Player Matchup

Horus
Horus
Alexenial
Horus
Level 24
God Stats
42W - 28L
1,627 SR
Queue Stats
71W - 65L
1,482 Elo+
Party 1
Eset
Eset
Hendrix10
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,650 Elo+
Solo
Ganesha
Ganesha
KeepMeDead
Ganesha
Level 29
God Stats
4W - 2L
1,605 SR
Queue Stats
124W - 39L
1,764 Elo+
Solo
Izanami
Izanami
LavenderChief72
Izanami
Level 32
God Stats
32W - 25L
1,483 SR
Queue Stats
165W - 163L
1,439 Elo+
Party 1
Scylla
Scylla
zzz42
Scylla
Level 13
God Stats
2W - 2L
1,486 SR
Queue Stats
13W - 15L
1,494 Elo+
Solo
Team Averages
Level 25
1,540 SR
1,566 Elo+

VS

Team Averages
Level 24
1,544 SR
1,551 Elo+
Eset
Eset
BlueOrigins
Eset
Level 81
God Stats
0W - 1L
1,511 SR
Queue Stats
60W - 71L
1,451 Elo+
Party 2
Hel
Hel
Cyrex XIII
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,744 Elo+
Party 3
Cthulhu
Cthulhu
GalmarAllmighty
Cthulhu
Level 12
God Stats
4W - 1L
1,662 SR
Queue Stats
6W - 4L
1,683 Elo+
Party 3
Chernobog
Chernobog
JurianChibo
Chernobog
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 26L
1,465 Elo+
Solo
Neith
Neith
PigletNija
Neith
Level 5
God Stats
4W - 4L
1,547 SR
Queue Stats
4W - 6L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alexenial
Horus
18
11 / 3 / 16
12,771
1,277
13,160
14,942
11,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Eset
18
4 / 2 / 23
10,891
1,089
17,926
7,352
3,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
KeepMeDead
Ganesha
19
0 / 0 / 32
11,832
1,183
21,596
14,213
20,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
8 / 2 / 12
11,370
1,137
17,904
15,171
9,304
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
zzz42
Scylla
18
12 / 3 / 10
12,236
1,224
16,567
8,183
3,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

320

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 5
9,589
959
10,789
16,766
4,512
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 10 / 4
9,084
908
5,109
15,388
6,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 8 / 4
10,926
1,093
10,603
28,717
21,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
JurianChibo
Chernobog
16
4 / 3 / 3
11,047
1,105
14,682
18,222
6,242
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
15
1 / 5 / 3
9,270
927
8,857
12,198
4,405
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
29
35
Kills
10
10
Deaths
35
93
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Horus
Alexenial
Horus
11
3
16
6.33
L
1
9
5
0.39
L
0
10
4
0.2
L
4
8
4
0.75
W
Eset
4
2
23
7.75
L
Chernobog
JurianChibo
Chernobog
4
3
3
1.83
W
Ganesha
KeepMeDead
Ganesha
0
0
32
16
W
8
2
12
7
L
Neith
1
5
3
0.5
W
Scylla
zzz42
Scylla
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,153
Damage
50,040
59,861
Taken
91,291
48,353
Mitigated
43,311
14,925
Healing
6,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Alexenial
Horus
13,160
6,631
3,396
4,004
14,942
11,311
0
5,713
8,986
0
22,080
L
10,789
1,315
1,505
1,361
16,766
4,512
0
7,973
8,793
23,316
0
L
5,109
2,510
70
610
15,388
6,646
0
9,522
5,866
16,269
0
L
10,603
1,322
0
521
28,717
21,506
0
20,238
8,479
18,484
0
W
Eset
17,926
2,046
1,120
1,345
7,352
3,366
0
3,594
3,559
24,023
0
L
Chernobog
JurianChibo
Chernobog
14,682
7,370
0
1,578
18,222
6,242
0
10,744
7,478
0
35,390
W
Ganesha
KeepMeDead
Ganesha
21,596
2,456
0
1,543
14,213
20,620
0
5,984
7,936
38,533
0
W
17,904
13,294
0
3,437
15,171
9,304
0
6,733
8,303
0
45,262
L
Neith
8,857
4,802
0
441
12,198
4,405
0
7,612
4,586
0
15,128
W
Scylla
zzz42
Scylla
16,567
2,107
0
80
8,183
3,752
0
3,528
4,576
38,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,100
Gold Earned
49,916
208
Minions Killed
125
5
Camps Cleared
4
971,148
Distance Traveled
796,399
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,771
1,277
39
4
0
208,892
0
L
Eset
9,589
959
32
3
0
134,337
0
L
Hel
9,084
908
28
3
1
137,187
1
L
Cthulhu
10,926
1,093
15
2
1
188,725
0
W
Eset
10,891
1,089
21
2
0
184,104
0
L
Chernobog
11,047
1,105
38
4
1
192,725
0
W
Ganesha
11,832
1,183
0
0
0
205,207
0
W
Izanami
11,370
1,137
77
8
4
174,523
0
L
Neith
9,270
927
12
1
1
143,425
0
W
Scylla
12,236
1,224
71
7
1
198,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role