Player Matchup

Fenrir
Fenrir
Coodail
Fenrir
Level 64
God Stats
3W - 4L
1,528 SR
Queue Stats
214W - 277L
1,301 Elo+
Party 1
Izanami
Izanami
JustCallMeSwag20
Izanami
Level 25
God Stats
4W - 2L
1,769 SR
Queue Stats
109W - 145L
1,381 Elo+
Solo
Ne Zha
Ne Zha
LxvxxrdSi
Ne Zha
Level 29
God Stats
50W - 85L
1,360 SR
Queue Stats
86W - 151L
1,260 Elo+
Party 1
King Arthur
King Arthur
Nba2Cam2Bam
King Arthur
Level 13
God Stats
7W - 11L
1,332 SR
Queue Stats
8W - 17L
1,251 Elo+
Party 1
Pele
Pele
crawling_kuva
Pele
Level 30
God Stats
11W - 5L
1,564 SR
Queue Stats
39W - 38L
1,310 Elo+
Solo
Team Averages
Level 32
1,511 SR
1,300 Elo+

VS

Team Averages
Level 28
1,401 SR
1,271 Elo+
Danzaburou
Danzaburou
Buggyfaceman
Danzaburou
Level 42
God Stats
4W - 8L
1,291 SR
Queue Stats
5W - 12L
1,216 Elo+
Party 2
Set
Set
Geeker05
Set
Level 26
God Stats
0W - 1L
1,555 SR
Queue Stats
13W - 21L
1,269 Elo+
Solo
Baba Yaga
Baba Yaga
HurriedFish3731
Baba Yaga
Level 18
God Stats
2W - 6L
1,443 SR
Queue Stats
8W - 10L
1,333 Elo+
Party 2
Thanatos
Thanatos
TwistedRadical
Thanatos
Level 29
God Stats
0W - 2L
1,406 SR
Queue Stats
12W - 18L
1,319 Elo+
Solo
Khepri
Khepri
vengeance26
Khepri
Level 25
God Stats
3W - 9L
1,308 SR
Queue Stats
5W - 12L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Coodail
Fenrir
19
9 / 8 / 13
12,403
496
16,091
22,018
8,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 1 / 15
11,036
441
12,881
11,897
2,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
LxvxxrdSi
Ne Zha
17
9 / 6 / 16
11,840
474
16,336
16,946
6,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Nba2Cam2Bam
King Arthur
16
3 / 5 / 11
10,085
403
7,184
17,475
14,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
17 / 2 / 3
14,282
571
21,223
16,739
7,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Buggyfaceman
Danzaburou
17
11 / 10 / 4
12,047
482
23,700
20,631
8,481
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 9 / 0
10,644
426
3,979
16,440
6,759
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
HurriedFish3731
Baba Yaga
15
3 / 6 / 9
10,219
409
15,193
16,057
7,681
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
12
4 / 10 / 4
9,219
369
11,831
17,531
12,821
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
14
1 / 7 / 13
9,357
374
4,013
20,313
29,945
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
51
41
Kills
21
22
Deaths
42
58
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Buggyfaceman
Danzaburou
11
10
4
1.3
W
Fenrir
Coodail
Fenrir
9
8
13
1.94
L
2
9
0
0.22
L
Baba Yaga
HurriedFish3731
Baba Yaga
3
6
9
1.25
W
3
1
15
10.5
W
Ne Zha
LxvxxrdSi
Ne Zha
9
6
16
2.83
W
King Arthur
Nba2Cam2Bam
King Arthur
3
5
11
1.7
L
Thanatos
4
10
4
0.6
W
17
2
3
9.25
L
Khepri
1
7
13
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,715
Damage
58,716
85,075
Taken
90,972
40,466
Mitigated
65,687
18,367
Healing
19,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Buggyfaceman
Danzaburou
23,700
12,600
1,120
5,126
20,631
8,481
1,442
177
20,240
0
67,561
W
Fenrir
Coodail
Fenrir
16,091
5,529
0
3,808
22,018
8,560
266
4,756
17,262
0
63,689
L
3,979
2,214
0
2,998
16,440
6,759
727
62
16,330
0
71,499
L
Baba Yaga
HurriedFish3731
Baba Yaga
15,193
713
0
3,434
16,057
7,681
429
193
15,712
63,472
0
W
12,881
8,841
0
4,105
11,897
2,815
2,078
2,971
8,926
0
57,831
W
Ne Zha
LxvxxrdSi
Ne Zha
16,336
5,054
0
4,188
16,946
6,512
741
4,084
12,862
0
55,773
W
King Arthur
Nba2Cam2Bam
King Arthur
7,184
584
0
812
17,475
14,926
16
5,591
11,884
5,972
32,008
L
Thanatos
11,831
2,810
0
6,502
17,531
12,821
0
458
16,826
0
34,425
W
21,223
6,494
0
5,454
16,739
7,653
3,057
1,804
14,935
0
120,407
L
Khepri
4,013
664
0
0
20,313
29,945
0
134
20,003
14,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,646
Gold Earned
51,486
496
Minions Killed
369
0
Camps Cleared
0
2,381,734
Distance Traveled
2,108,212
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,047
482
114
5
0
405,513
4
W
Fenrir
12,403
496
88
4
0
442,601
0
L
Set
10,644
426
106
4
0
408,582
0
L
Baba Yaga
10,219
409
78
3
0
397,541
3
W
Izanami
11,036
441
100
4
0
501,201
4
W
Ne Zha
11,840
474
64
3
0
500,159
1
W
King Arthur
10,085
403
66
3
0
471,229
0
L
Thanatos
9,219
369
53
2
0
434,864
0
W
Pele
14,282
571
178
7
0
466,544
1
L
Khepri
9,357
374
18
1
0
461,712
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role