897
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
5 / 6 / 10
11,579
551
13,213
20,290
11,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
3 / 1 / 9
12,168
579
3,592
13,510
5,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
ViciiVonDoom
Cerberus
15
1 / 0 / 19
11,309
539
3,577
14,472
15,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
fermier-depoli
Chernobog
20
26 / 1 / 2
14,267
679
31,294
19,321
8,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
84
12
Kills
36
38
Deaths
15
12
Assists
48
Player
Kills
Deaths
Assists
KDA
W
1
7
8
0.71
W
5
6
10
1.67
W
3
1
9
7.5
L
1
10
4
0.3
L
Fenrir
Skizzl_13
Fenrir
0
7
3
0.21
W
Cerberus
ViciiVonDoom
Cerberus
1
0
19
10.5
W
Chernobog
fermier-depoli
Chernobog
26
1
2
27
L
6
3
2
2.33
L
Chronos
themidsplug
Chronos
5
7
2
0.86
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,679
Damage
53,650
69,191
Taken
77,490
23,605
Mitigated
43,565
9,512
Healing
38,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,974
1,002
0
898
9,897
3,139
1,603
2,767
7,130
16,812
0
W
13,213
3,117
0
14,909
20,290
11,167
2,427
5,120
15,170
0
61,882
W
3,592
428
0
6,606
13,510
5,396
640
2,515
10,995
0
90,166
L
10,541
1,408
0
2,398
19,604
7,021
0
2,609
16,690
0
44,410
L
Fenrir
Skizzl_13
Fenrir
490
32
0
37
8,564
1,461
0
1,441
7,049
0
6,935
W
Cerberus
ViciiVonDoom
Cerberus
3,577
47
0
6,328
14,472
15,184
440
1,932
12,540
35,384
0
W
Chernobog
fermier-depoli
Chernobog
31,294
19,857
0
10,131
19,321
8,679
6,641
2,652
16,669
0
129,178
L
7,549
2,497
0
2,119
11,059
7,249
0
421
10,513
0
73,460
L
Chronos
themidsplug
Chronos
12,606
4,523
0
4,269
16,636
6,381
696
757
15,451
56,039
5,446
L
2,493
1,379
0
689
13,328
1,493
0
165
13,114
0
39,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,750
Gold Earned
58,470
417
Minions Killed
499
0
Camps Cleared
0
1,663,881
Distance Traveled
1,955,798
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,147
436
34
2
0
331,382
1
W
Thanatos
11,579
551
103
5
0
396,547
3
W
Loki
12,168
579
137
7
0
426,505
1
L
Chaac
8,237
392
57
3
0
372,565
1
L
Fenrir
6,927
330
21
1
0
294,382
0
W
Cerberus
11,309
539
59
3
0
425,681
2
W
Chernobog
14,267
679
166
8
0
375,683
4
L
Ravana
11,129
530
142
7
0
330,215
2
L
Chronos
10,556
503
121
6
0
316,486
2
L
Anhur
7,901
376
76
4
0
350,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role