Player Matchup

Izanami
Izanami
 
Izanami
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
JollyTinker
Freya
Level 154
God Stats
4W - 2L
1,536 SR
Queue Stats
332W - 315L
1,530 Elo+
Solo
Loki
Loki
SaraTalex
Loki
Level 129
God Stats
3W - 2L
1,462 SR
Queue Stats
150W - 140L
1,525 Elo+
Solo
Aphrodite
Aphrodite
zaphyroot
Aphrodite
Level 123
God Stats
15W - 10L
1,607 SR
Queue Stats
429W - 338L
1,515 Elo+
Party 2
Team Averages
Level 114
1,515 SR
1,510 Elo+

VS

Team Averages
Level 93
1,662 SR
1,475 Elo+
Ravana
Ravana
Paganific
Ravana
Level 108
God Stats
2W - 3L
1,637 SR
Queue Stats
298W - 269L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
ParcaDeEmpanadas
Gilgamesh
Level 29
God Stats
5W - 3L
1,749 SR
Queue Stats
81W - 62L
1,508 Elo+
Party 3
Nu Wa
Nu Wa
hermanosmyi
Nu Wa
Level 93
God Stats
6W - 6L
1,565 SR
Queue Stats
57W - 55L
1,479 Elo+
Party 3
Danzaburou
Danzaburou
xHelzen
Danzaburou
Level 142
God Stats
10W - 7L
1,635 SR
Queue Stats
764W - 806L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
yOblivion-
Cthulhu
Level 92
God Stats
6W - 5L
1,724 SR
Queue Stats
320W - 399L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
1 / 0 / 1
3,299
660
2,120
1,762
356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
 
Izanami
5
1 / 0 / 1
3,299
660
2,120
1,762
356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
 
Achilles
4
0 / 1 / 0
2,903
581
915
2,770
1,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
 
Achilles
4
0 / 1 / 0
2,903
581
915
2,770
1,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
4 / 0 / 0
4,351
870
2,501
1,970
655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
5
0 / 0 / 1
3,330
666
913
2,194
401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
zaphyroot
Aphrodite
5
1 / 0 / 1
3,289
658
1,304
1,490
327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Paganific
Ravana
1
0 / 0 / 0
2,561
512
0
539
100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
6
1 / 0 / 0
3,585
717
2,025
2,612
922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 3 / 0
3,015
603
137
2,442
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
xHelzen
Danzaburou
4
0 / 2 / 0
2,894
579
748
2,601
490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
yOblivion-
Cthulhu
4
0 / 1 / 0
2,811
562
508
3,430
1,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
7
Kills
1
2
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
1
1.5
W
Izanami
 
Izanami
1
0
1
1.5
W
Achilles
 
Achilles
0
1
0
0
W
Achilles
 
Achilles
0
1
0
0
W
4
0
0
4
L
Ravana
Paganific
Ravana
0
0
0
0
L
Gilgamesh
1
0
0
1
W
Loki
0
0
1
0.5
L
0
3
0
0
L
Danzaburou
xHelzen
Danzaburou
0
2
0
0
L
Cthulhu
yOblivion-
Cthulhu
0
1
0
0
W
Aphrodite
zaphyroot
Aphrodite
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,788
Damage
3,418
14,718
Taken
11,624
4,475
Mitigated
3,413
6,442
Healing
2,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,120
1,652
0
431
1,762
356
80
198
1,564
0
16,190
W
Izanami
 
Izanami
2,120
1,652
0
431
1,762
356
80
198
1,564
0
16,190
W
Achilles
 
Achilles
915
350
0
853
2,770
1,190
0
0
2,650
0
6,421
W
Achilles
 
Achilles
915
350
0
853
2,770
1,190
0
0
2,650
0
6,421
W
2,501
891
0
1,347
1,970
655
0
206
1,764
15,634
3,296
L
Ravana
Paganific
Ravana
0
0
0
178
539
100
0
0
539
0
1,524
L
Gilgamesh
2,025
784
0
1,304
2,612
922
0
0
2,469
0
10,469
W
Loki
913
235
0
1,016
2,194
401
0
69
2,011
0
10,688
L
137
137
0
20
2,442
659
0
1,630
812
9,131
0
L
Danzaburou
xHelzen
Danzaburou
748
412
0
707
2,601
490
0
1,028
1,573
0
10,077
L
Cthulhu
yOblivion-
Cthulhu
508
30
0
750
3,430
1,242
0
830
2,600
6,747
0
W
Aphrodite
zaphyroot
Aphrodite
1,304
229
600
911
1,490
327
0
172
1,318
7,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,374
Gold Earned
14,866
176
Minions Killed
78
0
Camps Cleared
0
615,626
Distance Traveled
356,769
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,299
660
28
6
0
90,151
1
W
Izanami
3,299
660
28
6
0
90,151
1
W
Achilles
2,903
581
13
3
0
72,697
0
W
Achilles
2,903
581
13
3
0
72,697
0
W
Freya
4,351
870
38
8
0
83,144
2
L
Ravana
2,561
512
5
1
0
13,017
0
L
Gilgamesh
3,585
717
34
7
0
89,056
2
W
Loki
3,330
666
29
6
0
106,477
1
L
Nu Wa
3,015
603
12
2
0
92,310
2
L
Danzaburou
2,894
579
16
3
0
84,074
2
L
Cthulhu
2,811
562
11
2
0
78,312
1
W
Aphrodite
3,289
658
27
5
0
100,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role