Player Matchup

Fenrir
Fenrir
Clibirisssss
Fenrir
Level 4
God Stats
1W - 4L
1,258 SR
Queue Stats
5W - 10L
1,298 Elo+
Party 1
Artio
Artio
DAVId11200
Artio
Level 42
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 22L
1,816 Elo+
Solo
Danzaburou
Danzaburou
DoutorPunheta
Danzaburou
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 192L
1,274 Elo+
Party 1
Gilgamesh
Gilgamesh
FranciscoNeto
Gilgamesh
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 112L
1,350 Elo+
Party 1
Anubis
Anubis
paulokorat hue
Anubis
Level 61
God Stats
10W - 10L
1,483 SR
Queue Stats
250W - 338L
1,311 Elo+
Party 1
Team Averages
Level 47
1,448 SR
1,410 Elo+

VS

Team Averages
Level 71
1,558 SR
1,491 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
BadReligion98
Aphrodite
Level 66
God Stats
39W - 36L
1,515 SR
Queue Stats
276W - 282L
1,480 Elo+
Party 2
Charybdis
Charybdis
CRANAY
Charybdis
Level 38
God Stats
1W - 1L
1,810 SR
Queue Stats
1W - 1L
1,698 Elo+
Solo
Ymir
Ymir
dimetrixd
Ymir
Level 21
God Stats
18W - 16L
1,522 SR
Queue Stats
34W - 48L
1,398 Elo+
Party 2
Serqet
Serqet
fut12edu
Serqet
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 161L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 0 / 2
7,542
580
5,719
8,126
2,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
10
1 / 0 / 2
6,178
475
1,126
6,053
3,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
DoutorPunheta
Danzaburou
11
0 / 0 / 2
6,799
523
3,418
4,428
1,320
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
FranciscoNeto
Gilgamesh
12
4 / 1 / 4
7,478
575
8,785
10,880
6,852
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 0
6,457
497
1,328
4,956
2,267
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 0 / 0
7,928
610
5,025
5,099
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
 
Sol
15
1 / 0 / 0
7,928
610
5,025
5,099
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
BadReligion98
Aphrodite
11
1 / 4 / 0
6,841
526
7,274
11,730
8,515
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charybdis
CRANAY
Charybdis
3
0 / 1 / 0
4,370
336
675
665
65
Short Bow

Short Bow

+15%
Attack Speed

Ymir
10
0 / 1 / 0
5,724
440
1,404
7,181
3,697
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
fut12edu
Serqet
11
0 / 4 / 0
6,355
489
2,205
9,542
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
3
2
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
0
1
L
Sol
 
Sol
1
0
0
1
L
Aphrodite
BadReligion98
Aphrodite
1
4
0
0.25
L
Charybdis
CRANAY
Charybdis
0
1
0
0
W
Fenrir
5
0
2
6
W
Artio
1
0
2
2
W
Danzaburou
DoutorPunheta
Danzaburou
0
0
2
1
W
Gilgamesh
FranciscoNeto
Gilgamesh
4
1
4
6
L
Ymir
0
1
0
0
L
Serqet
fut12edu
Serqet
0
4
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,376
Damage
21,608
34,443
Taken
39,316
16,914
Mitigated
18,028
13,888
Healing
16,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,025
556
0
3,347
5,099
1,260
1,474
1,578
3,521
53,958
0
L
Sol
 
Sol
5,025
556
0
3,347
5,099
1,260
1,474
1,578
3,521
53,958
0
L
Aphrodite
BadReligion98
Aphrodite
7,274
961
495
4,739
11,730
8,515
401
150
11,580
35,735
0
L
Charybdis
CRANAY
Charybdis
675
500
0
48
665
65
0
67
598
0
3,223
W
Fenrir
5,719
1,485
0
3,870
8,126
2,925
795
2,716
5,410
0
42,251
W
Artio
1,126
197
104
3,587
6,053
3,550
92
1,823
4,230
9,040
0
W
Danzaburou
DoutorPunheta
Danzaburou
3,418
1,594
0
1,623
4,428
1,320
1,672
842
3,586
0
39,891
W
Gilgamesh
FranciscoNeto
Gilgamesh
8,785
3,196
0
2,913
10,880
6,852
102
4,870
5,830
0
40,598
L
Ymir
1,404
98
0
1,689
7,181
3,697
0
693
6,488
20,279
0
L
Serqet
fut12edu
Serqet
2,205
793
0
2,885
9,542
3,231
0
196
9,346
0
32,259
W
1,328
46
0
1,791
4,956
2,267
0
3,452
1,390
34,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,454
Gold Earned
39,146
312
Minions Killed
386
0
Camps Cleared
0
1,250,247
Distance Traveled
1,285,892
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,928
610
102
8
0
260,032
3
L
Sol
7,928
610
102
8
0
260,032
3
L
Aphrodite
6,841
526
69
5
0
218,716
1
L
Charybdis
4,370
336
7
1
0
49,599
0
W
Fenrir
7,542
580
77
6
0
298,720
3
W
Artio
6,178
475
11
1
0
266,084
6
W
Danzaburou
6,799
523
83
6
0
238,593
0
W
Gilgamesh
7,478
575
71
5
0
258,034
3
L
Ymir
5,724
440
35
3
0
250,679
1
L
Serqet
6,355
489
71
5
0
246,834
3
W
Anubis
6,457
497
70
5
0
188,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role