Player Matchup

Olorun
Olorun
ALXEITHAN
Olorun
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 41L
1,333 Elo+
Solo
Bellona
Bellona
AggyShade
Bellona
Level 28
God Stats
4W - 1L
1,980 SR
Queue Stats
23W - 19L
1,525 Elo+
Party 1
Fenrir
Fenrir
Disingenuous
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,460 Elo+
Party 1
Team Averages
Level 39
1,660 SR
1,439 Elo+

VS

Team Averages
Level 47
1,553 SR
1,445 Elo+
Merlin
Merlin
 
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
AceNiken
Discordia
Level 29
God Stats
8W - 3L
1,674 SR
Queue Stats
205W - 254L
1,290 Elo+
Party 2
Fenrir
Fenrir
OHF3ND
Fenrir
Level 109
God Stats
23W - 19L
1,539 SR
Queue Stats
205W - 220L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ALXEITHAN
Olorun
11
0 / 4 / 4
7,299
664
3,245
9,613
3,563
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
AggyShade
Bellona
11
2 / 3 / 0
7,126
648
6,212
11,680
10,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
10
2 / 4 / 0
7,167
652
1,059
9,680
5,846
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 2 / 7
7,624
693
5,913
3,028
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
 
Merlin
11
1 / 2 / 7
7,624
693
5,913
3,028
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
AceNiken
Discordia
12
5 / 1 / 5
8,260
751
14,088
5,973
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
OHF3ND
Fenrir
12
5 / 1 / 4
8,416
765
4,516
6,305
3,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
12
11
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
7
2.25
W
Merlin
 
Merlin
1
2
7
2.25
L
Olorun
ALXEITHAN
Olorun
0
4
4
0.5
W
Discordia
AceNiken
Discordia
5
1
5
7.5
L
Bellona
AggyShade
Bellona
2
3
0
0.67
L
Fenrir
2
4
0
0.5
W
Fenrir
OHF3ND
Fenrir
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,516
Damage
30,430
30,973
Taken
18,334
19,650
Mitigated
8,103
6,459
Healing
1,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,913
150
0
0
3,028
1,167
548
811
2,094
28,466
0
W
Merlin
 
Merlin
5,913
150
0
0
3,028
1,167
548
811
2,094
28,466
0
L
Olorun
ALXEITHAN
Olorun
3,245
1,319
457
2,683
9,613
3,563
0
6,456
3,157
26,565
0
W
Discordia
AceNiken
Discordia
14,088
1,034
0
647
5,973
1,909
115
1,682
4,064
30,917
0
L
Bellona
AggyShade
Bellona
6,212
1,144
0
2,795
11,680
10,241
0
7,657
4,023
0
18,078
L
Fenrir
1,059
282
0
524
9,680
5,846
0
6,466
3,214
0
5,131
W
Fenrir
OHF3ND
Fenrir
4,516
681
0
387
6,305
3,860
0
1,279
4,672
401
12,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,592
Gold Earned
31,924
97
Minions Killed
165
4
Camps Cleared
5
568,047
Distance Traveled
803,135
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,624
693
53
5
0
193,277
1
W
Merlin
7,624
693
53
5
0
193,277
1
L
Olorun
7,299
664
64
6
2
171,958
4
W
Discordia
8,260
751
45
4
3
187,789
3
L
Bellona
7,126
648
25
2
1
208,804
3
L
Fenrir
7,167
652
8
1
1
187,285
0
W
Fenrir
8,416
765
14
1
2
228,792
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role