Player Matchup

Sol
Sol
Gx99 breeze
Sol
Level 159
God Stats
2W - 1L
1,608 SR
Queue Stats
121W - 106L
1,525 Elo+
Party 1
Ymir
Ymir
SaggyKnight
Ymir
Level 160
God Stats
3W - 1L
1,693 SR
Queue Stats
138W - 136L
1,523 Elo+
Party 1
Chiron
Chiron
Sarione
Chiron
Level 127
God Stats
2W - 0L
1,332 SR
Queue Stats
90W - 71L
1,528 Elo+
Party 2
Ravana
Ravana
Urbitto
Ravana
Level 126
God Stats
1W - 0L
1,759 SR
Queue Stats
94W - 71L
1,539 Elo+
Party 2
Sun Wukong
Sun Wukong
desalinhad0
Sun Wukong
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 49L
1,524 Elo+
Solo
Team Averages
Level 144
1,578 SR
1,528 Elo+

VS

Team Averages
Level 122
1,448 SR
1,544 Elo+
He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
Dqnn
Danzaburou
Level 68
God Stats
0W - 3L
1,235 SR
Queue Stats
204W - 164L
1,603 Elo+
Party 3
Jing Wei
Jing Wei
Sad-girl44
Jing Wei
Level 31
God Stats
0W - 1L
1,343 SR
Queue Stats
35W - 14L
1,528 Elo+
Party 4
King Arthur
King Arthur
antisif71
King Arthur
Level 159
God Stats
14W - 19L
1,452 SR
Queue Stats
928W - 900L
1,571 Elo+
Party 3
Fenrir
Fenrir
faisal_the_lord
Fenrir
Level 155
God Stats
1W - 4L
1,655 SR
Queue Stats
243W - 159L
1,559 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 17
10,699
973
18,856
12,917
7,178
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 4 / 12
9,764
888
2,919
17,217
17,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
Sarione
Chiron
16
5 / 3 / 11
9,926
902
19,108
8,941
4,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ravana
Urbitto
Ravana
17
5 / 4 / 16
10,394
945
11,551
11,752
10,432
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
desalinhad0
Sun Wukong
16
5 / 2 / 10
9,655
878
12,861
18,598
13,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
6 / 6 / 5
9,591
872
15,603
11,613
3,864
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
 
He Bo
16
6 / 6 / 5
9,591
872
15,603
11,613
3,864
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Dqnn
Danzaburou
14
2 / 4 / 11
8,721
793
11,060
10,596
4,048
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Sad-girl44
Jing Wei
13
1 / 5 / 9
7,873
716
5,279
12,357
3,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
antisif71
King Arthur
15
2 / 5 / 11
8,797
800
10,243
21,340
12,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 4 / 5
8,691
790
11,586
17,759
15,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
68
24
Kills
22
16
Deaths
30
66
Assists
46
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
6
6
5
1.42
L
He Bo
 
He Bo
6
6
5
1.42
L
Danzaburou
Dqnn
Danzaburou
2
4
11
1.88
W
6
3
17
4.83
L
Jing Wei
Sad-girl44
Jing Wei
1
5
9
1.1
W
3
4
12
2.25
W
Chiron
Sarione
Chiron
5
3
11
3.5
W
Ravana
Urbitto
Ravana
5
4
16
3.25
L
King Arthur
antisif71
King Arthur
2
5
11
1.5
W
Sun Wukong
desalinhad0
Sun Wukong
5
2
10
5
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,295
Damage
69,374
69,425
Taken
85,278
53,193
Mitigated
43,986
24,580
Healing
20,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
15,603
498
0
331
11,613
3,864
293
2,579
8,783
28,337
0
L
He Bo
 
He Bo
15,603
498
0
331
11,613
3,864
293
2,579
8,783
28,337
0
L
Danzaburou
Dqnn
Danzaburou
11,060
2,746
2,115
1,799
10,596
4,048
930
3,570
6,714
0
22,661
W
18,856
5,365
1,770
2,685
12,917
7,178
2,465
2,305
10,239
38,966
0
L
Jing Wei
Sad-girl44
Jing Wei
5,279
4,076
1,508
2,953
12,357
3,951
699
5,837
6,417
0
14,532
W
2,919
325
746
3,090
17,217
17,553
424
4,755
12,001
5,813
0
W
Chiron
Sarione
Chiron
19,108
7,143
3,246
1,757
8,941
4,437
2,215
1,655
7,012
0
37,799
W
Ravana
Urbitto
Ravana
11,551
2,622
802
1,752
11,752
10,432
152
2,395
8,935
0
20,063
L
King Arthur
antisif71
King Arthur
10,243
389
1,390
6,662
21,340
12,926
17
3,795
17,123
0
18,497
W
Sun Wukong
desalinhad0
Sun Wukong
12,861
1,596
1,166
7,566
18,598
13,593
392
4,493
13,730
0
18,681
L
11,586
1,203
585
2,804
17,759
15,333
192
5,994
11,437
0
17,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,438
Gold Earned
53,264
127
Minions Killed
133
0
Camps Cleared
0
1,071,247
Distance Traveled
1,174,844
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,591
872
32
3
0
174,622
0
L
He Bo
9,591
872
32
3
0
174,622
0
L
Danzaburou
8,721
793
22
2
0
206,673
0
W
Sol
10,699
973
36
3
0
209,527
0
L
Jing Wei
7,873
716
25
2
0
211,719
2
W
Ymir
9,764
888
3
0
0
222,327
0
W
Chiron
9,926
902
48
4
0
196,240
4
W
Ravana
10,394
945
21
2
0
212,174
0
L
King Arthur
8,797
800
8
1
0
206,065
0
W
Sun Wukong
9,655
878
19
2
0
230,979
0
L
Fenrir
8,691
790
14
1
0
201,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role