Player Matchup

Tiamat
Tiamat
AlanFujimori
Tiamat
Level 29
God Stats
4W - 2L
1,775 SR
Queue Stats
156W - 117L
1,620 Elo+
Solo
Neith
Neith
Corcel-payunia
Neith
Level 6
God Stats
0W - 1L
1,672 SR
Queue Stats
1W - 2L
1,439 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MlssWonderIand
Morgan Le Fay
Level 28
God Stats
1W - 2L
1,527 SR
Queue Stats
74W - 50L
1,524 Elo+
Solo
Artemis
Artemis
Romizinho
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,461 Elo+
Solo
Arachne
Arachne
lionyzyZ
Arachne
Level 24
God Stats
4W - 9L
1,381 SR
Queue Stats
58W - 65L
1,469 Elo+
Solo
Team Averages
Level 23
1,571 SR
1,503 Elo+

VS

Team Averages
Level 20
1,501 SR
1,502 Elo+
Bastet
Bastet
AvriLavigneGamer
Bastet
Level 17
God Stats
2W - 0L
1,413 SR
Queue Stats
15W - 18L
1,403 Elo+
Party 1
Rama
Rama
KhalDrogø
Rama
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 22L
1,746 Elo+
Solo
Khepri
Khepri
oliversacamierda
Khepri
Level 27
God Stats
7W - 6L
1,481 SR
Queue Stats
61W - 59L
1,401 Elo+
Solo
Set
Set
papasconcheddars
Set
Level 23
God Stats
1W - 4L
1,139 SR
Queue Stats
53W - 42L
1,517 Elo+
Party 1
Zeus
Zeus
tio-Smurf-Seduto
Zeus
Level 21
God Stats
6W - 0L
1,974 SR
Queue Stats
60W - 49L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 0 / 0
5,407
601
1,468
2,399
919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 3 / 0
3,615
402
1,265
2,810
804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
MlssWonderIand
Morgan Le Fay
9
2 / 3 / 0
5,207
579
4,634
8,235
2,498
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Romizinho
Artemis
7
0 / 4 / 0
4,625
514
1,712
4,638
1,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
lionyzyZ
Arachne
9
2 / 2 / 2
5,377
597
3,006
5,449
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,450
606
5,641
7,018
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
7 / 0 / 1
6,178
686
3,166
3,846
943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 1 / 8
5,415
602
1,849
4,014
2,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 1
5,704
634
2,058
5,887
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 2
5,552
617
2,666
2,225
633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
12
12
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
0
0
0
W
2
1
1
2.5
L
0
3
0
0
W
7
0
1
7.5
L
Morgan Le Fay
MlssWonderIand
Morgan Le Fay
2
3
0
0.67
L
Artemis
Romizinho
Artemis
0
4
0
0
L
Arachne
lionyzyZ
Arachne
2
2
2
1.5
W
0
1
8
4
W
3
2
1
1.75
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,085
Damage
15,380
23,531
Taken
22,990
6,909
Mitigated
7,922
6,951
Healing
9,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
1,468
295
0
1,193
2,399
919
155
1,231
1,168
34,543
0
W
5,641
1,318
0
2,188
7,018
2,237
124
3,952
3,066
0
21,983
L
1,265
619
0
414
2,810
804
136
814
1,996
0
6,193
W
3,166
2,550
0
2,560
3,846
943
1,889
0
3,846
0
31,513
L
Morgan Le Fay
MlssWonderIand
Morgan Le Fay
4,634
745
0
3,675
8,235
2,498
481
0
8,235
23,267
0
L
Artemis
Romizinho
Artemis
1,712
781
0
250
4,638
1,219
0
1,178
3,460
0
23,211
L
Arachne
lionyzyZ
Arachne
3,006
2,196
0
1,419
5,449
1,469
0
1,292
4,157
0
22,417
W
1,849
308
0
1,540
4,014
2,220
564
0
4,014
9,786
0
W
2,058
834
0
2,705
5,887
1,889
0
1,271
4,616
0
28,196
W
2,666
670
0
613
2,225
633
48
879
1,346
33,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,231
Gold Earned
28,299
250
Minions Killed
296
0
Camps Cleared
0
785,827
Distance Traveled
865,631
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,407
601
82
9
0
184,385
3
W
Bastet
5,450
606
50
6
0
196,855
0
L
Neith
3,615
402
13
1
0
100,796
0
W
Rama
6,178
686
73
8
0
132,221
2
L
Morgan Le Fay
5,207
579
42
5
0
149,702
1
L
Artemis
4,625
514
59
7
0
158,270
1
L
Arachne
5,377
597
54
6
0
192,674
3
W
Khepri
5,415
602
19
2
0
173,911
3
W
Set
5,704
634
74
8
0
192,932
4
W
Zeus
5,552
617
80
9
0
169,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role