Player Matchup

Fenrir
Fenrir
HangoTango
Fenrir
Level 90
God Stats
0W - 3L
1,201 SR
Queue Stats
43W - 46L
1,438 Elo+
Party 2
Sun Wukong
Sun Wukong
Shcrimpeepee
Sun Wukong
Level 17
God Stats
1W - 5L
1,201 SR
Queue Stats
7W - 14L
1,415 Elo+
Party 2
Neith
Neith
TanjirooKamadoo
Neith
Level 8
God Stats
0W - 2L
1,354 SR
Queue Stats
2W - 4L
1,592 Elo+
Solo
Team Averages
Level 38
1,252 SR
1,482 Elo+

VS

Team Averages
Level 33
1,605 SR
1,652 Elo+
Janus
Janus
AwilixIsSmexy
Janus
Level 6
God Stats
3W - 1L
1,747 SR
Queue Stats
45W - 28L
1,848 Elo+
Party 1
Serqet
Serqet
CHIMICHANGAKING
Serqet
Level 67
God Stats
9W - 9L
1,537 SR
Queue Stats
316W - 293L
1,605 Elo+
Party 1
Horus
Horus
Gorfathon
Horus
Level 25
God Stats
6W - 4L
1,531 SR
Queue Stats
58W - 69L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HangoTango
Fenrir
10
0 / 9 / 0
7,443
532
4,485
13,361
7,228
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Shcrimpeepee
Sun Wukong
10
0 / 5 / 0
7,215
515
6,835
10,195
6,239
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 0
7,872
562
7,853
7,535
3,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 7
10,177
727
13,826
7,563
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 0 / 11
9,608
686
6,413
13,043
12,106
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Gorfathon
Horus
13
2 / 0 / 14
10,140
724
4,656
13,820
17,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
48
0
Kills
16
17
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
9
0
7
12.5
W
5
0
11
10.5
W
Horus
Gorfathon
Horus
2
0
14
9
L
Fenrir
HangoTango
Fenrir
0
9
0
0
L
Sun Wukong
Shcrimpeepee
Sun Wukong
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,173
Damage
24,895
31,091
Taken
34,426
16,514
Mitigated
32,653
1,618
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,826
1,674
0
250
7,563
3,058
1,029
72
7,491
54,988
0
W
6,413
1,340
0
2,230
13,043
12,106
626
590
12,453
0
22,472
W
Horus
Gorfathon
Horus
4,656
1,847
4,658
6,221
13,820
17,489
106
564
13,256
0
18,491
L
Fenrir
HangoTango
Fenrir
4,485
1,077
0
286
13,361
7,228
399
5,827
7,042
0
16,854
L
Sun Wukong
Shcrimpeepee
Sun Wukong
6,835
1,790
0
20
10,195
6,239
0
4,741
5,214
0
20,733
L
7,853
1,772
0
1,312
7,535
3,047
0
4,076
3,364
0
29,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,530
Gold Earned
29,925
103
Minions Killed
140
5
Camps Cleared
6
689,121
Distance Traveled
827,686
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,177
727
88
6
2
262,843
0
W
Serqet
9,608
686
34
2
2
291,573
0
W
Horus
10,140
724
18
1
2
273,270
3
L
Fenrir
7,443
532
24
2
1
221,026
3
L
Sun Wukong
7,215
515
23
2
1
220,101
0
L
Neith
7,872
562
56
4
3
247,994
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role