Player Matchup

He Bo
He Bo
Diamond IV
Whimsiical
He Bo
Diamond IV
Level 158
God Stats
4W - 3L
1,525 SR
Queue Stats
125W - 104L
2,229 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,525 SR
2,229 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 86
1,892 SR
2,068 MMR
Izanami
Izanami
Platinum I
arranobeltza33
Izanami
Platinum I
Level 86
God Stats
29W - 12L
1,892 SR
Queue Stats
72W - 40L
2,068 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
9
0 / 5 / 0
5,671
709
3,319
8,448
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ChronosUllrSolBellonaBakasura

VS

Bans
AchillesSkadiAh Muzen CabOlorunKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 0
8,225
1,028
6,214
6,113
2,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
0
5
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,319
Damage
6,214
8,448
Taken
6,113
3,163
Mitigated
2,650
2,906
Healing
3,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
3,319
42
0
2,906
8,448
3,163
0
0
8,448
19,750
0
W
6,214
2,758
0
3,644
6,113
2,650
1,752
3,523
2,590
0
43,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,671
Gold Earned
8,225
47
Minions Killed
94
0
Camps Cleared
7
139,913
Distance Traveled
145,461
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,671
709
47
6
0
139,913
2
W
Izanami
8,225
1,028
94
12
7
145,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role