Player Matchup

Anhur
Anhur
FireFather1859
Anhur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,853 Elo+
Solo
Scylla
Scylla
GrandIsGrand
Scylla
Level 26
God Stats
7W - 13L
1,373 SR
Queue Stats
36W - 38L
1,503 Elo+
Solo
Neith
Neith
Rbuc2021
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 53L
1,554 Elo+
Solo
Bellona
Bellona
jnic0c0
Bellona
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 37L
1,510 Elo+
Solo
Rama
Rama
knight2489
Rama
Level 8
God Stats
2W - 0L
1,779 SR
Queue Stats
19W - 34L
1,725 Elo+
Solo
Team Averages
Level 16
1,531 SR
1,629 Elo+

VS

Team Averages
Level 16
1,514 SR
1,518 Elo+
Loki
Loki
IJustKilledUwU
Loki
Level 23
God Stats
0W - 2L
1,280 SR
Queue Stats
59W - 62L
1,538 Elo+
Solo
Olorun
Olorun
LinksBowGaming
Olorun
Level 20
God Stats
0W - 1L
1,772 SR
Queue Stats
27W - 16L
1,645 Elo+
Solo
Skadi
Skadi
MasterWije880
Skadi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,534 Elo+
Solo
Ymir
Ymir
Nev_1812_V2
Ymir
Level 26
God Stats
2W - 3L
1,519 SR
Queue Stats
52W - 29L
1,660 Elo+
Solo
Sun Wukong
Sun Wukong
si_samuka
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 2
12,552
697
12,523
11,794
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
15
2 / 2 / 5
9,757
542
7,207
9,429
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Rbuc2021
Neith
15
5 / 2 / 4
9,879
549
9,176
10,348
3,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
jnic0c0
Bellona
16
3 / 3 / 1
10,554
586
6,370
11,923
7,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 5 / 5
8,702
483
3,960
9,930
2,875
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,841
436
6,296
12,743
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 3 / 8
8,353
464
8,220
11,460
4,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 9 / 4
7,634
424
4,242
11,467
1,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 3 / 1
10,499
583
8,964
11,750
9,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
si_samuka
Sun Wukong
4
0 / 7 / 0
5,249
292
1,774
8,067
3,087
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
25
Kills
12
13
Deaths
25
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
12
1
2
13
W
Scylla
2
2
5
2.25
L
2
3
0
0.67
L
0
3
8
1.33
L
1
9
4
0.33
L
9
3
1
3.17
W
Neith
Rbuc2021
Neith
5
2
4
3.5
W
Bellona
jnic0c0
Bellona
3
3
1
1.17
W
3
5
5
1.1
L
Sun Wukong
si_samuka
Sun Wukong
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,236
Damage
29,496
53,424
Taken
55,487
21,472
Mitigated
22,053
12,762
Healing
10,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,523
6,565
0
5,902
11,794
4,404
2,939
3,102
8,692
0
89,211
W
Scylla
7,207
541
32
1,426
9,429
3,214
796
2,781
6,648
60,593
0
L
6,296
873
0
2,646
12,743
2,854
0
0
12,743
0
55,620
L
8,220
4,375
99
4,323
11,460
4,697
0
3,374
7,850
48,824
0
L
4,242
2,115
0
708
11,467
1,754
515
0
11,467
0
29,172
L
8,964
1,372
0
991
11,750
9,661
0
748
10,966
43,329
0
W
Neith
Rbuc2021
Neith
9,176
2,670
0
1,946
10,348
3,369
2,127
2,598
7,750
0
69,610
W
Bellona
jnic0c0
Bellona
6,370
969
115
2,318
11,923
7,610
915
5,697
6,226
1,208
61,253
W
3,960
3,311
0
1,023
9,930
2,875
2,714
3,218
6,712
0
24,732
L
Sun Wukong
si_samuka
Sun Wukong
1,774
219
0
1,990
8,067
3,087
0
2,695
5,118
0
5,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,444
Gold Earned
39,576
522
Minions Killed
344
0
Camps Cleared
0
1,685,626
Distance Traveled
1,477,783
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,552
697
170
9
0
349,143
1
W
Scylla
9,757
542
96
5
0
341,160
1
L
Loki
7,841
436
102
6
0
350,992
7
L
Olorun
8,353
464
79
4
0
329,079
5
L
Skadi
7,634
424
60
3
0
294,289
0
L
Ymir
10,499
583
101
6
0
293,748
1
W
Neith
9,879
549
111
6
0
303,517
4
W
Bellona
10,554
586
99
6
0
355,251
4
W
Rama
8,702
483
46
3
0
336,555
0
L
Sun Wukong
5,249
292
2
0
0
209,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role