Player Matchup

Gilgamesh
Gilgamesh
Abaxxx
Gilgamesh
Level 65
God Stats
4W - 3L
1,455 SR
Queue Stats
146W - 203L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
LordAlddon
Cthulhu
Level 60
God Stats
10W - 14L
1,490 SR
Queue Stats
144W - 225L
1,378 Elo+
Party 1
Baron Samedi
Baron Samedi
ZeSpectre713
Baron Samedi
Level 42
God Stats
11W - 9L
1,519 SR
Queue Stats
203W - 204L
1,496 Elo+
Solo
Team Averages
Level 56
1,488 SR
1,429 Elo+

VS

Team Averages
Level 31
1,520 SR
1,457 Elo+
Geb
Geb
PabloTheBablo
Geb
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
ozoneslayer44
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
rocketgo21
Olorun
Level 76
God Stats
4W - 9L
1,559 SR
Queue Stats
155W - 255L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Abaxxx
Gilgamesh
12
10 / 2 / 7
8,380
931
8,596
10,048
7,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
LordAlddon
Cthulhu
11
2 / 2 / 11
7,292
810
6,425
7,676
3,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
ZeSpectre713
Baron Samedi
12
8 / 2 / 11
8,337
926
8,403
5,789
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 4
6,082
676
3,028
8,632
4,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
2 / 9 / 2
6,540
727
1,481
8,785
2,798
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
rocketgo21
Olorun
10
3 / 5 / 2
6,790
754
6,066
10,419
3,802
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
20
Kills
5
6
Deaths
20
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Abaxxx
Gilgamesh
10
2
7
6.75
W
Cthulhu
LordAlddon
Cthulhu
2
2
11
3.75
L
0
6
4
0.33
W
Baron Samedi
ZeSpectre713
Baron Samedi
8
2
11
6.75
L
2
9
2
0.33
L
Olorun
rocketgo21
Olorun
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,424
Damage
10,575
23,513
Taken
27,836
13,328
Mitigated
11,353
10,207
Healing
2,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Abaxxx
Gilgamesh
8,596
1,512
201
2,583
10,048
7,308
515
2,932
6,798
4,642
14,530
W
Cthulhu
LordAlddon
Cthulhu
6,425
230
231
3,357
7,676
3,610
471
3,499
4,177
26,781
0
L
3,028
479
0
517
8,632
4,753
0
5,041
3,085
10,057
0
W
Baron Samedi
ZeSpectre713
Baron Samedi
8,403
1,028
1,030
2,805
5,789
2,410
1,180
3,239
2,550
23,337
0
L
1,481
167
0
0
8,785
2,798
0
4,364
3,781
0
9,337
L
Olorun
rocketgo21
Olorun
6,066
2,981
244
1,990
10,419
3,802
0
6,499
3,356
16,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,009
Gold Earned
19,412
99
Minions Killed
55
3
Camps Cleared
2
499,841
Distance Traveled
381,957
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,380
931
17
2
1
180,492
1
W
Cthulhu
7,292
810
40
4
1
170,750
1
L
Geb
6,082
676
12
1
1
119,779
0
W
Baron Samedi
8,337
926
42
5
1
148,599
2
L
Loki
6,540
727
26
3
0
125,907
0
L
Olorun
6,790
754
17
2
1
136,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role