Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
MidnightSunsets
Artio
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
396W - 395L
1,461 Elo+
Party 1
Tsukuyomi
Tsukuyomi
POLAR NARWALS
Tsukuyomi
Level 103
God Stats
13W - 7L
1,603 SR
Queue Stats
439W - 414L
1,411 Elo+
Party 1
Thor
Thor
SomeDumbFatty
Thor
Level 155
God Stats
6W - 5L
1,607 SR
Queue Stats
178W - 171L
1,533 Elo+
Party 3
Scylla
Scylla
friedsteak
Scylla
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 73L
1,495 Elo+
Solo
Team Averages
Level 142
1,535 SR
1,483 Elo+

VS

Team Averages
Level 127
1,297 SR
1,529 Elo+
Anhur
Anhur
AnEvilBadger
Anhur
Level 156
God Stats
1W - 5L
1,141 SR
Queue Stats
901W - 955L
1,562 Elo+
Solo
Medusa
Medusa
Armetis87
Medusa
Level 129
God Stats
3W - 6L
1,391 SR
Queue Stats
316W - 315L
1,543 Elo+
Party 2
Jing Wei
Jing Wei
JDUNN3206
Jing Wei
Level 137
God Stats
0W - 5L
1,214 SR
Queue Stats
359W - 379L
1,513 Elo+
Party 2
Thor
Thor
Mak0s0ldier
Thor
Level 139
God Stats
0W - 2L
1,305 SR
Queue Stats
293W - 312L
1,518 Elo+
Party 2
Chronos
Chronos
meaddddd
Chronos
Level 76
God Stats
2W - 6L
1,436 SR
Queue Stats
136W - 143L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 3 / 19
9,637
876
10,450
14,528
15,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jormungandr
 
Jormungandr
15
2 / 3 / 19
9,637
876
10,450
14,528
15,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
3 / 1 / 14
9,657
878
9,421
17,251
21,032
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
POLAR NARWALS
Tsukuyomi
15
1 / 3 / 16
8,876
807
11,144
9,693
4,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
16 / 2 / 5
10,860
987
12,576
9,420
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
friedsteak
Scylla
16
4 / 2 / 8
9,292
845
8,251
8,679
3,652
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
8,287
753
10,051
13,356
4,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Armetis87
Medusa
14
0 / 6 / 4
7,382
671
10,480
10,405
3,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
JDUNN3206
Jing Wei
12
1 / 5 / 3
7,240
658
4,909
8,013
2,538
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 2
8,316
756
4,492
13,783
12,373
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
meaddddd
Chronos
16
5 / 4 / 2
8,870
806
11,116
10,467
3,632
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
25
28
Kills
11
14
Deaths
26
81
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
3
19
3.83
W
Jormungandr
 
Jormungandr
2
3
19
3.83
L
3
6
3
0.75
L
Medusa
Armetis87
Medusa
0
6
4
0.33
L
Jing Wei
JDUNN3206
Jing Wei
1
5
3
0.5
L
2
5
2
0.6
W
3
1
14
10
W
Tsukuyomi
POLAR NARWALS
Tsukuyomi
1
3
16
3
W
16
2
5
9.25
W
Scylla
friedsteak
Scylla
4
2
8
4
L
Chronos
meaddddd
Chronos
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,292
Damage
41,048
74,099
Taken
56,024
66,029
Mitigated
26,797
27,593
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,450
1,167
2,870
2,992
14,528
15,453
288
1,389
13,139
18,097
0
W
Jormungandr
 
Jormungandr
10,450
1,167
2,870
2,992
14,528
15,453
288
1,389
13,139
18,097
0
L
10,051
4,140
1,118
1,556
13,356
4,489
0
8,235
4,896
0
18,645
L
Medusa
Armetis87
Medusa
10,480
3,986
695
1,214
10,405
3,765
0
4,970
5,253
0
25,439
L
Jing Wei
JDUNN3206
Jing Wei
4,909
3,016
580
385
8,013
2,538
0
3,311
4,530
0
11,382
L
4,492
754
373
738
13,783
12,373
0
6,323
7,115
0
6,124
W
9,421
846
2,811
6,461
17,251
21,032
408
3,508
13,743
15,920
0
W
Tsukuyomi
POLAR NARWALS
Tsukuyomi
11,144
2,285
1,012
930
9,693
4,926
1,591
2,605
7,088
0
22,331
W
12,576
1,223
1,180
1,347
9,420
5,513
568
1,757
7,663
0
16,664
W
Scylla
friedsteak
Scylla
8,251
659
1,330
798
8,679
3,652
2,301
1,857
6,822
24,291
0
L
Chronos
meaddddd
Chronos
11,116
1,767
942
1,220
10,467
3,632
0
5,283
5,091
20,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,959
Gold Earned
40,095
117
Minions Killed
89
0
Camps Cleared
0
1,200,344
Distance Traveled
792,091
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,637
876
12
1
0
196,112
1
W
Jormungandr
9,637
876
12
1
0
196,112
1
L
Anhur
8,287
753
25
2
0
148,064
1
L
Medusa
7,382
671
22
2
0
167,103
1
L
Jing Wei
7,240
658
16
1
0
131,153
0
L
Thor
8,316
756
4
0
0
151,613
0
W
Artio
9,657
878
16
1
0
199,940
1
W
Tsukuyomi
8,876
807
21
2
0
209,095
0
W
Thor
10,860
987
12
1
0
217,041
1
W
Scylla
9,292
845
44
4
0
182,044
2
L
Chronos
8,870
806
22
2
0
194,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role