Player Matchup

Khepri
Khepri
Fiebrex
Khepri
Level 18
God Stats
8W - 4L
1,709 SR
Queue Stats
28W - 21L
1,428 Elo+
Solo
Ra
Ra
Kademan224393
Ra
Level 4
God Stats
0W - 3L
1,259 SR
Queue Stats
2W - 10L
985 Elo+
Solo
Arachne
Arachne
Wicked__GamerZ
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,204 Elo+
Solo
Vulcan
Vulcan
death_scary69
Vulcan
Level 28
God Stats
2W - 2L
1,794 SR
Queue Stats
73W - 105L
1,317 Elo+
Solo
Ne Zha
Ne Zha
shadow1007kill
Ne Zha
Level 20
God Stats
0W - 2L
1,243 SR
Queue Stats
10W - 23L
1,186 Elo+
Solo
Team Averages
Level 18
1,501 SR
1,224 Elo+

VS

Team Averages
Level 17
1,442 SR
1,361 Elo+
Da Ji
Da Ji
EUPbandie
Da Ji
Level 26
God Stats
12W - 5L
1,523 SR
Queue Stats
38W - 61L
1,233 Elo+
Solo
Ymir
Ymir
HalfAntonio8
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nox
Nox
TheCoolestBean11
Nox
Level 17
God Stats
3W - 1L
1,518 SR
Queue Stats
5W - 4L
1,399 Elo+
Party 1
Pele
Pele
derekitssss
Pele
Level 29
God Stats
1W - 2L
1,219 SR
Queue Stats
63W - 59L
1,365 Elo+
Solo
Zeus
Zeus
ironman17_SG
Zeus
Level 13
God Stats
3W - 3L
1,448 SR
Queue Stats
3W - 3L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Fiebrex
Khepri
7
0 / 3 / 1
5,927
349
1,415
6,547
4,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

3
0 / 3 / 0
5,131
302
518
1,585
284
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 5 / 1
7,448
438
3,365
11,575
4,423
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 5 / 1
8,452
497
8,417
7,988
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
7 / 8 / 1
8,615
507
10,608
15,789
5,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
EUPbandie
Da Ji
13
5 / 3 / 9
8,832
520
5,830
11,172
6,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

14
6 / 0 / 9
9,378
552
6,197
9,259
8,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 3 / 5
8,154
480
4,706
8,010
2,238
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
8 / 4 / 4
9,720
572
8,041
10,987
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 1 / 3
8,264
486
2,254
6,248
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
10
Kills
23
24
Deaths
11
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Da Ji
EUPbandie
Da Ji
5
3
9
3.17
L
Khepri
Fiebrex
Khepri
0
3
1
0.17
W
6
0
9
10.5
L
0
3
0
0
W
3
3
5
1.83
L
2
5
1
0.5
L
1
5
1
0.3
W
8
4
4
2.5
W
1
1
3
2.5
L
7
8
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,323
Damage
27,028
43,484
Taken
45,676
18,438
Mitigated
22,032
7,195
Healing
11,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
EUPbandie
Da Ji
5,830
1,026
0
2,676
11,172
6,314
558
2,411
8,761
0
39,038
L
Khepri
Fiebrex
Khepri
1,415
307
0
352
6,547
4,508
356
3,655
2,892
10,984
0
W
6,197
624
0
3,015
9,259
8,554
1,382
1,928
7,331
33,936
0
L
518
380
0
9
1,585
284
142
226
1,359
4,195
0
W
4,706
914
0
580
8,010
2,238
1,853
1,418
6,592
33,580
0
L
3,365
1,854
0
1,720
11,575
4,423
0
1,024
10,551
0
36,565
L
8,417
1,182
0
0
7,988
3,238
353
1,904
5,820
53,063
0
W
8,041
2,108
0
3,600
10,987
3,058
498
822
10,165
0
53,556
W
2,254
339
0
2,050
6,248
1,868
1,012
3,771
2,477
33,682
0
L
10,608
2,847
0
5,114
15,789
5,985
0
6,040
9,705
0
49,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,573
Gold Earned
44,348
259
Minions Killed
358
0
Camps Cleared
0
1,128,407
Distance Traveled
1,602,650
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,832
520
60
4
0
333,430
2
L
Khepri
5,927
349
13
1
0
226,224
1
W
Ymir
9,378
552
54
3
0
306,572
5
L
Ra
5,131
302
5
0
0
64,865
0
W
Nox
8,154
480
66
4
0
313,549
0
L
Arachne
7,448
438
71
4
0
261,964
0
L
Vulcan
8,452
497
92
5
0
301,352
1
W
Pele
9,720
572
93
5
0
359,769
2
W
Zeus
8,264
486
85
5
0
289,330
1
L
Ne Zha
8,615
507
78
5
0
274,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role