Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Bwills6
Horus
Level 29
God Stats
6W - 1L
1,888 SR
Queue Stats
90W - 77L
1,654 Elo+
Solo
Bastet
Bastet
Renobeard
Bastet
Level 28
God Stats
4W - 2L
1,713 SR
Queue Stats
11W - 9L
1,542 Elo+
Solo
Hou Yi
Hou Yi
TheLobsterKingz
Hou Yi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,557 Elo+
Solo
Sol
Sol
qiqiara
Sol
Level 25
God Stats
10W - 6L
1,660 SR
Queue Stats
28W - 24L
1,564 Elo+
Party 1
Team Averages
Level 24
1,627 SR
1,553 Elo+

VS

Team Averages
Level 20
1,616 SR
1,639 Elo+
Ymir
Ymir
BlazeOfDestiny
Ymir
Level 27
God Stats
1W - 1L
1,334 SR
Queue Stats
25W - 13L
1,714 Elo+
Solo
Merlin
Merlin
KingRagnar19
Merlin
Level 28
God Stats
7W - 6L
1,576 SR
Queue Stats
109W - 109L
1,474 Elo+
Solo
Achilles
Achilles
SoloNoe
Achilles
Level 27
God Stats
10W - 4L
1,660 SR
Queue Stats
69W - 68L
1,487 Elo+
Solo
Susano
Susano
TheGamersCoffin
Susano
Level 15
God Stats
1W - 0L
1,688 SR
Queue Stats
18W - 8L
1,669 Elo+
Solo
Cernunnos
Cernunnos
itsCernunnos
Cernunnos
Level 3
God Stats
4W - 0L
1,825 SR
Queue Stats
6W - 0L
1,850 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
9 / 5 / 4
8,922
637
11,500
13,270
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Da Ji
 
Da Ji
13
9 / 5 / 4
8,922
637
11,500
13,270
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Bwills6
Horus
5
1 / 5 / 1
5,287
378
1,843
7,077
2,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bastet
Renobeard
Bastet
14
5 / 3 / 0
8,569
612
9,448
10,303
4,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 1
6,673
477
5,727
6,978
1,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
11
1 / 5 / 4
7,263
519
2,483
9,513
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 9
7,901
564
3,256
14,052
12,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
14
2 / 5 / 5
8,364
597
5,658
7,254
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
SoloNoe
Achilles
13
0 / 4 / 1
7,136
510
2,453
10,767
6,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
8 / 3 / 1
8,998
643
9,228
9,889
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
itsCernunnos
Cernunnos
15
11 / 3 / 2
9,464
676
11,974
10,239
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
27
Kills
22
27
Deaths
18
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
9
5
4
2.2
L
Da Ji
 
Da Ji
9
5
4
2.2
W
1
3
9
1.83
L
Horus
Bwills6
Horus
1
5
1
0.3
W
Merlin
2
5
5
0.9
L
Bastet
Renobeard
Bastet
5
3
0
1.67
W
Achilles
SoloNoe
Achilles
0
4
1
0.13
W
8
3
1
2.83
L
2
4
1
0.63
W
Cernunnos
itsCernunnos
Cernunnos
11
3
2
4
L
Sol
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,501
Damage
32,569
60,411
Taken
52,201
19,176
Mitigated
28,824
12,363
Healing
13,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
11,500
3,020
0
1,956
13,270
4,161
768
2,685
10,389
0
36,881
L
Da Ji
 
Da Ji
11,500
3,020
0
1,956
13,270
4,161
768
2,685
10,389
0
36,881
W
3,256
1,272
0
3,648
14,052
12,891
71
0
14,052
16,953
0
L
Horus
Bwills6
Horus
1,843
627
201
1,555
7,077
2,294
0
1,121
5,956
0
7,137
W
Merlin
5,658
396
0
1,134
7,254
2,024
1,313
1,239
6,015
40,446
0
L
Bastet
Renobeard
Bastet
9,448
2,833
0
3,688
10,303
4,324
0
721
9,058
0
53,924
W
Achilles
SoloNoe
Achilles
2,453
232
0
2,750
10,767
6,990
521
0
10,197
0
34,023
W
9,228
3,912
0
3,920
9,889
3,225
0
773
9,029
0
53,650
L
5,727
3,299
0
1,460
6,978
1,240
528
1,157
5,821
0
23,374
W
Cernunnos
itsCernunnos
Cernunnos
11,974
6,321
0
2,515
10,239
3,694
4,326
233
10,006
0
63,799
L
Sol
2,483
670
0
1,547
9,513
2,996
912
2,678
6,503
25,749
3,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,636
Gold Earned
41,863
329
Minions Killed
376
0
Camps Cleared
0
1,373,160
Distance Traveled
1,307,075
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,922
637
55
4
0
271,880
2
L
Da Ji
8,922
637
55
4
0
271,880
2
W
Ymir
7,901
564
20
1
0
258,362
5
L
Horus
5,287
378
13
1
0
124,902
0
W
Merlin
8,364
597
85
6
0
253,456
5
L
Bastet
8,569
612
95
7
0
292,283
4
W
Achilles
7,136
510
64
5
0
246,226
1
W
Susano
8,998
643
95
7
0
297,633
0
L
Hou Yi
6,673
477
41
3
0
163,382
2
W
Cernunnos
9,464
676
112
8
0
251,398
2
L
Sol
7,263
519
70
5
0
248,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role