Player Matchup

Olorun
Olorun
MinionSlayer497
Olorun
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 76L
1,533 Elo+
Solo
Loki
Loki
NikoBlacky
Loki
Level 17
God Stats
1W - 3L
1,270 SR
Queue Stats
24W - 24L
1,582 Elo+
Solo
Kukulkan
Kukulkan
gunball_bob
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,729 Elo+
Solo
Janus
Janus
illusion2675
Janus
Level 18
God Stats
1W - 3L
1,503 SR
Queue Stats
38W - 40L
1,565 Elo+
Solo
Izanami
Izanami
l am sad
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 39L
1,655 Elo+
Solo
Team Averages
Level 19
1,455 SR
1,613 Elo+

VS

Team Averages
Level 14
1,438 SR
1,648 Elo+
Yemoja
Yemoja
BrothaNatur
Yemoja
Level 24
God Stats
11W - 9L
1,500 SR
Queue Stats
67W - 69L
1,536 Elo+
Solo
Ra
Ra
NothingMatters21
Ra
Level 8
God Stats
1W - 6L
1,152 SR
Queue Stats
35W - 40L
1,579 Elo+
Solo
Kali
Kali
Spyder1
Kali
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,763 Elo+
Solo
Skadi
Skadi
WorldBG
Skadi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,663 Elo+
Solo
Neith
Neith
hnnjjjjjjjjjjnnn
Neith
Level 19
God Stats
6W - 2L
1,536 SR
Queue Stats
34W - 19L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
7,583
542
3,631
7,924
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 5 / 2
7,128
509
4,319
9,597
2,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Kukulkan
gunball_bob
Kukulkan
8
0 / 10 / 0
5,656
404
2,642
8,320
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 2 / 2
6,538
467
2,706
5,393
1,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
l am sad
Izanami
11
1 / 4 / 2
6,977
498
2,499
7,364
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 2 / 5
6,572
469
2,199
4,229
1,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
2 / 1 / 4
8,838
631
5,067
4,711
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
Spyder1
Kali
13
2 / 2 / 3
7,692
549
2,732
9,914
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
WorldBG
Skadi
15
7 / 0 / 0
9,212
658
8,062
10,183
3,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
13 / 1 / 1
10,543
753
10,244
7,709
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
24
24
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
2
5
1.25
L
2
3
1
0.83
L
2
5
2
0.6
W
2
1
4
4
W
Kali
Spyder1
Kali
2
2
3
1.75
W
Skadi
WorldBG
Skadi
7
0
0
7
L
Kukulkan
gunball_bob
Kukulkan
0
10
0
0
W
13
1
1
13.5
L
0
2
2
0.5
L
Izanami
l am sad
Izanami
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,797
Damage
28,304
38,598
Taken
36,746
10,911
Mitigated
13,095
7,100
Healing
18,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
2,199
133
543
550
4,229
1,810
436
1,521
2,708
22,731
0
L
3,631
1,258
80
1,723
7,924
3,277
67
3,036
4,551
37,316
3,322
L
4,319
801
0
2,457
9,597
2,623
0
1,217
8,270
0
45,569
W
5,067
1,119
525
3,034
4,711
1,675
774
2,036
2,675
60,261
0
W
Kali
Spyder1
Kali
2,732
1,140
0
5,404
9,914
3,353
0
777
9,137
0
40,339
W
Skadi
WorldBG
Skadi
8,062
4,317
0
4,216
10,183
3,026
204
1,156
9,027
0
86,585
L
Kukulkan
gunball_bob
Kukulkan
2,642
421
0
130
8,320
2,102
329
932
7,308
23,853
0
W
10,244
3,775
0
4,084
7,709
3,231
0
3,295
4,414
0
59,990
L
2,706
134
82
1,106
5,393
1,515
0
918
4,242
36,657
0
L
Izanami
l am sad
Izanami
2,499
1,638
0
1,522
7,364
1,394
0
314
6,961
0
38,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,882
Gold Earned
42,857
391
Minions Killed
511
0
Camps Cleared
0
1,201,887
Distance Traveled
1,345,687
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,572
469
31
2
0
257,128
0
L
Olorun
7,583
542
95
7
0
225,819
2
L
Loki
7,128
509
80
6
0
279,067
4
W
Ra
8,838
631
151
11
0
295,015
4
W
Kali
7,692
549
78
6
0
295,546
3
W
Skadi
9,212
658
139
10
0
260,961
4
L
Kukulkan
5,656
404
52
4
0
179,960
1
W
Neith
10,543
753
112
8
0
237,037
1
L
Janus
6,538
467
71
5
0
274,416
10
L
Izanami
6,977
498
93
7
0
242,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role