Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
BLACK__NEEOO
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,261 Elo+
Party 2
Nemesis
Nemesis
DaWz-RoDeXt
Nemesis
Level 17
God Stats
22W - 24L
1,400 SR
Queue Stats
32W - 42L
1,251 Elo+
Party 2
Sol
Sol
Yipi_14_04
Sol
Level 15
God Stats
13W - 11L
1,392 SR
Queue Stats
25W - 23L
1,326 Elo+
Party 2
Gilgamesh
Gilgamesh
ivansito37
Gilgamesh
Level 15
God Stats
6W - 7L
1,500 SR
Queue Stats
25W - 31L
1,412 Elo+
Party 4
Team Averages
Level 25
1,465 SR
1,375 Elo+

VS

Team Averages
Level 26
1,469 SR
1,221 Elo+
Pele
Pele
AZur_GreenZ
Pele
Level 28
God Stats
3W - 5L
1,278 SR
Queue Stats
9W - 19L
1,041 Elo+
Party 1
Arachne
Arachne
SheeshTeihk
Arachne
Level 28
God Stats
13W - 13L
1,384 SR
Queue Stats
21W - 24L
1,380 Elo+
Solo
Cabrakan
Cabrakan
VOXIDRE
Cabrakan
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 12L
1,041 Elo+
Party 1
Xbalanque
Xbalanque
fernandez-96-esp
Xbalanque
Level 27
God Stats
6W - 2L
1,684 SR
Queue Stats
14W - 16L
1,304 Elo+
Party 3
Bellona
Bellona
squirrel-guigs
Bellona
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
7 / 6 / 1
8,078
539
7,811
12,363
4,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
 
Ao Kuang
12
7 / 6 / 1
8,078
539
7,811
12,363
4,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
9
2 / 10 / 2
6,261
417
6,358
12,798
4,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
DaWz-RoDeXt
Nemesis
11
1 / 6 / 2
6,508
434
5,018
9,837
3,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 7 / 2
5,937
396
4,279
10,479
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
ivansito37
Gilgamesh
13
4 / 2 / 1
8,105
540
5,922
10,154
6,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 4 / 3
8,547
570
7,711
10,499
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
SheeshTeihk
Arachne
14
7 / 2 / 2
8,910
594
9,198
9,904
4,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cabrakan
VOXIDRE
Cabrakan
11
3 / 2 / 7
7,719
515
4,881
9,326
11,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
14
12 / 3 / 6
9,337
622
11,414
9,357
3,661
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 3
7,486
499
3,725
7,511
6,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
52
22
Kills
31
37
Deaths
15
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
7
6
1
1.25
L
Ao Kuang
 
Ao Kuang
7
6
1
1.25
W
8
4
3
2.38
L
Fenrir
2
10
2
0.3
L
Nemesis
DaWz-RoDeXt
Nemesis
1
6
2
0.33
W
Arachne
SheeshTeihk
Arachne
7
2
2
4
W
Cabrakan
VOXIDRE
Cabrakan
3
2
7
3.25
L
1
7
2
0.29
W
Xbalanque
12
3
6
5
L
Gilgamesh
ivansito37
Gilgamesh
4
2
1
2.25
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,199
Damage
36,929
67,994
Taken
46,597
26,722
Mitigated
30,637
7,386
Healing
9,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,811
3,266
0
1,311
12,363
4,529
337
928
11,435
45,367
0
L
Ao Kuang
 
Ao Kuang
7,811
3,266
0
1,311
12,363
4,529
337
928
11,435
45,367
0
W
7,711
3,054
0
1,032
10,499
4,545
1,637
2,949
7,467
0
38,174
L
Fenrir
6,358
3,174
0
1,171
12,798
4,655
0
798
12,000
0
25,140
L
Nemesis
DaWz-RoDeXt
Nemesis
5,018
2,028
0
808
9,837
3,510
0
1,164
8,673
0
38,730
W
Arachne
SheeshTeihk
Arachne
9,198
6,792
0
4,735
9,904
4,880
33
1,891
7,826
0
47,839
W
Cabrakan
VOXIDRE
Cabrakan
4,881
819
0
1,301
9,326
11,263
0
3,220
5,955
13,673
0
L
4,279
1,319
0
1,787
10,479
2,794
0
1,054
9,425
24,216
0
W
Xbalanque
11,414
8,492
0
2,409
9,357
3,661
3,538
3,326
6,031
0
45,341
L
Gilgamesh
ivansito37
Gilgamesh
5,922
1,073
0
998
10,154
6,705
0
937
9,217
6,055
35,443
W
3,725
1,116
0
352
7,511
6,288
786
1,239
5,860
0
30,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,967
Gold Earned
41,999
382
Minions Killed
333
0
Camps Cleared
0
1,555,823
Distance Traveled
1,393,797
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,078
539
68
5
0
258,557
0
L
Ao Kuang
8,078
539
68
5
0
258,557
0
W
Pele
8,547
570
70
5
0
289,654
0
L
Fenrir
6,261
417
31
2
0
248,447
1
L
Nemesis
6,508
434
70
5
0
306,098
0
W
Arachne
8,910
594
78
5
0
354,232
3
W
Cabrakan
7,719
515
14
1
0
249,576
0
L
Sol
5,937
396
43
3
0
204,157
0
W
Xbalanque
9,337
622
94
6
0
231,770
0
L
Gilgamesh
8,105
540
102
7
0
280,007
0
W
Bellona
7,486
499
77
5
0
268,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role