Player Matchup

Sol
Sol
Gold II
NoobCab
Sol
Gold II
Level 35
God Stats
4W - 1L
1,848 SR
Queue Stats
15W - 10L
1,575 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 35
1,848 SR
1,575 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,648 SR
1,610 MMR
Sol
Sol
Gold II
FULA1124
Sol
Gold II
Level 109
God Stats
3W - 3L
1,648 SR
Queue Stats
16W - 13L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
0 / 1 / 0
4,805
961
4,345
5,855
2,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
AnhurAh Muzen CabAnubisBakasuraSkadi

VS

Bans
BellonaOlorunHe BoChronosFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,214
1,043
4,551
5,318
1,748
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Sol
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,345
Damage
4,551
5,855
Taken
5,318
2,068
Mitigated
1,748
3,099
Healing
2,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,551
2,116
0
2,852
5,318
1,748
0
3,784
1,534
24,371
0
L
Sol
4,345
1,988
0
3,099
5,855
2,068
158
4,651
1,204
18,576
2,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,805
Gold Earned
5,214
48
Minions Killed
51
1
Camps Cleared
4
104,457
Distance Traveled
115,810
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,214
1,043
51
10
4
115,810
0
L
Sol
4,805
961
48
10
1
104,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role