Player Matchup

Nemesis
Nemesis
Jam083106
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
972 Elo+
Solo
Geb
Geb
Saxzus21
Geb
Level 7
God Stats
5W - 6L
1,321 SR
Queue Stats
10W - 16L
1,198 Elo+
Solo
Fenrir
Fenrir
Snake Dr1201
Fenrir
Level 13
God Stats
7W - 7L
1,407 SR
Queue Stats
35W - 48L
1,278 Elo+
Solo
Hades
Hades
The_King_Of_UwU
Hades
Level 8
God Stats
2W - 6L
1,083 SR
Queue Stats
4W - 15L
1,062 Elo+
Solo
Aphrodite
Aphrodite
WishedFan802784
Aphrodite
Level 17
God Stats
29W - 34L
1,367 SR
Queue Stats
34W - 56L
1,222 Elo+
Solo
Team Averages
Level 10
1,336 SR
1,146 Elo+

VS

Team Averages
Level 16
1,295 SR
1,230 Elo+
Kukulkan
Kukulkan
Steven34578539
Kukulkan
Level 7
God Stats
19W - 20L
1,453 SR
Queue Stats
25W - 36L
1,232 Elo+
Solo
Bastet
Bastet
hugo_MINAJ
Bastet
Level 20
God Stats
48W - 59L
1,471 SR
Queue Stats
146W - 163L
1,339 Elo+
Solo
Tiamat
Tiamat
lTz Gorilla
Tiamat
Level 17
God Stats
20W - 43L
1,342 SR
Queue Stats
24W - 53L
1,288 Elo+
Solo
Geb
Geb
slyfox889
Geb
Level 23
God Stats
0W - 6L
1,003 SR
Queue Stats
53W - 71L
1,238 Elo+
Solo
Zeus
Zeus
yorlan10
Zeus
Level 13
God Stats
8W - 16L
1,207 SR
Queue Stats
11W - 38L
1,050 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jam083106
Nemesis
20
6 / 5 / 10
15,851
932
15,848
20,740
8,019
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 1 / 16
16,782
987
28,148
30,085
29,920
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
20
13 / 4 / 9
16,449
968
26,014
19,653
10,902
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
5 / 1 / 14
15,500
912
18,810
13,163
12,133
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
WishedFan802784
Aphrodite
20
3 / 9 / 12
14,409
848
14,326
23,178
11,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

122

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
1 / 3 / 9
14,551
856
17,377
11,093
3,862
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
hugo_MINAJ
Bastet
20
10 / 7 / 5
16,626
978
31,717
27,911
10,637
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
20
7 / 4 / 8
15,965
939
22,517
23,790
12,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
1 / 3 / 6
15,157
892
5,941
28,168
14,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Zeus
20
0 / 14 / 5
12,837
755
11,958
20,160
6,552
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
52
31
Kills
19
20
Deaths
31
61
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Jam083106
Nemesis
6
5
10
2.2
W
4
1
16
12
W
Fenrir
13
4
9
4.38
L
Kukulkan
1
3
9
1.83
W
5
1
14
12
W
Aphrodite
WishedFan802784
Aphrodite
3
9
12
1
L
Bastet
hugo_MINAJ
Bastet
10
7
5
1.79
L
Tiamat
7
4
8
2.75
L
1
3
6
1.33
L
Zeus
0
14
5
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,146
Damage
89,510
106,819
Taken
111,122
72,944
Mitigated
47,934
19,600
Healing
8,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Jam083106
Nemesis
15,848
5,366
0
411
20,740
8,019
0
12,166
8,574
0
48,548
W
28,148
6,136
20
6,316
30,085
29,920
0
13,295
15,415
57,564
0
W
Fenrir
26,014
4,407
0
799
19,653
10,902
0
10,213
9,136
0
41,197
L
Kukulkan
17,377
2,033
0
353
11,093
3,862
0
8,391
2,702
40,933
0
W
18,810
938
873
2,809
13,163
12,133
0
7,219
5,944
32,357
0
W
Aphrodite
WishedFan802784
Aphrodite
14,326
2,758
2,374
5,998
23,178
11,970
0
14,900
8,278
39,239
0
L
Bastet
hugo_MINAJ
Bastet
31,717
7,478
0
2,452
27,911
10,637
0
15,559
12,352
0
43,830
L
Tiamat
22,517
653
93
4,546
23,790
12,793
0
15,096
8,694
55,002
0
L
5,941
574
0
1,424
28,168
14,090
0
12,092
16,076
41,237
0
L
Zeus
11,958
4,061
0
0
20,160
6,552
0
10,146
10,014
17,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,991
Gold Earned
75,136
272
Minions Killed
239
4
Camps Cleared
2
1,685,434
Distance Traveled
1,494,372
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,851
932
88
5
0
367,309
1
W
Geb
16,782
987
47
3
1
369,325
0
W
Fenrir
16,449
968
39
2
3
381,143
0
L
Kukulkan
14,551
856
69
4
1
234,520
1
W
Hades
15,500
912
35
2
0
339,373
0
W
Aphrodite
14,409
848
63
4
0
228,284
0
L
Bastet
16,626
978
32
2
0
400,723
0
L
Tiamat
15,965
939
84
5
0
326,804
0
L
Geb
15,157
892
44
3
0
345,538
0
L
Zeus
12,837
755
10
1
1
186,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role