Player Matchup

Cerberus
Cerberus
Masters
Al3XANDERKRAIT
Cerberus
Masters
Level 158
God Stats
10W - 7L
1,675 SR
Queue Stats
994W - 918L
2,944 MMR
Solo
Anubis
Anubis
Masters
Aurora Khaos
Anubis
Masters
Level 159
God Stats
3W - 8L
1,364 SR
Queue Stats
398W - 349L
2,946 MMR
Solo
Hun Batz
Hun Batz
Masters
Solitarian
Hun Batz
Masters
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 132L
2,940 MMR
Solo
Loki
Loki
Masters
TR1PisBACK
Loki
Masters
Level 158
God Stats
2W - 3L
1,625 SR
Queue Stats
240W - 180L
3,357 MMR
Solo
Hou Yi
Hou Yi
Masters
ratwell
Hou Yi
Masters
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 77L
3,362 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 148
1,533 SR
3,110 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 156
1,731 SR
2,560 MMR
Ravana
Ravana
Masters
 
Ravana
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Masters
 
Ravana
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Masters
CtrlAltIEat
Olorun
Masters
Level 159
God Stats
44W - 25L
1,801 SR
Queue Stats
261W - 210L
3,225 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Esentriks
Gilgamesh
Masters
Level 160
God Stats
3W - 1L
2,072 SR
Queue Stats
667W - 580L
3,061 MMR
Party 1
Artio
Artio
Masters
Zapbn
Artio
Masters
Level 149
God Stats
34W - 19L
1,745 SR
Queue Stats
862W - 808L
2,932 MMR
Solo
Discordia
Discordia
Masters
Zirosity
Discordia
Masters
Level 156
God Stats
24W - 15L
1,771 SR
Queue Stats
528W - 487L
3,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 6 / 8
10,220
487
7,927
25,874
26,069
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
16
0 / 3 / 7
10,659
508
8,712
13,401
7,325
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
Solitarian
Hun Batz
20
8 / 2 / 6
13,616
648
14,433
16,794
7,251
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 2 / 6
11,779
561
15,323
16,641
12,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
ratwell
Hou Yi
18
2 / 8 / 2
11,677
556
16,691
17,852
7,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KhepriZeusKaliSol

VS

Bans
Ah Muzen CabGebCliodhnaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
19
8 / 2 / 1
11,852
564
12,089
12,279
6,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
 
Ravana
19
8 / 2 / 1
11,852
564
12,089
12,279
6,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
19
9 / 3 / 5
12,402
591
18,634
18,878
16,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Esentriks
Gilgamesh
17
0 / 6 / 4
10,676
508
12,078
24,184
14,895
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
Zapbn
Artio
13
3 / 2 / 6
9,059
431
5,968
20,892
26,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
Zirosity
Discordia
15
1 / 4 / 5
9,891
471
11,530
10,554
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
51
17
Kills
29
21
Deaths
19
29
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
8
2
1
4.25
L
Ravana
 
Ravana
8
2
1
4.25
W
Cerberus
2
6
8
1
W
Anubis
0
3
7
1.17
L
Olorun
9
3
5
3.83
L
Gilgamesh
Esentriks
Gilgamesh
0
6
4
0.33
W
Hun Batz
Solitarian
Hun Batz
8
2
6
5.5
W
5
2
6
4
L
Artio
Zapbn
Artio
3
2
6
3
L
Discordia
Zirosity
Discordia
1
4
5
0.88
W
Hou Yi
ratwell
Hou Yi
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,086
Damage
72,388
90,562
Taken
99,066
60,290
Mitigated
73,138
32,283
Healing
30,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
12,089
4,010
0
3,880
12,279
6,093
0
2,432
9,656
0
97,372
L
Ravana
 
Ravana
12,089
4,010
0
3,880
12,279
6,093
0
2,432
9,656
0
97,372
W
Cerberus
7,927
446
0
7,022
25,874
26,069
172
11,714
13,866
26,962
0
W
Anubis
8,712
369
0
6,721
13,401
7,325
947
6,312
6,719
86,471
0
L
Olorun
18,634
8,630
721
9,340
18,878
16,498
920
3,998
14,738
102,435
10,205
L
Gilgamesh
Esentriks
Gilgamesh
12,078
1,818
0
5,238
24,184
14,895
163
4,791
18,165
6,249
73,489
W
Hun Batz
Solitarian
Hun Batz
14,433
5,100
0
8,495
16,794
7,251
2,160
6,323
10,357
0
124,098
W
15,323
2,729
0
7,406
16,641
12,497
797
3,385
13,138
0
76,557
L
Artio
Zapbn
Artio
5,968
392
1,214
4,911
20,892
26,555
0
4,278
16,376
16,100
0
L
Discordia
Zirosity
Discordia
11,530
783
0
1,349
10,554
3,004
0
2,762
7,741
69,650
0
W
Hou Yi
ratwell
Hou Yi
16,691
8,335
0
2,639
17,852
7,148
2,723
9,622
8,186
0
87,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,951
Gold Earned
65,732
641
Minions Killed
809
0
Camps Cleared
0
2,031,328
Distance Traveled
2,468,602
35
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,852
564
163
8
0
452,252
1
L
Ravana
11,852
564
163
8
0
452,252
1
W
Cerberus
10,220
487
31
1
0
393,003
5
W
Anubis
10,659
508
171
8
0
359,900
8
L
Olorun
12,402
591
173
8
0
369,833
4
L
Gilgamesh
10,676
508
153
7
0
412,720
1
W
Hun Batz
13,616
648
179
9
0
472,183
9
W
Loki
11,779
561
120
6
0
446,373
11
L
Artio
9,059
431
21
1
0
418,827
8
L
Discordia
9,891
471
136
6
0
362,718
9
W
Hou Yi
11,677
556
140
7
0
359,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role