Player Matchup

Ymir
Ymir
D og xGoOnx
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Charybdis
Charybdis
G_SINOFLUST
Charybdis
Level 28
God Stats
0W - 2L
1,283 SR
Queue Stats
108W - 124L
1,505 Elo+
Solo
Hel
Hel
KiNG X xGoOnx
Hel
Level 88
God Stats
24W - 21L
1,544 SR
Queue Stats
236W - 251L
1,465 Elo+
Party 2
Sol
Sol
Ravenger3038
Sol
Level 26
God Stats
2W - 7L
1,185 SR
Queue Stats
104W - 126L
1,347 Elo+
Solo
Chaac
Chaac
Tomarius
Chaac
Level 22
God Stats
0W - 1L
1,188 SR
Queue Stats
30W - 29L
1,457 Elo+
Solo
Team Averages
Level 33
1,340 SR
1,455 Elo+

VS

Team Averages
Level 24
1,644 SR
1,500 Elo+
Fenrir
Fenrir
Catinakettle
Fenrir
Level 27
God Stats
4W - 4L
1,398 SR
Queue Stats
63W - 89L
1,246 Elo+
Solo
Baron Samedi
Baron Samedi
GFueledUp
Baron Samedi
Level 23
God Stats
8W - 0L
1,768 SR
Queue Stats
41W - 19L
1,676 Elo+
Party 1
Eset
Eset
Shaggy solos849
Eset
Level 25
God Stats
10W - 5L
1,708 SR
Queue Stats
152W - 193L
1,302 Elo+
Solo
Gilgamesh
Gilgamesh
TopGunGregory
Gilgamesh
Level 29
God Stats
4W - 2L
1,835 SR
Queue Stats
41W - 25L
1,653 Elo+
Party 1
Ymir
Ymir
xMr NaStY502x
Ymir
Level 15
God Stats
22W - 19L
1,510 SR
Queue Stats
37W - 27L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 2
9,953
905
2,919
24,609
25,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
G_SINOFLUST
Charybdis
16
0 / 5 / 3
9,336
849
13,554
15,850
6,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 3 / 3
9,215
838
9,081
13,176
8,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 3 / 2
9,988
908
14,170
15,614
6,221
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Tomarius
Chaac
16
3 / 4 / 1
10,406
946
19,683
20,511
18,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

154

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
0 / 1 / 11
9,408
855
5,918
12,043
7,698
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
GFueledUp
Baron Samedi
18
5 / 0 / 16
11,670
1,061
34,391
14,174
7,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
8 / 2 / 9
11,519
1,047
16,769
11,523
4,819
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
TopGunGregory
Gilgamesh
18
7 / 1 / 10
11,422
1,038
22,370
19,425
18,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

17
2 / 0 / 13
10,417
947
4,947
6,792
6,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
81
4
Kills
22
22
Deaths
4
11
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
1
11
5.5
L
0
7
2
0.14
W
Baron Samedi
GFueledUp
Baron Samedi
5
0
16
13
L
Charybdis
G_SINOFLUST
Charybdis
0
5
3
0.3
L
0
3
3
0.5
L
1
3
2
0.67
W
8
2
9
6.25
L
Chaac
Tomarius
Chaac
3
4
1
0.88
W
Gilgamesh
TopGunGregory
Gilgamesh
7
1
10
12
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,407
Damage
84,395
89,760
Taken
63,957
65,610
Mitigated
45,345
24,185
Healing
21,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,918
1,119
0
634
12,043
7,698
0
7,489
4,265
0
9,531
L
2,919
661
0
1,141
24,609
25,674
0
15,412
8,501
11,901
0
W
Baron Samedi
GFueledUp
Baron Samedi
34,391
3,769
6,405
8,502
14,174
7,198
0
4,628
9,413
72,192
0
L
Charybdis
G_SINOFLUST
Charybdis
13,554
5,922
0
433
15,850
6,440
0
10,011
5,083
0
32,685
L
9,081
340
5,911
4,464
13,176
8,608
0
7,047
5,692
26,708
0
L
14,170
5,172
0
3,481
15,614
6,221
0
7,507
7,733
32,281
0
W
16,769
3,208
1,570
2,347
11,523
4,819
0
3,623
7,667
32,114
0
L
Chaac
Tomarius
Chaac
19,683
4,318
0
8,755
20,511
18,667
0
14,728
5,288
0
46,483
W
Gilgamesh
TopGunGregory
Gilgamesh
22,370
4,930
0
1,940
19,425
18,697
0
7,688
11,354
0
41,864
W
4,947
522
0
29
6,792
6,933
0
2,742
3,900
12,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,898
Gold Earned
54,436
205
Minions Killed
226
3
Camps Cleared
5
993,849
Distance Traveled
1,004,210
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,408
855
1
0
0
209,528
0
L
Ymir
9,953
905
17
2
0
179,966
0
W
Baron Samedi
11,670
1,061
116
11
0
180,124
3
L
Charybdis
9,336
849
37
3
2
195,012
1
L
Hel
9,215
838
38
3
0
205,563
0
L
Sol
9,988
908
48
4
1
201,089
1
W
Eset
11,519
1,047
42
4
3
198,361
0
L
Chaac
10,406
946
65
6
0
212,219
0
W
Gilgamesh
11,422
1,038
44
4
1
233,813
4
W
Ymir
10,417
947
23
2
1
182,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role