Player Matchup

Discordia
Discordia
CyanTheDog
Discordia
Level 48
God Stats
2W - 1L
1,736 SR
Queue Stats
131W - 152L
1,440 Elo+
Party 1
Terra
Terra
ILSM Shadow
Terra
Level 139
God Stats
2W - 5L
1,413 SR
Queue Stats
824W - 798L
1,564 Elo+
Party 3
Chaac
Chaac
YELLOWGLASSES
Chaac
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
154W - 157L
1,463 Elo+
Party 1
Achilles
Achilles
ZombieClan_
Achilles
Level 58
God Stats
3W - 1L
1,580 SR
Queue Stats
189W - 197L
1,466 Elo+
Party 1
Ullr
Ullr
elfamosokevin274
Ullr
Level 27
God Stats
13W - 13L
1,555 SR
Queue Stats
74W - 45L
1,591 Elo+
Party 3
Team Averages
Level 64
1,557 SR
1,505 Elo+

VS

Team Averages
Level 87
1,506 SR
1,411 Elo+
Tiamat
Tiamat
ImAwsomeFaceIt
Tiamat
Level 129
God Stats
3W - 1L
1,457 SR
Queue Stats
32W - 35L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
YT-CodyAsylum
Cthulhu
Level 117
God Stats
2W - 1L
1,593 SR
Queue Stats
23W - 26L
1,463 Elo+
Party 2
Hel
Hel
battlenerds
Hel
Level 109
God Stats
0W - 1L
1,700 SR
Queue Stats
32W - 32L
1,486 Elo+
Party 2
Neith
Neith
caseyshay
Neith
Level 60
God Stats
88W - 91L
1,354 SR
Queue Stats
88W - 94L
1,268 Elo+
Solo
Hou Yi
Hou Yi
irontoad45
Hou Yi
Level 18
God Stats
5W - 12L
1,427 SR
Queue Stats
5W - 13L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CyanTheDog
Discordia
14
0 / 9 / 9
9,267
421
7,850
11,492
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 3 / 16
10,304
468
7,259
19,923
24,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 3 / 7
11,669
530
12,335
20,083
14,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
ZombieClan_
Achilles
20
15 / 2 / 6
13,178
599
26,777
20,433
16,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
9 / 1 / 4
11,081
504
10,552
15,453
6,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 6 / 6
11,009
500
23,365
21,261
13,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
15
4 / 6 / 7
9,868
449
16,349
19,098
21,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
4 / 9 / 5
10,376
472
13,058
20,800
7,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
caseyshay
Neith
14
1 / 5 / 3
9,234
420
4,231
11,694
3,539
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
irontoad45
Hou Yi
13
0 / 5 / 4
8,255
375
7,355
14,363
4,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
43
31
Kills
18
18
Deaths
31
42
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Discordia
CyanTheDog
Discordia
0
9
9
0.5
W
2
3
16
3.33
L
9
6
6
2
W
5
3
7
2.83
L
Cthulhu
4
6
7
1.25
W
Achilles
ZombieClan_
Achilles
15
2
6
9
L
4
9
5
0.72
L
Neith
caseyshay
Neith
1
5
3
0.5
W
9
1
4
11
L
Hou Yi
irontoad45
Hou Yi
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,773
Damage
64,358
87,384
Taken
87,216
66,096
Mitigated
51,095
26,776
Healing
24,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CyanTheDog
Discordia
7,850
516
0
1,499
11,492
3,845
781
8,796
2,075
36,729
0
W
7,259
1,465
2,077
4,914
19,923
24,355
0
10,749
8,376
17,129
0
L
23,365
1,786
364
7,065
21,261
13,383
754
4,293
16,366
59,348
0
W
12,335
1,172
0
9,006
20,083
14,971
1,736
9,486
10,287
0
77,420
L
Cthulhu
16,349
1,115
443
1,624
19,098
21,727
406
4,151
14,608
36,918
0
W
Achilles
ZombieClan_
Achilles
26,777
12,865
0
6,593
20,433
16,324
1,674
10,175
9,485
0
116,523
L
13,058
1,254
3,693
6,972
20,800
7,747
665
2,148
17,970
67,185
0
L
Neith
caseyshay
Neith
4,231
2,190
0
662
11,694
3,539
449
1,267
10,121
0
46,238
W
10,552
2,895
0
2,687
15,453
6,601
0
10,370
4,389
0
77,055
L
Hou Yi
irontoad45
Hou Yi
7,355
2,687
0
3,507
14,363
4,699
141
2,260
12,046
0
47,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,499
Gold Earned
48,742
522
Minions Killed
385
0
Camps Cleared
0
2,115,692
Distance Traveled
2,014,323
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,267
421
66
3
0
391,015
0
W
Terra
10,304
468
29
1
0
419,212
4
L
Tiamat
11,009
500
80
4
0
401,959
1
W
Chaac
11,669
530
141
6
0
431,067
3
L
Cthulhu
9,868
449
52
2
0
400,407
6
W
Achilles
13,178
599
169
8
0
469,078
4
L
Hel
10,376
472
96
4
0
398,911
0
L
Neith
9,234
420
84
4
0
393,902
0
W
Ullr
11,081
504
117
5
0
405,320
2
L
Hou Yi
8,255
375
73
3
0
419,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role