Player Matchup

Cerberus
Cerberus
A Super Thing
Cerberus
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 23L
1,424 Elo+
Party 1
Danzaburou
Danzaburou
FeignedNephalem
Danzaburou
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 21L
1,400 Elo+
Party 1
Ra
Ra
Stockolx
Ra
Level 23
God Stats
1W - 0L
1,154 SR
Queue Stats
21W - 23L
1,419 Elo+
Party 1
Athena
Athena
YellowRaceCar123
Athena
Level 23
God Stats
2W - 0L
1,700 SR
Queue Stats
6W - 7L
1,379 Elo+
Party 1
Cliodhna
Cliodhna
creeperknife
Cliodhna
Level 25
God Stats
2W - 3L
1,223 SR
Queue Stats
18W - 23L
1,386 Elo+
Party 1
Team Averages
Level 24
1,415 SR
1,402 Elo+

VS

Team Averages
Level 23
1,364 SR
1,364 Elo+
Artemis
Artemis
Carry0rTroll
Artemis
Level 27
God Stats
10W - 10L
1,273 SR
Queue Stats
112W - 121L
1,403 Elo+
Solo
Cupid
Cupid
CheeChee69
Cupid
Level 15
God Stats
13W - 15L
1,444 SR
Queue Stats
16W - 23L
1,270 Elo+
Party 2
Arachne
Arachne
Drdoctor6415
Arachne
Level 17
God Stats
2W - 7L
1,224 SR
Queue Stats
14W - 27L
1,237 Elo+
Party 2
Gilgamesh
Gilgamesh
JeyRoo
Gilgamesh
Level 28
God Stats
30W - 22L
1,580 SR
Queue Stats
65W - 71L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
ohGranzby
Sun Wukong
Level 29
God Stats
1W - 3L
1,302 SR
Queue Stats
339W - 378L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
A Super Thing
Cerberus
20
16 / 3 / 19
13,892
534
26,762
29,695
38,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
FeignedNephalem
Danzaburou
17
5 / 8 / 13
12,160
468
14,498
20,720
9,368
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
12 / 8 / 27
13,739
528
26,594
22,263
12,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 23
11,942
459
8,089
20,049
31,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
creeperknife
Cliodhna
18
14 / 3 / 14
13,265
510
13,710
15,977
7,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Carry0rTroll
Artemis
20
2 / 4 / 3
12,906
496
17,130
18,407
7,698
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cupid
14
2 / 13 / 4
9,692
373
11,456
18,091
6,224
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Drdoctor6415
Arachne
14
4 / 16 / 2
9,796
377
5,766
22,210
7,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
JeyRoo
Gilgamesh
17
5 / 8 / 2
11,855
456
15,164
28,873
20,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
ohGranzby
Sun Wukong
16
5 / 10 / 6
12,276
472
10,912
27,065
18,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
35
51
Kills
18
23
Deaths
51
96
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
A Super Thing
Cerberus
16
3
19
8.5
L
Artemis
Carry0rTroll
Artemis
2
4
3
0.88
L
Cupid
2
13
4
0.31
L
Arachne
Drdoctor6415
Arachne
4
16
2
0.31
W
Danzaburou
FeignedNephalem
Danzaburou
5
8
13
1.44
L
Gilgamesh
JeyRoo
Gilgamesh
5
8
2
0.75
W
12
8
27
3.19
W
4
1
23
15.5
W
Cliodhna
creeperknife
Cliodhna
14
3
14
7
L
Sun Wukong
ohGranzby
Sun Wukong
5
10
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,653
Damage
60,428
108,704
Taken
114,646
99,279
Mitigated
60,324
28,339
Healing
18,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
A Super Thing
Cerberus
26,762
3,807
0
10,844
29,695
38,811
1,140
1,983
27,242
81,055
0
L
Artemis
Carry0rTroll
Artemis
17,130
5,785
0
7,812
18,407
7,698
875
7,526
10,622
0
132,651
L
Cupid
11,456
4,155
47
413
18,091
6,224
1,335
11,470
5,900
0
49,381
L
Arachne
Drdoctor6415
Arachne
5,766
3,521
0
1,722
22,210
7,314
207
9,806
11,873
0
21,832
W
Danzaburou
FeignedNephalem
Danzaburou
14,498
7,292
0
1,680
20,720
9,368
1,952
1,618
19,102
0
83,318
L
Gilgamesh
JeyRoo
Gilgamesh
15,164
2,115
0
1,491
28,873
20,768
0
15,762
12,037
9,567
36,452
W
26,594
4,811
5,132
5,082
22,263
12,187
1,570
2,426
19,668
87,701
0
W
8,089
2,656
0
2,400
20,049
31,375
689
2,484
17,185
23,880
0
W
Cliodhna
creeperknife
Cliodhna
13,710
2,646
0
3,201
15,977
7,538
3,495
1,445
14,264
0
71,318
L
Sun Wukong
ohGranzby
Sun Wukong
10,912
5,101
0
7,466
27,065
18,320
345
13,821
12,627
0
63,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,998
Gold Earned
56,525
466
Minions Killed
475
0
Camps Cleared
0
2,307,644
Distance Traveled
2,075,135
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,892
534
113
4
0
474,515
3
L
Artemis
12,906
496
181
7
0
411,062
7
L
Cupid
9,692
373
84
3
0
408,824
1
L
Arachne
9,796
377
36
1
0
434,510
0
W
Danzaburou
12,160
468
102
4
0
414,126
0
L
Gilgamesh
11,855
456
75
3
0
462,936
0
W
Ra
13,739
528
143
6
0
437,097
2
W
Athena
11,942
459
19
1
0
463,608
1
W
Cliodhna
13,265
510
89
3
0
518,298
1
L
Sun Wukong
12,276
472
99
4
0
357,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role